Cowardly Creations is a four man indie group from Maribor, Slovenia and Sweden. They are currently working on a survival horror game, Uncanny Valley.
http://www.indiedb.com/comp...
Uncanny Valley is a survival horror indie game. Cowardly Creations is tired of seeing action games marketed as survival horror, so they decided to make their own, true-to-the-genre game.
You play as Tom, a newly recruited security guard at a remote, closed down facility. There are only two people there, him and another security guard, sharing the shifts between night and day. Soon, Tom starts exploring the abandoned facility only to discover some very interesting things.
The game will feature a huge facility with multiple floors and buildings, open for exploration. Your job is to collect as much information as you can and figure out what the heck was going on in there. But beware, there are things preying on you, and everything is not as it seems.
http://uncannyvalleygame.tu...
Play on: Steam
http://steamcommunity.com/s...
http://s2.n4g.com/media/11/...
Mini Q&A
Answers from Tadej Kupčič,Project Director, Programmer
Why do you make games?
Because it's fun, challenging and creative! Designing new worlds, interesting characters and new game elements can never be boring and it's extremely rewarding when you see someone explore the worlds you created with enthusiasm and childlike wonder.
Why should people play Uncanny Valley?
I’m a huge horror fan and I want to create a great, genuinely creepy game without relying too much on panicky combat or cheap jump scares. I want the players to experience psychological fear and make them afraid of consequences. This is why we decided to implement a thing called the consequence system, which changes the main character and the world/characters around him depending on the things you do. The game also has a logical world progression, where the players can interact with environment to find new paths - for example, you can knock down a door with something heavy or climb through a vent to exit a room instead of searching for a key. I think all these things combined will make for a fresh and an interesting experience that every horror fan should enjoy.
What element of game design do you hold above all others?
I don't think I can choose just one, as every core design element should be important, especially for a horror game. It must be well written, sound and music play a very important part, the difficulty must be tough but manageable... I try to polish every game design element as much as I can, but if I had to pick just one, I would always side with gameplay before everything else (story, music, world design), as that is obviously the most important thing in games.
Today’s Stories:
Giveaway: Steam Gift Codes and a Copy of Uncanny Valley - AND enter to win a PS4!: http://n4g.com/user/blogpos...
Interview with Cowardly Creations: http://n4g.com/user/blogpos...
Developer Blog: Why Indie Games Matter: http://n4g.com/user/blogpos...
Day 12 | Cowardly Creations
After the release of the horrid avatar update, Pokémon GO fans are trying to get items refunded. This has led to some getting threats of being banned.
Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.
I can't believe they're censoring this game on day 1. Games just aren't the same.
/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.
I'm offended by the sight of blood a d violence and find violence to be very insensitive...
We can all play stupid and pretend to be offended by graphics and fake worlds.
Poised to make its mark, Stellar Blade is a stylish adventure but, will it cut through the competition to soar past comparisons?
this game looks great
i loved that it's a horror based game !
they did a good job on the art style :3
Cant wait to get my hands on this.. the screenshot alone makes me wanna know what happens next
Gameplay before everything else, amen to that bro
Sounds interesting, I'll definitely give it a try.
I love when devs put effort into giving the player a psychological/emotional experience