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Some Words for Broken Age

From Fogknight22

Double Fine is one of the most influential independent gaming studios in the industry. They created memorable games like Psychonauts, Costume Quest, The Cave, and Brütal Legend. Some stepped around the perimeter of “indie”, but they all demonstrated Double Fine’s creativity. On March 12, 2012, Double Fine succeeded at one of the most successful crowdfunding endeavors to date: Double Fine Adventure, also known as Broken Age, was overwhelmingly funded on Kickstarter.

With Tim Schafer at the helm, the Double Fine Adventure Kickstarter campaign was no small deal. Gaming enthusiasts were screaming with joy since Double Fine debuted the campaign, with consumers throwing money at their computer screens. With nearly 100,000 backers, over 3.5 million USD (and a paltry $400,000 requested), the demand was clearly for more than a small-scale game. More than a “win” for Double Fine, this was a big and necessary step in gaming industry that showed independent developers a window to getting their games funded - without the need for a publisher.
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Skip two years ahead and Broken Age (Act 1) released on January 18, 2014. As promised in their Kickstarter campaign, Broken Age is essentially a modern point and click adventure game that is, well, adventurous. Beyond just pointing and clicking on areas and objects to make progress throughout the game, there are a good amount of puzzles for the adventure genre. Broken Age’s Act 1 received critical acclaim from both game journalists and the gaming community thanks to its interesting and humorous writing, good mechanics, and pleasing art style. Broken Age had so many things that many people liked from Double Fine - the game is just brilliant and a great change of pace from your regular dose of games.

The hook in Broken Age’s premise that there is more than one playable protagonist. Putting you in the shoes of Vella Tartine, the girl who doesn’t accept her sacrificial fate, or alternately, Shay Volta, the boy who is alone with a motherly artificial intelligence that puts him on “missions” that are far too childish for his tastes. Both are confronted with unexpected adventures and mysteriously intertwined fates.

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As I played in Vella’s shoes, I was apparently just a young woman sleeping under the protective shadow of a tree as my sister called out my name. I woke up and stood to approach my sister. She was excited for something, that’s for sure, alongside with other villagers and families for the “special celebration”. I went with her to our house so we could celebrate for the day. The thing is that I, Vella, didn’t want to celebrate. I didn’t accept my fate to be sacrificed for some creature - and wanted to kill it - but all but one family member laughed at my belief. After finding the required item to continue on, the feast began.

Villagers are apparently excited and eager for Mog Chothra, the giant creature that feasts on sacrificial girls, to appear in their village, including my family. I was just wearing an awkward cake-shaped dress and not even wanting to be sacrificed. I tried talking to fellow sacrifices but apparently they welcome their forced fates and they even encourage the creature to feast on them. I was trying to find items that would help me avoid being eaten upon and escape from the village. As the creature appeared, girls were giving away their useful items to me so I could escape from my demise (and the village that was about to be destroyed) when I escaped with a giant bird.

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Vella’s adventure truly began after that.

Vella’s adventure relies on the theme that she doesn’t passively accept her destiny and is willing to fight it one way or another. From the beginning of her escape she is trying to find people to support her on her quest to kill Mog Chothra. Most were laughing at her, with few to understand her. Fate was heavily used throughout Vella’s perspective of the game, and while the areas she visited were fascinating the puzzles were odd when compared to those of her playable counterpart, Shay.

As Shay, I was innocently sleeping in a bed with digitalized bed sheet covering my body. My “father” tried to wake me up so I could join missions but failed as I kept snoring. “Mother” managed to do that and force me on repetitive, childish tasks that are apparently her idea of “missions”: from saving a couple of knitted creatures from an “avalanche” of desserts by eating them, trying to save them from “hug attacks”, saving lives from an impending train wreck that just requires waking up a mountain, and getting a gift from some kind of a plant outside of the airlock.

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I had to force myself to keep on as I ate the same breakfast, nutrition pastes, and brushed my teeth everyday without having fun in the monotony of repetitive child plays. Still, I kept doing those annoying “missions” until figuring screw it, let’s do something dangerous for a change. That’s where Shay’s true adventure starts.

Shay’s adventure is full of loneliness in his air ship in space with only a mother that is an artificial intelligence - and that doesn’t really understand his desires. The introduction isn’t exactly strong since it has you doing childish and repetitive tasks that are indeed childish and repetitive for the players too. This does an excellent job of drawing the player into Shay’s boredom and experiencing it for themselves while encouraging you to do something different, or possibly dangerous. Consistent with the sterile “AI” of the ship, the puzzles were sensical and quite logical compared to Vella’s adventure.

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At certain areas both of those perspectives, most notably Shay’s, gave hints of how each of these characters’ stories were intertwined in a fantastic way. The dialogue was also humorous and interesting, and you will meet interesting characters along the way such as a talking tree cursing humans for their murderous instincts, and a lumberjack who started to feel guilty from cutting trees because of their death screams. Both Shay and Vella had interesting dialogue options while interacting with NPCs. Whether they ask for something or joke about something, the options were nice and the voice acting was engaging from both the protagonists and the supporting cast.

