210°

Destiny Beta: The Devil's Lair Strike Mission Exploit Found

Hardcore Gamer: Defeating the Devil Walker in "The Devil's Lair" Strike Mission is arguably the toughest task in the Destiny Beta. Thankfully, an exploit was found that allows you to single-handedly take down the massive tank in a matter of minutes.

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hardcoregamer.com
ValKilmer3567d ago

Welp, now I can finally get back to enjoying Destiny.

Lawboy23567d ago

This is where I stopped at...and I don't think I'll be going back....I'll probably rent the game but it's just not my cup of tea....reminds me a lot of mass effect and warframe....it's a really enjoyable game just not my cup of tea...and the devils lair mission is pretty tough

PeaSFor3567d ago (Edited 3567d ago )

the game is exactly my cup of tea, being a mix between borderland, diablo, mass effect and halo is a perfect mix.

already spent a ridiculous amount of time in the alpha, will also spend a lot of time in the beta, oh and also preordered the game in a heartbeat after playing the alpha.

Lawboy23567d ago

Yeah it's a really good game...it's just my preference is funny...I enjoyed the time I spent in the alpha and the beta so far but after about an hour or two...I put the game down and go play something else....i may try it out again tommorrow...and I'll still probably play the final version but like I said just not my cup of tea

ShinMaster3567d ago (Edited 3567d ago )

I enjoyed it. I played the Alpha and Beta. But I wouldn't buy it.

That Devil Walker took way too long to defeat. One hour of constant shooting the same spots with little variety get's boring and exhausting. So I'm not all that excited to face other bosses with similar or higher HP. Character design was too bland. There are barely any differences between classes gameplay-wise and everyone has access to all the same weapons. All armor looks the same.
It's like Borderlands minus the charm and style.

rdgneoz33567d ago

"and the devils lair mission is pretty tough"

It's a lot easier than the alpha was.... In the alpha, the devil walker and final boss had a lot more hp. Without dying, you spent twice as much time trying to kill it even without wipes. Hell, hard mode in alpha was insane with the number of mobs that spawned and hp of the bosses. Try two or 3 captains spawning on the last boss, when the boss alone could kill you in 3 shots (which it fires fast, though now about a 5 shot in the beta) if you're in the open...

All people have to do with the devil walker, is shoot the legs. Blow a leg off, it cripples it for a few seconds and takes off a chunk of hp. If the other two people in the group die, the remaining person just needs to hide far back and not stand in the open and get shot by the walker. The place is easy, try two manning the place because someone left and you didn't get a replacement... I've had that happen before. That or someone goes afk.

Eldyraen3567d ago (Edited 3567d ago )

Played it last night on hard and was practically a cakewalk. Just some random pug but was so much easier than any alpha attempt.

During Alpha (on Hard) we almost always had to use the balcony during entrance segment every time but we fought on the ground for beta easily (when Ghost unlocks the 3 beams). Tank went smoother (enemies spawned on different sides than just bottom of Ghost's stairs which surprised me but wasn't anymore difficult) and main boss on Hard could often force entrance corridor camping due to quick multi Captain spawns from stairwell to the left. Also I never seemed to get critical damage shooting the boss' "eye" anymore so they take away that when lowered health?

I'm curious if Hard was disabled though or if was just tweaked as in Alpha they had visual icons saying what hp/weapon % was and every time I selected level 8 for the Strike it still said "normal" next to it. During campaign missions though there was a noticeable difference between normal/hard.

Granted difficulty is subjective as I know I had played this part before and could had just had experienced teammates that helps a lot. I still think it was tweaked though.

BiggCMan3567d ago

This is not an exploit, it's a strategy -_- There's another invulnerability area as well that a few of us have found. What a way to get clicks.

Insomnia_843567d ago

Does anyone know if the progress in the beta carries on to the full version?

kurruptor3567d ago

Bungie is still deciding on that. No decision yet.

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter330d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood330d ago (Edited 330d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro330d ago (Edited 330d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881330d ago (Edited 330d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell329d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig330d ago

I think FIFA alone makes over $1bn a year from mtx

anast330d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername329d ago (Edited 329d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g329d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka329d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

329d ago Replies(1)
329d ago
Father__Merrin329d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

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gamejunkie.net
spoonard481d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai481d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface479d ago

prob because 2 is a grindfest slog

spoonard477d ago

That's the bummer of 'games as a service'.