rustyshell.com: I wish while Nintendo was borrowing ideas from other kart racers, they’d have borrowed one that could really have added to the Mario Kart experience and finally given players a way to use their skills as a driver to achieve the holy grail: avoiding the blue shell.
VGChartz's Mark Nielsen: "10 years. It’s been almost 10 years since the last mainline release in the Mario Kart series. Mario Kart 8 came out for the Wii U in 2014 and became the best-selling game for the system by a sizeable margin, and later pulled the same magic trick on the Nintendo Switch under the stage name Deluxe. All in all, it's sold nearly 70 million copies over the last decade and is still selling like hot cakes to this day, so it’s no wonder Nintendo has been in no rush to replace it. However, with rumors of a new system being just around the corner, and reports a few years back that a new Mario Kart is indeed under way, it seems the era of 8 might very well be drawing to a close. It’s an exciting prospect to be sure, but after two Nintendo systems with Mario Kart 8 at their heart, a lot of questions remain about how Nintendo will choose to follow it up."
I hope they just keep building on Mario Kart 8; Add a track-creation tool, and probably open it up to more Nintendo IPs with new tracks and characters, so Metroid, Punch Out, Starfox, Animal Crossing, etc etc.
there wont be a new one until the switch 2 comes out.
nintendo needs their bangers early on
Nintendo has recently restored Wii U Mario Kart 8 and Splatoon online after five months of being offline.
Mario Kart 8 has been out for nine years now if you include the Wii U version. Despite the Switch port continuing to sell insane numbers since it came out in 2017, many people believed that a new installment was way past due. When the Booster Course Pass was announced instead, it was a bit controversial, with one side of people stating that it was time for a new game, and the other side believing that this was the best course of action and that there's nothing else Nintendo can do to innovate the franchise.
There's nothing wrong with the games, but after most of them being very samey, I got a bit bored. I liked MKDS because it added a mission mode, yeah it didn't have maybe as many as I'd like but it was decent for variety.
I really prefer the new Mario Party for the different types of games in it.
Mario Kart doesn't really feel fresh because you know what to expect for every new game pretty much. The single player mode of DKR was far more in depth a game vs Mario Kart IMO, MK is probably better for multiplayer though.
It needs a campaign mode like Crash Team Racing with open hubs, driving around the Mushroom Kingdom, selecting your races and the like. Have a system like the CTR tokens within the races that then unlock secret racing cups later on or the time relics to unlock other things.
There's nothing wrong with the games but when you've had the same set up for so many games it just gets a bit samey after a while.
They could even have something like a track creator like Modnation Racers or something.
After starting with the first game on SNES, I think the last one I bought was on the DS.
I think the next gimmick should be interactive tracks with obstacles and traps such as maybe throwing a shell ahead to make something fall on another player Also have water and mud parts that effect handling more also fire parts that can cause you to over heat if you stay in it to long etc...
I don’t think it needs ‘a gimmick’ so much, because gameplay is pretty much perfect right now, but I would like the next Mario Kart to do either a ‘track-builder’ thing, so you just get access to the tools and make your own tracks (think Modnation Racers or LBP Karting), and/or expand upon ‘Mario’ Kart and open it up to the rest of Nintendo IPs, and just do a ‘Nintendo Kart’, so we’d see more of Zelda, but also Starfox, Kirby, Metroid, Valkyria Chronicles*, etc.
* I know, technically not ‘Nintendo’.
See I disagree. It makes the race unpredictable as the leader could easily loose. Too me Mario Kart has never really been about skill which is why it is enjoyable to many. Nintendo just has to make sure that the blue shell appearance isn't too much to annoy people or too little that it isn't a threat.
Blue shell is pretty rare in MK8 and the Super Horn is pretty dangerous to other players as is. I don't see much need to complain about it.
I don't like the idea of being able to destroy the blue shell to begin with. I's supposed to be the ultimate unstoppable weapon that keeps the tension flowing.
When people see that someone has a blue shell in a local multiplayer game, they often start slowing, where I'm from, in order to get behind someone else. Its a weapon that invoked strong emotion and though in everyone.
I say they need to make an even stronger item that nothing can destroy.
Being 1st till last lap then ending up 10th, makes you loes your mind sometimes, but makes the game more enjoyable than winning every race.
its not the blue shells that pee me off. that award goes to the green shells.
Oh green!!
You do like to pop up from no where, with no warning.
The number of times I have been leading in a close race, heard the Blue Shell approach, slammed on the brakes and let an opponent take the hit... I wouldn't change a thing about the Blue Shell. :)
People who complain about Blue Shell tend to be those (in my opinion) who expect to be able to get out front and just win. Mario Kart is a great balance of skill and luck. Outright skill won't allow you to win every time.