While price elasticity is prevalent with many smaller independently developed and published video games, many of the larger AAA studios have set the price point at $60 for their games. This is a lot of money to spend on a single video game and that does not include the additional downloadable content that can make the total up to $80 or higher.
The Xbox 360 launched in North America 18 years ago, and is now officially old enough to buy you a drink in Europe.
Great platform, and many of its games (not bc) still hold up well to this day. Like the PS3, I keep a 360 hooked up for those games you can't play any other way.
The last gasp of greatness from XBox, you are missed, except the RROD that was lame, but amazing exclusives until the Kinect dropped.
I really enjoyed my X360, some great exclusives on it. Used to play the shit out ot Blue Dragon and Lost Odyssey, two masterpieces
A recent trophy list published on the PlayStation Network contains hints that Sony is testing PlayStation PC trophies.
It's been 20 years to the day since Xbox Live brought online play to consoles.
I remember when Live turned five and they had special edition controllers made and everything. Kind of wished they would do that again for the 20th.
Happy Birthday. OG XBL (and later 360 XBL) really revolutionized online gaming on console.
Never understood the obsession with live...but I was gaming online on PC so not sure too much of what live did that the PlayStation didn't.
Today would of been the perfect day to drop halo 2 the original bc version free on gwg.... If only
Pricing has gone out of hand.
Worst of all, some games do go up to 120$ with season pass and all DLC.
However, the article has it wrong.
He says a game with a 40 Million dollar budget should be priced lower than a 200 Million $ budget.
First of all, A company's goal is to make profit.
So, they have to sell enough copies of the game to recover it's cost.
That's not something that is variable, it is a fix cost "40M$".
That game's goal is to match it in profit, then the rest is pure profit.
It's not something like electricity, where the more you consume, the more it cost the company "and the more they charge you".
So, you've got to consider how many people "and how many platforms and potential buyers" you are dealing with.
Not everyone is going to buy a game like Heavy Rain, therefore it's customer base is smaller.
However, a very popular franchise like Star Wars can take the risk of going beyond their budget because they know there is a ton of fans out there willing to pay for the game.
What bothers me is when a franchise becomes successful, yet they put the minimum effort into it's game to cut cost and milk the game at a maximum.
Take Call of Duty for example. There's a huge install base for that game. They sell 10 Million copies of the game every year.
They know they are diving in profit, but yet, what do they do?
Nothing but exploiting their customers. They take shortcuts to save time: https://www.youtube.com/wat...
Instead of lowering the price of the game to 40$ and still make a ton of profit, they hike it to 120$ with "DLC" of maps that aren't even well tough out.
Advance Warfare seems like the biggest change in the franchise, if it's good that remains to be seen.
But you get my point.
It saddens me that were just getting the same games every year. As much as I like some of them like Assassin's Creed, I won't buy them every year anymore because they could be doing something different.
I applaud Ubisoft because they make a lot of original titles.
But we don't need the same game every year nor multiple times a year.
- purchase internet
- purchase console
- purchase peripherals
- purchase Subscription
- purchase game
- purchase DLC
- purchase micro-transactions
- purchase yearly releases of the same game
Oh how gaming has evolved.....
Just one thing at least in my country. Games had a price of 70 to 80€ at Nintendo/Sega time and when PSone came they started to be 60€. The price over here is still the same since PS came 20 years ago, with the difference that now you can buy them from internet at lanch for 50€ and if you wait 2/3 months you can have them for half price (less the big AAA and Nintendo games that are almost always with the same price).
So the prices for games are way better today because they didn't grow up in pair with the other stuff. For example in these 20 years a coca cola is 4 times more expensive and that happen with almost all food.
Games are expensive but people that complain about the price have no idea of what it was to live in the 90 and before.
Instead of making complete games like they used to, they rush it & slap a crappy patch on it later... Then charge for content that shouldve been in there to begin with
This is kind of silly to be outraged by this. When I started buying console games back in 87/88 I was paying about forty bucks for a New game. You take inflation into account it's pretty amazing how slowly games prices has gone up.