130°

The Last of Us 2 with an open world, and our other ideas

GotGame writes: I trust Naughty Dog to think about what a sequel would look like and choose the nteresting aspects to focus on. That said, it’s always fun to speculate, especially given our distance from the game’s release and the upcoming PS4 remake.

98xpresent3564d ago

A dog would be cool for adult Ellie and old Joel

C-H-E-F3564d ago (Edited 3564d ago )

I don't think he got the joke.... 98xpresent... wait for it.... wait for it

but... what's up with everyone (large amount of people) wanting every game to be open-world? Like seriously?? I think this is a new age, young gamer mentality. Like I really read on one of the Knack 2 posts last week someone wanted that to be open world, an open world GOW (the REAL GOW as in God Of War). Some games are great because they are linear, how many open world games that's been created has actually been successful in making it feel alive? You literally can count them on both hands (and most of them will start with Grand Theft Auto). Since so many of you have ideas how about you do like I did and get a degree in game and simulation programming or some gaming degree or just learn how to develop games. So that you can use kick starter to fund your games and booosh now you have the vision, the knowledge and the wealth to make it come true.

Kingthrash3603564d ago

Dear god not open world.
Great stories are never told in an open world...there is no pacing at all.

-Foxtrot3564d ago

I think Ellie and Joel should be in the story...why throw away two well written characters.

I would like to see the sequel take place a few years after the first game with Ellie a little bit older and how they've settled in quite nicely into Tommy's settlement. However the town is attacked by the reformed Fireflies or a scientific division of the Militar who have come to find Ellie after learning about her immunity.

Ellie then somehow finds out she is the reason for the attack and learns how Joel slaughtered the fireflies and Marlene. After arguing with him Ellie runs out and is captured by the group who leave, they injure Joel so he can't go after her. After he recovers he then sets out alone to go after her. Despite wanting to go with him he tells Tommy to stay and help the wounded and recover.

Throughout the game we play as Ellie and Joel switching between story perspectives. Maybe a chapter each, I'm not sure, although I would like to see it focus more on Joel side.

I would like to see Joel die at the end of this game while we take control of Ellie fully in the third game. Although I would prefer it if they kept this until the third game so the Last of Us 4 in the far future will focus on just Ellie starting a new chapter in her life.

showtimefolks3564d ago

I agree we should play as the same characters, the story in TLOU didn't end, it was left wide open for a sequel. Its not like by the end the world was fixed and there were no infected or fireflies

all i will say is ND know what they are doing so while many of the ideas being mentioned are very smart, i will leave it up to ND to decide the best course of action

ABizzel13564d ago (Edited 3564d ago )

While they are great characters, I personally want to see a completely new duo of survivors. Their story has been told outside of what happens next, and it would be nice to see how things unfold from a different perspective.

Personally I want to see 2 new characters in a different part of the country, and I want to see how things unfolded from the initial outbreak over a 10 - 20 year time span. As you start the game human interaction and choices should affect what happens as time goes on and people die. For example you meet someone who you needed help, but say you leave them to fend for themselves, well later on you need shelter and supplies, but since you didn't help him/her they tell their group not to assist you.

If I had to come up with a list of 8 things I'd want.

1. New duo in a new region

2. The game to traverse a time span of 10 - 20 years.

3. Open Area > Open World for heavily story based games (big maps, but not open world).

4. Choices. Like TWD give choices to help people or not, and have cause and effect.

5. Wildlife. The fungus only infects specific host, so since humans are basically an endangered then the wildlife should take over again. Visit a city with a major Zoo, and you have a brand new gameplay experience.

6. Dynamic Infected evolution.
When the game starts off Runners need to be the main enemies.
A few weeks / months later Runners, Stalkers, and Humans should be the main enemies.
A few years later Clickers, Runners, Humans need to be the main enemies with a few Runners.
Say 10 years later Clickers and Bloaters need to be the main enemies, with a few Humans, and rare encounter with Stalkers and Runners.

7. Cliffhanger Ending: I hate it, but I love it so much. It also leaves the game open for sequels and.....

8. More story based DLC. I know this one is one to be weary of, because we often want all the content on the disc; however, I for one certainly wouldn't mind a 2 - 4 hour stand alone single player DLC packet annually to tide us over until TLoU 3 was ready.

