At QuakeCon yesterday, Doom was unvieled by Id Software. The game has very few details at this point, but seeing it rise to former glory would be nice.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Hopefully, they will have some actual game play footage soon.....they need to build this hype up a bit more.
I hope this game is far in production and is set for early/midd 2015 release.
I'm excited for this following Wolfenstein's triumphant return, though I've got to say it annoys me that it's just called "Doom" - there already is a Doom. I hate it when games/movies do that.