Young Horses, Inc.
The Young Horses were unofficially formed in 2011 at GDC. After being nominated as a Student Showcase Winner for Octodad 8 of the 18 original creators decided to form a company to make a bigger and better Octodad.
Young Horses strives to push the boundaries of game design in order to create experiences that players have not seen before - they think that innovation is necessary to reach new, broader audiences. With the goal of creating innovative, intelligent, and charming entertainment that can be enjoyed by both children and adults, Octodad and Octodad: Dadliest Catch were born.
http://octodadgame.com/
Octodad: Dadliest Catch is a game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about his life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.
http://octodadgame.com/#abo...
Play on: Steam PC/Mac/Linux, Direct PC/Mac/Linux, PS4
https://www.youtube.com/wat...
Mini Q&A
Answers by Kevin Zuhn, Creative Director
Why do you make games?
I make games because I want to entertain people, and I want to understand people. I am also fascinated by systems and interactions and the act of unraveling spaces. Games, more so than books and movies, demand cooperation between me and my players, and give room for expression from all of us. Seeing fan work and watching Let’s Plays of Octodad has been the most gratifying part of the whole experience.
Why should people play Octodad?
People should play Octodad because it’s funny and heartwarming and made with love. It’s got a unique control scheme and a wiggly-bodied octopus for a main character. You can also play it together with your friends and family!
What element of game design do you hold above all others?
I believe in being open-ended. Not just in terms of level designs, but for mechanics and narratives as well. There should be room inside your system for experimentation, wonder, and player participation. I like worlds that have secrets, and stories that have mysteries. I still want something that’s been built with care, and I don’t mind linearity, but the player’s presence in the world should mean something.
Today's Stories:
Octodad: Dadliest Catch: You, Slapstick and Sushi http://n4g.com/user/blogpos...
OctoParty: Dadliest Spy: http://n4g.com/user/blogpos...
Giveaway: Octodad Codes! Plus, Enter to Win a PS4!: http://n4g.com/blogs/detail...
Day 21 | Young Horses, Inc.
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
This game was a big hit at e3 last year, good job guys
" People should play Octodad because it’s funny and heartwarming and made with love. "
the first one was funny and heartwarming !
so i think this game is just the same :3
love u
greg miller put me onto this.
Liked the demo I tried. Going to get it soon.
One of the most original games you cud get to play