-Foxtrot3564d ago

The reason I don't want new characters is that we have enough already who's stories haven't been told.

Marlene
Tess
Joel (20 Year Gap)
Tommy
Bill
Frank
Sam
Henry
Anna
Hell even David...see how he became...him

I really think they should keep their focus on Joel and Ellie or move to one of the existing characters. It's why I would of liked to see a different DLC instead of Ellie and Riley. Hey the DLC was fantastic but when you have so many characters who we know nothing about you'd rather have one of them instead.

bjmartynhak3564d ago (Edited 3564d ago )

"Open Area > Open World for heavily story based games (big maps, but not open world)."

Thanks for sharing this idea! o/

ABizzel13564d ago (Edited 3564d ago )

@Foxtrot

But we don't need to really know Marlene, Tess, Tommy, Bill, Frank, Sam, Henry. Anna. and David's stories, because for we already know how things end up for them.

Trying my best not to spoil anything.

This is why I said the annual story based DLC would be a great idea, because it would be perfect to tell the back story to many of these characters and how they ended up where they were.

When a story goes bad it's usually, because the writers are trying to continue with something people think of as Perfection, which when that same level isn't achieved can end up disappointing the audience.

I think this is one of those situations where it's best to start with a blank slate, and progress with a story involving new characters in this world. I personally have thought about this for a while, and would even love to write it if I could XD, but the main characters IMO should be two completely new people which leaves room for far better character development, than simply riding along with people you already know.

I'll PM you.

@bjmartynhak

No problem, I think Open World is the first thing most of us go to, bubt in this situation I think it's just better to keep things moving for story purposes. I think Exploration should definitely play a bigger part in the game since scavenging is the new way of life in this world, but it would also benefit them if they keep things focused on point A to point B, with multiple routes to get there.

creatchee3564d ago

@ABizzel1

"3. Open Area > Open World for heavily story based games (big maps, but not open world)."

Totally agree. A game with a narrative as tight as TLOU would suffer if it went open world. A major part of the emotional punch of the game is that it continually throws you forward headfirst into the story. Having fetch quests and "kill the zombies in the cave" stuff would negatively affect the pacing of a game by adding a more leisurely pace to it.

Only way it could work is if they went the original Dead Rising route with an ultimate time limit and time limit for each of the side quests. Even then, I feel it would be against the spirit of the original. I don't necessarily want a redo of the first one, but going too much in another direction is not the best idea either.

+ Show (1) more replyLast reply 3564d ago
-Foxtrot3564d ago

No Problem

Next time don't read an article on a sequel to a game you HAVEN'T played yet.

It's your own fault.

ThatEnglishDude3564d ago (Edited 3564d ago )

Leave it alone. The ending was fantastic as it is. Why continue their story and sap away every ounce of profoundness it had? Jeez. It just loses it's emotional weight and impact. Without spoiling it - some dialog is shared, then the screen cuts to black and the credits roll. You're left with YOUR IMAGINATION. You can debate yourself the events following the game. Why must you all insist on being SHOWN everything? Why must we see someone die onscreen to accept they're dead? Why can't anything be left ambiguous these days. This isn't just games - it's with film too. The ending to TLOU left me thinking about it for quite some time after it had ended. If a sequel is made following the same storyline (or characters even) then all my pondering and speculation is wasted like I'm being denied an imagination. I HATE that.

It's one thing to come up with fan fiction. It's just that: fan fiction. But to want it manifested and visually created so you can validate and verify your version of what YOU think the story should be - all you're doing is ruining it for everyone else who thinks differently. I have my own beliefs on what happens to the characters, as do you. This is a GOOD thing. It leaves us talking about it long after it's been released. This is what a GOOD product does. To carry on with this story would be a giant middle finger to those people, as well as undermine the excellency of the ending. Can you people not see this?

Yes, they're fantastic written characters, but it's not mandatory to include them in another game, through being protagonists or cameos. Just for crying out loud, leave it alone!

All you people want is more, more, more. Why can't you just have a single solitary game that delivers a phenomenal masterpiece of an experience and just leave it at that?

