290°

Doom - Quakecon Demo Displayed Visuals Really Close To Those Of The Pre-Rendered E3 Teaser Trailer

Since Doom was revealed behind closed doors - and as there is still no footage from it - a lot of gamers wondered whether the E3 teaser trailer packed in-game visuals or not. After all, Bethesda has never commented on whether the teaser trailer featured in-engine visuals or not. Well, according to Doomworld's members 'GoatLord' and 'Caffeine Freak' who attended Quakecon, Doom's demo was pretty close to that E3 teaser trailer (graphics wise), though it did look exactly the same as that pre-rendered trailer.

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dsogaming.com
Cyb3r3556d ago

But isnt this a cross gen title?

Dewitt3556d ago

Nope next-gen only, also wow if those were the graphics they witnessed.

Kleptic3555d ago

Do you have any better sources for that? I'm not disagreeing, just keep seeing conflicting word on that...

Originally everyone said its using a 'new engine', but then a couple interviews with Bethesda and iD said it was using a 'highly modified version of IDTech 5 (rage engine), and we're only focusing on next gen equipment'...or something like that...

don't really care either way...i just want to actually see the gameplay haha...

elhebbo163555d ago

@kleptic http://en.wikipedia.org/wik...

on the left it says "Engine - Idtech 6"

plus it was mentioned at quakecon that it its using it and not idtech 5.

ATi_Elite3556d ago

Lets just say Doom is trying very very hard to reach that level of graphics that the trailer had but you can guarantee it will fall way way short.

They can only push the id Tech 6 engine so far, Hell they would of been better using the CryEngine to make Doom.

Yeh I was at QuakeCon and id tech 6 is garbage compared to Cryengine ESPECIALLY with the art style they are going for.

lots of goo, slime, blood etc. with dynamic lighting and reflections plus tons of shadows and particle effects from explosions via embers or blood splatters.

CryEngine would run Doom to amazing graphical levels.
id tech 6 had problems doing a pre-rendered trailer.

which is why Doom will not be shown until 2015 and after the completely overhaul id Tech 6 (or admit defeat and use the CryEngine)

john23556d ago

I'm pretty sure Tiego Sousa will bring a lot of techniques and ideas from CRYENGINE to id Tech 6.

UltraNova3556d ago

Yeah that would be great for Crytek, they could make lots of money from the subsequent lawsuits against Bethesda, after-all they need the cash now more than ever...

Just kidding! sort of...

Dudebro903556d ago

Id tech has always been about 60 fps and will be a better fit than cry engine which has always been visuals above frame rate.

rdgneoz33556d ago

They might be previous gen, but the texture popins in Rage were horrendous. If we got that at 60 fps, hell no. Cry engine, or Crytek in general, has always been about a beautiful games. They just lack in other departments.

ATi_Elite3556d ago

Id tech has always been about popins and screen tearing unlike the Cryengine which give solid performance no matter the amount of data.

I suggest you go play FarCry and then Rage. You will see a HUGE difference in engine quality even though Cryengine one is over 12 years old.

Sykoticz3556d ago

Cryengine is good for outside and Unreal engine is good for inside.

elhebbo163556d ago

If idtech truly use ray tracing in some sort of way or the other (like the wikipedia page says) then it would obliterate cryengine and UE4 anyday of the week. Of course that would take a lot of graphical horsepower to run.

ATi_Elite3555d ago

Many game engines are capable of singular uses of ray tracing like reflections or mirror images like the scopes in bf3.

But a full ray trace engine does require lots of power.

We are almost close to a full ray traced game as the gpu power is there and devs are optimizing the engines to not have that static when in motion. Ray traced engines have to built from the ground up.

+ Show (1) more replyLast reply 3555d ago
XiSasukeUchiha3556d ago (Edited 3556d ago )

I'm pretty sure that this Doom will be like its predecessors except Doom 3 hopefully (Crosses fingers).

ape0073556d ago

i understand why some people didn't like DOOM 3 but to me it was a classic and one of my fav original xbox games ever

Ezz20133556d ago (Edited 3556d ago )

i still play Doom 3 on pc from time to time
i like it alot

ape0073556d ago

^^^^^ yep bought the 360 enhanced collection, freakin awesome

DoomeDx3556d ago

'Enhanced edition'

It still didnt even surpass the original PC version :/

Kleptic3555d ago (Edited 3555d ago )

sorry, you guys are crazy...I still have my original day 1 copy of Doom 3 for PC from summer '04...and got the BFG Edition for Ps3 whenever it released...the BFG edition definitely added some things that should've been in there to begin with (flashlight being on your suit, etc.)...but they're still SO FAR from what Doom is all about...it makes my head hurt...

the original Doom games...are what i'm hoping for with this new title...Doom 3, no matter the version or edition...was a prequel to Dead Space...not a reboot of arguably the most well known franchise ever created...

If any of you can play Brutal Doom, and then still think Doom 3 is a 'classic'...i'd be very surprised...its crazy to me they even share the same 4 letter name...

+ Show (1) more replyLast reply 3555d ago
Plagasx3556d ago (Edited 3556d ago )

But will it be as revolutionary as Doom 3 was (graphically) when it was released back in 2004?

I don't think so.

Dudebro903556d ago

Its not trying to raise the bar again, so what's your point??

Muadiib3556d ago

Heck the Brutal Doom mod is good looking enough for me, it just needs to be 60 fps minimum, fast paced and visceral like that, that's what made Doom 1&2 so great too, that and the excellent sound effects and music.

TheWackyMan3556d ago

Could this mean that Id has returned as the graphical king it once was?

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60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
60°

Milestone Games in the History of the First-Person Shooter (FPS) Genre

Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.

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wealthofgeeks.com
shinoff218362d ago

I've looked and wished we never did get here.

70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
phoenixwing70d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.