Neil writes "We all know the story behind Watch Dogs. Aiden Pearce is out for revenge after a botched attack on his life left his niece dead. In a world filled with hackers, criminals and gangs, Aiden needs to work the network to his advantage, hacking anything and everything that he can.
But a story only works if there’s some form of background to each and every individual, place and item found in Ubisofts re imagining of Chicago and this is where ‘The Art of Watch Dogs’ comes to the fore."
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
I like that concept of clara, better than the final version.
It's a bit pricey but for a tad cheaper I'd pick this up myself. Interesting to see how concepts got to their final form and the ideas behind other artwork.