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At a Glance: Bifrost Entertainment

Bifrost Entertainment is based in the cold harsh lands of Norway. The bridge connecting the mortal realm to Valhalla, Bifrost represents the link between the player and the game with the aim of delivering original and refreshing games to players of all ages, across platforms. Their award-winning first app, Maja and the Magic Mirror, will be followed by action title Myriad.

http://www.bifrostent.com/

Myriad is a stark naked action game where you make and break worlds. Your choices and actions bend time and are translated into space, as well as an exponential number of new threats. The more space, the more enemies -- until you detonate your newborn cosmos in a brilliant daisy-chain of destruction and start over again. Player actions conduct the soundtrack and give the world rhythm, each performance streamed or stored for future editing and sharing. Show off your record-breaking rounds, or invite people to watch as you conduct a symphony of colour, shape and sound.
http://www.bifrostent.com/#...

Play on: Coming to Windows, Mac and Linux with more platforms to be announced.

Mini Q&A
answers by Erlend Grefsrud, Co-Founder

Why do you make games?
For the challenge the opportunity to explore and maybe help define an emerging art form.
I think in terms of games -- some people have story ideas, some invent riffs or write melodies, their imagination finely tuned to particular modes of expression.

Mine is games. I come up with structures and systems for games, and I have to make them.

Why should people play your games?
They're aesthetically unique, and I don't just mean "they look neat". I care a whole lot about how things feel, how input and player intent and decisions are represented, amplified, diminished in the game, how the player shapes the game system.

I want to make games where players have lots of influence over the game rather than being funnelled through authored content. I want players to express and perform, not just trundle along I path I've drawn.

What element of game design do you hold above all others
Kinaesthetics, the raw moment-to-moment affect of motion. The parts of a game that encourage flow or zoning or whatever you wanna call it, the things that help you fully concentrate on and be absorbed by the game.

The way the game talks to the player not with words but with motion and dynamics.

Today’s Stories:
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part One: http://n4g.com/user/blogpos...
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part Two: http://n4g.com/user/blogpos...
Win an Amazon Gift Card - and Enter to Win a PS4!: http://n4g.com/user/blogpos...

Day 26 | Bifrost Entertainment

yoshiroaka3560d ago

The description of this game sounds crazy over the top. Bending time and and breaking worlds! I just hope the gameplay translates those concepts well.

LightDiego3560d ago

The visuals are stunning, these games has a cool soundtrack too.

coolbeans3560d ago

That's one of the most appropriately-named developers that have been on IndieMonth thus far.

Hmmm...I think a picture is missing that's intended to break up the dev's description and mini Q+A.

Derekvinyard133560d ago

I want to see some sort of gameplay for this one

Crazyglues3560d ago (Edited 3560d ago )

Nice Website for this company.. pretty cool

I like when he says, " I come up with structures and systems for games, and I have to make them." - I am the same way, I come up with games ideas, only thing is, I just wish I could make them..

-Has to be pretty cool to be able to do what you Love to do..

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Show all comments (40)
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Aphrodia2h ago

I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?

Hofstaderman1h ago

Ah...the nostalgia...V-Rally, Hogs of War 2, Driver.

TheColbertinator2m ago

The good old days of Driver and Stuntman. Unfortunately both games are long gone.