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Practically Indie: Fire Hose Games Interview - Part Two

In part two of the interview, Cat talks to Eitan Glinert, Fire Hose Games Fire Chief, about VR, the accelerator program that incubates indies, and gauche money stuff.

CAT: What are your thoughts about VR? And developing for Oculus?

EITAN: I was skeptical until I tried out the Valve test kits, and they converted me to a true believer. I still think we're still a year or two away from VR really penetrating the marketplace, but I think that by the later part of this decade we'll be seeing some really incredible VR games that will blow the current stuff out of the water. And I'll definitely want to make one or two of those games!

CAT: What does being an independent developer mean to you? And what do you think of the current indie scene?

EITAN: Indie to me means that you aren't getting paid to make your game, and that you're risking your own skin to create the game you're working on. I don't like the other definitions of indie because it gets bullshitty fast when you try to say who is and who isn't indie.

I think that the current indie scene is both fantastic and terrifying. It's fantastic because I've never seen more innovation in games, and I love playing games that feel genuinely creative and original. The quality of indie games feels like it's going up too. It's terrifying because I think it's a bit of a gold rush, with tons of people rushing to get "into" indie gaming, only to discover that it's incredibly hard to be successful.

CAT: Can you talk about the financial realities of being independent? I know that after the release of Slam Bolt Scrappers, things weren't always easy.

EITAN:As a lot of folks know it's very tough to be indie. Making video games as an indie has become something of a gold rush, there are a ton of aspiring developers flooding the market for attention, which makes it even harder for the average indie to make a buck. People who want to make an indie game need to have a plan nowadays beyond just "I'll spend a few months and make a great game" if they want to have any chance of success. You asked about Slam Bolt Scrappers, that was a sad story for us. We bet a lot on the game and had a lot of buzz around it going into launch. However it really underperformed, especially on PS3 due to the hack which caused the store to go offline for 2 months right after we launched. It even led to layoffs here at Fire Hose. That's the sad truth about indie development, usually it's not nearly as glamorous as you'd hope and there's a lot of failure!

CAT:Talk a bit about your accelerator program?

EITAN: Only because you asked me so nicely :) Our accelerator program is designed to help mitigate the gold rush problems I mentioned above for developers that work with us. The core idea is that talented developers work at Fire Hose with us on a daily basis and we help them make their game a reality, providing minimal financial support, networking help and guidance, and the resources necessary to finish the game. Then when the game comes out we take a cut of the royalties. It's different from traditional publishing in that we actually work in house with the developers, and we're developers ourselves!

CAT:Is it the first of its kind - why *didn’t* this exist before? And why were you the folks to notice and do something about it?

EITAN: Nowadays there are more people doing this sort of thing so it's not quite as rare as it was when we started a year ago. At the time I got the idea from the work I had done co-founding the Indie Megabooth - I was amazed at seeing what indies were capable of doing when they banded together and worked towards a common goal. I figured we could go the next logical step and actually help people make games, and that's how the idea was born!

CAT:And how do you go about funding the accelerator program, what has that been like?

EITAN:We're funding the accelerator with our own money, and now we're using Kickstarter to get our first accelerator game (Catlateral Damage) off the ground. I've been trying to raise investment money to bring on more teams, we'll see how that goes. If it comes down to it we'll just bootstrap the entire program with proceeds from our games and contract work. 

CAT:Is this the future of Fire Hose Games? Will there be “Fire Hose” games or are you transitioning to solely incubating?

EITAN: That's a great question! I suspect we'll do both? I don't see us not making our own games in the future, and we're definitely going to be doing the accelerator. So a little of both I guess! 

Day 6 | Fire Hose Games

rambi803581d ago

So sad to hear about Slam Bolt Scrappers, especially the layoffs

Disagree3581d ago

wish nothing but the best for the team

Nicominoru3581d ago

I kind of hate that the indie scene has gotten so over saturated with people wanting to make a quick buck now, it kind of takes away from the guys who really put in hard work, time and effort trying to create something amazing or trying to be innovative. There is a lot of good that can come from indie devs, but the sad thing is that the mainstream gaming media; the ones who should be paying the most attention, usually aren't.

Retro gaming experiences would be completely dead in my opinion if it wasn't for the indie scene. That whole PSN situation long ago was a pretty bad situation it's unfortunate the team had to get hit with that hopefully the future will be brighter for them.

Robochobo3581d ago

Definitely want to hear more from you guys in the future! Keep going strong.

randomass1713581d ago

I truly hope this team can find financial success with these endeavors.

Show all comments (46)
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Stellar Blade Day One Update 1.002 Adds New Game+, Removes Offensive Graffiti

Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.

cliveo3211h ago

Lol who is offended by it 1 percent of crying snowflakes of course..

blackblades4h ago

What did it mean? Considering I'm in my own world these days.

Christopher1h ago

Hard R is typically a reference to the N-word with the hard r at the end.

Eonjay1h ago

Do you really not know this is about the n-word or are you saying that black people can't get offended because it upsets you?

Christopher1h ago

I can't believe they're censoring this game on day 1. Games just aren't the same.

/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.

VersusDMC1h ago

They are censoring something that is deemed offensive by Journalists quoting the offensive term verbatim. They are typing it intentionally in articles while in the game it's a wall texture saying Hard next to a unrelated 3d model sign that says R store. Is it offensive or not? Crazy town.

At least IGN just shows the term with a screenshot of the game. Because it's their "discovery" and to not show hypocrisy in their HUGE vitue signal.
Hard R is the not offensive way to describe an offensive term. Are they going to type "Ha$$ R" or not use the term now?

Christopher1h ago

Oh, hey, I agree with you that IGN and other journalists are dumb. Not disagreement there. But, I think for a game going out to millions of people across the world? It's not something they want associated with them. It's just horrific PR.

Tacoboto41m ago

Add to the horrific PR nightmare that this is the first major Korean-developed Sony-published title, if I'm not mistaken.

There aren't that many Korean developed titles in general. And the allowance of this only would drive a bigger fissure in east vs west especially after Final Fantasy XVI released featuring no black characters at all...

Not a good look for Sony regardless of how you personally feel about it or the people that talk about it.

VersusDMC8m ago

I'm not saying it shouldn't have been changed. It's an easy fix and looks like it was an easy fix.

But the word HARD being too close to the letter R being a horrific PR nightmare and a indication of a racist developer is beyond crazy.

Stevonidas1h ago

Pre-order cancelled. They were so close.... then they had to go and bend the knee.

Eonjay1h ago

If you can't enjoy the game without knowing there are racial slurs plastered on the walls, you might actually be the snowflake.

Tacoboto54m ago

"Hey why didn't you get that game? I heard it's got that hot Korean chick?"

"I was gonna, but then they removed a reference to the N word!"

Crows901h ago

I'm offended by the sight of blood a d violence and find violence to be very insensitive...

We can all play stupid and pretend to be offended by graphics and fake worlds.

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