The music also did a good job at showing whether the scene is peaceful and calming as the protagonists are enjoying their conversation or watching something pleasant, or it is tense and dangerous as they try to escape or to fight the danger that would result to their demise if failed. They weren’t anything special and noteworthy unfortunately, but they served their purpose and they served well.

I've been reluctant to go into more detail; Broken Age is one of those games that should be experienced by you, not from reading or watching someone else who played it. I wholeheartedly recommend you playing the first act of Broken Age and then discuss and theorize with each other the events that could occur in the second act - which is hopefully coming soon.
 
Thank you for reading, and happy indie month ladies and gentlemen!
http://www.brokenagegame.co...

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Day 19 | Double Fine Productions

MrxDeath3568d ago

loving this giveaway !
because broken age as awesome .. i saw a lot of videos about it

LightDiego3568d ago

Waiting for the act 2, it was great to help this game on Kickstarter.
Still dreaming for Psychonauts 2!

Mokastro3568d ago

Lol, must be hard to write the article about an adventure game without revealing too much.
Awesome streams of projects coming out from Double Fine. Hope see more great games coming.

FogLight3567d ago

Oh trust me, it is always difficult to write about story-driven games without spoiling :/

randomass1713568d ago

Played part 1 a couple of weeks ago. It was a lot of fun and tricky for me. I've been out of the loop with point and click adventures. The voice acting was amazing too. Can't wait for part 2. :)

shadowvisa3568d ago

Looks very nice - Broken Age

Show all comments (37)
60°
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ZeekQuattro4h ago

I enjoyed the demo so I'll be picking this up. The gameplay made me think of Metal Max Xeno so it sold me on it.

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190°

Stellar Blade Day One Update 1.002 Adds New Game+, Removes Offensive Graffiti

Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.

cliveo3212h ago

Lol who is offended by it 1 percent of crying snowflakes of course..

blackblades5h ago

What did it mean? Considering I'm in my own world these days.

Christopher3h ago

Hard R is typically a reference to the N-word with the hard r at the end.

Eonjay2h ago

Do you really not know this is about the n-word or are you saying that black people can't get offended because it upsets you?

Christopher3h ago

I can't believe they're censoring this game on day 1. Games just aren't the same.

/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.

VersusDMC2h ago

They are censoring something that is deemed offensive by Journalists quoting the offensive term verbatim. They are typing it intentionally in articles while in the game it's a wall texture saying Hard next to a unrelated 3d model sign that says R store. Is it offensive or not? Crazy town.

At least IGN just shows the term with a screenshot of the game. Because it's their "discovery" and to not show hypocrisy in their HUGE vitue signal.
Hard R is the not offensive way to describe an offensive term. Are they going to type "Ha$$ R" or not use the term now?

Christopher2h ago

Oh, hey, I agree with you that IGN and other journalists are dumb. Not disagreement there. But, I think for a game going out to millions of people across the world? It's not something they want associated with them. It's just horrific PR.

Tacoboto2h ago

Add to the horrific PR nightmare that this is the first major Korean-developed Sony-published title, if I'm not mistaken.

There aren't that many Korean developed titles in general. And the allowance of this only would drive a bigger fissure in east vs west especially after Final Fantasy XVI released featuring no black characters at all...

Not a good look for Sony regardless of how you personally feel about it or the people that talk about it.

VersusDMC1h ago

I'm not saying it shouldn't have been changed. It's an easy fix and looks like it was an easy fix.

But the word HARD being too close to the letter R being a horrific PR nightmare and a indication of a racist developer is beyond crazy.

Christopher20m ago

I only think they would be seen as an insensitive developer if they were informed of its implications and didn't remove it. I don't think it's a bad thing to not want to have an unintentional message in your game.

+ Show (1) more replyLast reply 20m ago
Stevonidas3h ago

Pre-order cancelled. They were so close.... then they had to go and bend the knee.

Eonjay2h ago

If you can't enjoy the game without knowing there are racial slurs plastered on the walls, you might actually be the snowflake.

romulus2351m ago

There were no racial slurs plastered on the walls.

Tacoboto2h ago

"Hey why didn't you get that game? I heard it's got that hot Korean chick?"

"I was gonna, but then they removed a reference to the N word!"

SeTTriP15m ago(Edited 12m ago)

So this could be misconstrued as a offensive slur to a group of people they patched it out no harm no foul and now your not buying the game because this effected YOU in a negative way?
I'm confused.your offended because they didn't want to offend anyone says a lot about you more then the studio.

Crows902h ago

I'm offended by the sight of blood a d violence and find violence to be very insensitive...

We can all play stupid and pretend to be offended by graphics and fake worlds.

DFresh1h ago

I really enjoyed the demo.
I'm going to play through and max out on story mode then go to the challenge mode afterwards.
This game is very challenging but fun.
Especially for timing on the parrying and blocking.
Got the Deluxe Digital Edition (PS5) pre ordered.
:)

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