My_Name_BTW_Is_Dante3564d ago

People consider cliff hanger endings that solve nothing in the end "fantastic"? lol

ThatEnglishDude3564d ago (Edited 3564d ago )

Why must there be a resolve? That is the entire POINT of the story. After all the fighting, all the loss and tragedy, things are not really any better off than when they started. It's a depressing story that had a depressing end. What did you expect? Did you want to see them ride off into the sunset? This is what makes the ending so excellent. It defies the rules of storytelling. Neil Druckmann done something incredible and mostly unheard of in this day and age - forced us to come up with our own conclusions, use our imagination and employ all the knowledge we've accumulated over the course of the game to come up with what we believe happened. That's genius. But besides everything else, it's not a fairy tale and not everything has to have a happy ending.

That isn't lazy storytelling at all. You're more than able to formulate a conclusion using what we know of the story. A bad writer wouldn't give us enough clues to do so. It's a very smartly written story that you need to pay attention to. It's written, but not shown - if you know what I mean. It makes heavy implications, but doesn't need to show it. THAT'S smart. Like I said, I have my own thoughts on the ending. I mean, it's a pretty damn depressing game in it's own right.

Must you be spoon fed everything in order to reach a conclusion?

I just can't help but feel the vast majority of you 'fans' are so dense as to not realize this.

Look, I love this game too. It's arguably the most smartly written and emotionally strong game I've ever experienced. There doesn't need to be a sequel.

@goldwyncq, I DO understand what you're saying - truly I do, but just because it CAN be done, doesn't mean it has to. Not everything has to come to fruition. A sequel runs a VERY heavy risk of tarnishing the image of the original. Am I suggesting Naughty Dog would make a bad game? Absolutely NOT. All I'm saying is, it'd get compared to the original, and whether or not it was a better or worse game - it would take away from the whole thing. Whereas at the moment, we can say TLOU was a fantastic experience, if a sequel were made, it would inevitably be 'I liked X, but Y was the better one' and as a result - takes away from both products. This is why I oppose a sequel, regardless as to whether or not it would feature any characters from the original. It'd end up being compared, and by extension - take away from the impact the original game had/has.

It's like these people who bang on about wanting Breaking Bad to carry on, telling Jesse's story, or even finding a way to continue Walt's. Let it end and carry a legacy with it. Which is what I would like to be the case for TLOU.

It just doesn't need to happen. Not EVERY successful videogame, TV show, or film (even book) needs a sequel.

Of course, I'm just a minority I suppose.

(I wish I had more bubbles to discuss this...)

goldwyncq3564d ago

Or you know, they could just replace it with an even more ambiguous and thought-provoking ending in the sequel. The prospect of having a sequel doesn't need to be inherently bad.

TricksterArrow3564d ago

I'd be ok with new main characters and cameos of the older ones. I'm way too attached to Joel and Ellie to see them milked beyond their purppose, which they achieved pretty successfully.

RichardDawkins3564d ago

The ideas presented in this article are terrible.

Show all comments (32)
130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies34d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay33d ago

It could also be that development cost were just very very low.

Kaii34d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken33d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman79d ago

Just make a new IP with the same concept. :)

toxic-inferno79d ago

Or just release a remaster of Bloodborne 😛

rippermcrip79d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno79d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno79d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno79d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

78d ago
toxic-inferno78d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218379d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno79d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius79d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

Show all comments (18)
600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast88d ago (Edited 88d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion88d ago (Edited 88d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast88d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher85d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion85d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 85d ago
-Foxtrot88d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe88d ago

The pointlessness of it all IS what is good about the original ending.

Christopher88d ago (Edited 88d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens5288d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble88d ago (Edited 88d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name88d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy33388d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA88d ago (Edited 88d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider162488d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter0087d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack3587d ago (Edited 87d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA87d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast87d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit87d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 87d ago
TheEnigma31388d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog88d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC88d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy33388d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA87d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack3587d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast87d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog87d ago (Edited 87d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA86d ago (Edited 86d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

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SyntheticForm88d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn87d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies88d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast88d ago

Abby is cool and her combat animations were fun too.

outsider162488d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma31386d ago

I hated owen. He was a tool

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isarai88d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake87d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno88d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy8588d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy33388d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Charlieboy33387d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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