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Alex's Story

By Alexander Presthus, Co-Founder at Lumi Game AS.

1987 was a fairly ordinary year in terms of world events, Margareth Thatcher was elected for the third time into office in the UK, Ronald Reagan was the US president and Johnny Logan won the Eurovision song contest with the ballad ”Hold me now” (Yes, I know, terribly exciting). Star Trek TNG also made its debut on TV. On the computer and technology front however the world was making progress, this was the year when MS DOS 3.3 and Windows 2.0 was released to the public. The future of computers looked bright as both IBM and Apple were pushing the personal computer as the next big thing to revolutionize the world. It is perhaps not strange then that my childhood would center around this new and wondrous technology.

Ever since I was little I loved to tinker with technical things and figure out how they worked. We got our first computer when I was around 4 years old, and I became instantly hypnotized and drawn to the blinking cursor on the screen, which would display the letters I pressed on the keyboard, it was truly magical!

Much to my mother's chagrin my room filled up over the years with more and more computer and tech related stuff, I started building my own computers, and fixing up the computers of others at the time. Come to think of it, it’s a minor miracle that I didn’t start a serious fire at some point, as the fuse would often blow after one too many serial connected power cables. When I was around 7 or 8 I started to explore the world of computer programming and it was like a whole other world of magic opened up, I could actually tell the computer what to do! I never took it too seriously, however, and it was limited to my random ideas of some software I wanted to create (often far too complex for my skillset at the time).

In the Norwegian equivalent of high school I was reunited with programming when I studied Media and Communication. Being older and possibly wiser, I had an easier time of it and managed to create a few fairly usable programs and games, although nothing too terribly exciting. Then after those 3 years the journey went to a place where Vikings once ruled and settled, the city of Tønsberg. There I studied 3D Design, mostly to follow my desire to work in the games industry as that had always been with me since the day I played my first computer game (which I think was either Pac Man or Paperboy). Most importantly I also met my future co-founder and friend Erik there. After finishing my 3D Design degree, I was not quite sure what to do, as a career as a 3D Artist didn’t really appeal to me, but the imminent need to pay the rent caused me to get a job as computer technician for my home municipality. I spent the next 4 years of my life fixing computers, servers and networks, but eventually decided enough was enough, and that I wanted to try something completely new. So I applied to go to University in the UK to study Criminology and Forensic science (you know, CSI type stuff, although far more boring and time consuming than on television). Before I went off to Uni that year I had gotten in touch with Erik again and we decided to meet up to watch his local team play, as they had been newly promoted a division. The beer probably had some influence in it, but that day we decided to attempt to make a game for iOS, without having a clue how to actually achieve it. But later that night we had a fully playable prototype! We decided shortly after to found Lumi Games, the idea was to develop games on the side while I was off at Uni and Erik worked at the kindergarten. 



After a while in the British Isles however, it became more and more apparent to me that the entrepreneur in me was pushing harder and harder to focus on building Lumi Games full time. While studying blood, murder and chaos had its appeal, I realized it was not my passion, not in the same way games and computers are. So after about a year in England, I dropped out and returned to Norway to see what we could do with Lumi Games. During this time we had started ParticleBOOM, which I am sure we thought was close to finished at least 3 times already, but it somehow just kept growing and evolving as we put more time and effort into it. And today it is really a very different (and better) game than what we originally thought of. 



So now that we have had 1 game released (PAX! HD) and two close to completion (ParticleBOOM and TETRA) the future is looking bright and interesting for Lumi Games, and we can´t wait to really start to push both the game design and technology forward and contribute in our own way to the games industry. We have a few prototypes (for multiple platforms not just mobile), which we work on during late nights or days off (yes, I have heard, that is actually a thing.) which will do just that, and hopefully showcase entirely new ideas and concepts. Be excited… be VERY excited. ;)

Day 13 | Lumi Games

BiggCMan3574d ago

It's fun learning about the lived of developers.

MrxDeath3574d ago

i think we are the only ones that comment at this hour :3

MrxDeath3574d ago

i really hope for you guys to make it and be awesome !

oasdada3574d ago

Yup love knowing they journey of the people who creat our games

Derekvinyard133574d ago

Took criminology to man, nothing like the movies

SpeedDemon3574d ago

Great read, keep pushing forward.

Show all comments (32)
50°
7.8

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ZeekQuattro4h ago

I enjoyed the demo so I'll be picking this up. The gameplay made me think of Metal Max Xeno so it sold me on it.

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180°

Stellar Blade Day One Update 1.002 Adds New Game+, Removes Offensive Graffiti

Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.

cliveo3212h ago

Lol who is offended by it 1 percent of crying snowflakes of course..

blackblades5h ago

What did it mean? Considering I'm in my own world these days.

Christopher3h ago

Hard R is typically a reference to the N-word with the hard r at the end.

Eonjay2h ago

Do you really not know this is about the n-word or are you saying that black people can't get offended because it upsets you?

Christopher3h ago

I can't believe they're censoring this game on day 1. Games just aren't the same.

/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.

VersusDMC2h ago

They are censoring something that is deemed offensive by Journalists quoting the offensive term verbatim. They are typing it intentionally in articles while in the game it's a wall texture saying Hard next to a unrelated 3d model sign that says R store. Is it offensive or not? Crazy town.

At least IGN just shows the term with a screenshot of the game. Because it's their "discovery" and to not show hypocrisy in their HUGE vitue signal.
Hard R is the not offensive way to describe an offensive term. Are they going to type "Ha$$ R" or not use the term now?

Christopher2h ago

Oh, hey, I agree with you that IGN and other journalists are dumb. Not disagreement there. But, I think for a game going out to millions of people across the world? It's not something they want associated with them. It's just horrific PR.

Tacoboto1h ago

Add to the horrific PR nightmare that this is the first major Korean-developed Sony-published title, if I'm not mistaken.

There aren't that many Korean developed titles in general. And the allowance of this only would drive a bigger fissure in east vs west especially after Final Fantasy XVI released featuring no black characters at all...

Not a good look for Sony regardless of how you personally feel about it or the people that talk about it.

VersusDMC1h ago

I'm not saying it shouldn't have been changed. It's an easy fix and looks like it was an easy fix.

But the word HARD being too close to the letter R being a horrific PR nightmare and a indication of a racist developer is beyond crazy.

Christopher3m ago

I only think they would be seen as an insensitive developer if they were informed of its implications and didn't remove it. I don't think it's a bad thing to not want to have an unintentional message in your game.

+ Show (1) more replyLast reply 3m ago
Stevonidas3h ago

Pre-order cancelled. They were so close.... then they had to go and bend the knee.

Eonjay2h ago

If you can't enjoy the game without knowing there are racial slurs plastered on the walls, you might actually be the snowflake.

romulus2335m ago

There were no racial slurs plastered on the walls.

Tacoboto2h ago

"Hey why didn't you get that game? I heard it's got that hot Korean chick?"

"I was gonna, but then they removed a reference to the N word!"

Crows902h ago

I'm offended by the sight of blood a d violence and find violence to be very insensitive...

We can all play stupid and pretend to be offended by graphics and fake worlds.

DFresh1h ago

I really enjoyed the demo.
I'm going to play through and max out on story mode then go to the challenge mode afterwards.
This game is very challenging but fun.
Especially for timing on the parrying and blocking.
Got the Deluxe Digital Edition (PS5) pre ordered.
:)

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