Vagabond Dog is a small independent game studio from Toronto. They make games about life, inspired by their experiences.
http://vagabonddog.com/
Always Sometimes Monsters is a unique roleplaying game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped by your personal ethical compass, with none other like it.
http://www.alwayssometimesm...
Play on: PC
https://www.youtube.com/wat...
Mini Q&A
Answers by Justin Amirkhani, Creative Director
Why do you make games?
There's this idea in my mind that is complex to an almost unintelligible level. I struggle to make sense of it, and to convey it to people around me. Games allow players to step into the shoes of another person, to experience a small slice of reality as someone else. This is the best means I know of to get other people to come to that same complex idea, and begin a dialogue about it so that it may be better understood.
Why should people play Always Sometimes Monsters?
Always Sometimes Monsters is the kind of game that will make you ponder the reasons behind your every day choices. It will make you wonder whether you even have choice in the first place, or whether we are all ruled by causality. Lastly, it will do all of this within a unique narrative tailored to your own personal values.
What element of game design do you hold above all others?
Freedom of choice is probably the single most powerful element of game design. In fact, one could argue that it's the only real element of game design at all and the one thing that separates this medium from every other. Regardless of whether a game handles choice as consciously as Always Sometimes Monsters does, all games exist to provide players agency over their experience.
Today’s Stories:
Win a Copy of Always Sometimes Monsters: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part One: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part Two: http://n4g.com/user/blogpos...
Developer Blog: http://n4g.com/user/blogpos...
Some Words for Always Sometimes Monsters: http://n4g.com/user/blogpos...
Day 8 | Vagabond Dog
Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.
I can't believe they're censoring this game on day 1. Games just aren't the same.
/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.
Poised to make its mark, Stellar Blade is a stylish adventure but, will it cut through the competition to soar past comparisons?
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
Very interesting, I will look forward to seeing more about this game soon.
I like the concept of the 30 days from east coast to west coast.
Loooove choices in games,
Indies are on the rise