By Valenka
Imagine for a moment that Hotline Miami and Syndicate were getting busy with Starsky and Hutch on the television across the room and the Beastie Boys’ “Sabotage” playing in the background. It’s essentially the combination of the four that produced indie studio Modern Dream’s fourth creation: LA Cops. It’s currently in development and in a nutshell, it’s a fast-paced, top down shooter with a touch of strategic planning…and they hit the nail on the head.
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With an art style borrowed from one of their previous releases, The Button Affair, it truly feels as if you’ve climbed into a DeLorean and went back forty years. It’s bold, it’s vibrant and it feels exactly as it should. It creates an immersive environment while you’re kicking in doors with the intent of kicking butt and taking names.
LA Cops puts you in the shoes of six different, playable law enforcement officers where you’ll control two of them at a time. It requires strategic thinking and planning before executing your mission and even clearing the next room. I didn’t know what to expect in terms of AI reactions, so I was brutally shot down as I kicked in a door and yelled “Freeze, sucka!” at my computer screen. I died more within the first five minutes of LA Cops than I did within an hour of Dark Souls, but that’s okay because it’s so much fun.
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After I got the hang of the overall concept, I managed to clear a few rooms in the first mission as Jo Murphy, the only female cop on the beat. Naturally, once I dropped the bad cats hanging around, I decided to gloat. “That’s right! She’s one foxy mama you just don’t want to mess with!” Needless to say, in my excitement of kicking some 70’s criminal rear, I got blasted from behind by a gangster with a shotgun because I’d missed a room. Learning has never been so enjoyable.
Strategy plays a crucial role in LA Cops, if you want to complete your mission successfully. Utilizing the ability to switch between your two chosen officers is a key feature, as the game takes over one cop as you control the other, so any enemy that steps into your partner’s line of fire is dropped. Positioning is important, but so are split-second reflexes. Most of the time, some of the other criminals in the building will hear the commotion and burst out of the room to retaliate, and if your partner is too busy with another hostile, you’d better move. One strategy I used and then felt bad about was using my partner as bait and flanking the criminals from the other side just as they’d killed my partner. You aren’t penalized for the sabotage…but have fun carrying out the assignment alone.
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I’m most likely not playing the game the way most people would. I’m running in guns blazing while humming the Mission Impossible theme song, throwing retro, groovy insults. It’s perfectly fine though, because it seems that with LA Cops, there is no right or wrong way; it’s possible to accomplish your mission using numerous strategic plans or none whatsoever. It’s wonderful fun and I’m thrilled to be able to play the game on the go when it launches for mobile devices as well as the PC. There isn’t a concrete release date yet, but you can expect to see LA Cops sometime in the fourth quarter of 2014 on PC, Android and iOS as well.
Oh my, it’s a mirage, I’m tellin’ y’all it’s sabotage!
Day 10 | Modern Dream
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?
Dude, that's a cool art style. Nice color palettes and a nice aesthetic. Kinda looks like a top down 2D version of Payday.
@randomass
Was abt to say the same thing.. really digging the art style
Finally something cool for mobile gamin for me
I loved Hotline Miami, that gameplay and soundtrack. LA Cops look awesome too.