WC: Despite having kill counts that reach genocidal numbers, these characters are still treated as the “good guys”, because they act cute in their dialogue, which can be plain creepy if you think about it. Sure, they might save the world or even the galaxy a few times over, but at what cost?
These may not be bad characters, but they are certainly bad people, and as much as we love them, we love poking fun at their murderous tendencies even more.
If you are looking for an awesome RPG, look no further. Steam is offering a significant discount on its Fallout Franchise Bundle.
"You can get all Fallout games in a bundle at a significant 20% discount on Steam. Individually, all these games add up to $244.91. With the discount, you can get them all for $195.91. That is $49 less than the original price. Quite a significant discount for such a popular franchise."
😊 😂 🤣 😐 - But why?
Just wait for a sale and get most if not all of it for a fraction of that price.
20% off...lol
The original games have been given out for free by Amazon for GOG and Epic, 76 is free now on Amazon if you have prime, Epic has also given out new Vegas for free and 4 has gone down to pretty cheap prices. 194 bucks is a total ripoff when you can get these games individually for less. Don't forget cd keys might sell em for a dollar less at times too. Come on man, us cheapskates won't touch anything near or above 100 lolz
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
You can put almost any shooter hero on this list, one game not mentioned that made me feel like a complete psycho was manhunt great game
I think the misunderstanding of what makes a person a "murderous psycopath" is best summed up by this
"Even if you decide to walk the nice guy route, you’ll still end up killing roughly the same amount of mercenaries, aliens and soldiers".
in the Commander Shepherd bit. That doesn't make a person a murderous psychopath. It is a misunderstanding that some people share with soldiers. They are in a war. War means you have to kill the enemy to survive. It is instinct not murder.
This is the same with Far Cry 3, Lara Croft and Drake. They are in specific situations where killing is a necessity to survive. A murderous psychopath kills indiscriminately or kills for fun/enjoyment. Their psychopathic tendency actually lie elsewhere
The Lone Wanderer was never meant to be villain or a hero, but a survivor. The world that encompasses fallout is that of survival, it's killed or be killed.
Top 15,000 N4G articles you slapped yourself for clicking on.
Yup, this is just another article to add to the BS pile.
Nathan Drake is definitely messed up. My friends and I discussed this. He's this super nice, charming, goofy guy. Then suddenly he's violently breaking dozens of necks and killing men by the hundreds. Nathan Drake would be known all over the world, and most wanted for the amount of death he's brought. Max Payne is up there with him as top heroes who've killed the most men. Master Chief, Marcus Fenix, Dante, etc, don't kill men, they kill aliens and demons and shit, so they don't count.