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Mark Cerny Will Talk About PS4 at Develop Conference; Microsoft Will Explain the Power of The Cloud

Sony will host the develop conference opening keynote with Mark Cerny and Andrew House, while Microsoft will have a keynote and a panel about the power of the cloud.

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NextLevel3574d ago (Edited 3574d ago )

Everytime I hear "Power Of The Cloud" I chuckle. Sony's coming to talk about their hardware and Microsoft is coming to talk about the secret sauce.

@Abrieal

I never even questioned that for a minute.

Abriael3574d ago (Edited 3574d ago )

Their own words. Not mine :D

@NextLevel: I know, it's just kinda strange to me that they use that catchphrase officially.

NextLevel3574d ago (Edited 3574d ago )

Really that surprising?

"Unleash Cloud Power"
http://news.xbox.com/2013/0...

"Microsoft: Cloud makes Xbox One four times more powerful"
http://www.develop-online.n...

"Microsoft Claims that Cloud Computing Can Provide Power of 3 Xbox Ones, 32 Xbox 360s"
http://www.dualshockers.com...

"Microsoft: Full power of Xbox One not yet realized"
http://www.gamespot.com/art...

"Microsoft: Xbox One's "infinite cloud power"
http://www.totalxbox.com/56...

"Microsoft’s Phil Spencer claims Xbox One is 3x, 8x and 10x the power of Xbox 360"
http://www.geek.com/games/m...

Abriael3574d ago

Not surprising. Just strange.

bleedsoe9mm3574d ago (Edited 3574d ago )

the rhetoric hasn't changed since spencer took over which says they still have confidence it has tangible gaming benefits in the near future or they would have changed course with the marketing language at least .

Pogmathoin3574d ago Show
fr0sty3574d ago

"Cloud Gaming is an overloaded term which is used to refer to an assortment of game distribution and monetization models. In this talk Microsoft will suggest that by thinking more in terms of the cloud and gaming, we can settle on a set of use cases for cloud computing technologies in gaming that embraces creating new or enhanced user experiences to the SHIFT to GAMES-AS-A-SERVICE. In doing so we see more clearly how cloud will become a NECESSARY part of EVERY game"

They just came out and admitted what I suspected all along... that this cloud hype is just a ploy to shove always-on internet connection requirements back into the Xbox One.

3574d ago
alexkoepp3574d ago

"They just came out and admitted what I suspected all along... that this cloud hype is just a ploy to shove always-on internet connection requirements back into the Xbox One. "

I'm always online so if I have to have an always-on internet connection and it makes my games better, that sounds pretty f'n sweet. Sorry to all those 3rd world countries who don't have internet. Having a PS4/X1 without internet is like having a smartphone without a data plan, what is the point?

Prime1573573d ago

Hasn't Microsoft been pushing the cloud since Windows 7? "To the cloud"

Just an evolution of the marketing campaign...

andibandit3573d ago

@Frosty

It's just where software is headed in general, from being a product, to being a service, and it's not really confined to software.

Your theory about cloudgaming, is all wrong.

pyramidshead3573d ago

Standard ignorance from the Microsoft apologist that is alexkoepp.

fr0sty3573d ago (Edited 3573d ago )

Games-as-a-service is definitely what the industry is evolving towards offering, as both this and PlayStation Now prove. However, only Microsoft so far have made it clear they intend on implementing this into being a required part of EVERY game in the quote I posted above. That is the main difference here.

Sony, Nintendo, and even PC games may require something like this one day, but so far nobody but MS have made any such intentions known. The others have remained committed to local gaming that doesn't require a connection.

Kingthrash3603573d ago

The power of the cloud tho.
I thought lessons were learned when Phil said it won't have I huge impact on x1. I just can't wait to see the results of this So they can stop preaching the cloud bs. Even x1 strongest fanboys stopped mentioning the cloud...why ms is deciding to bring it back up is beyond me. Them sales of the new SKU probably haven't matched sales predictions so its time to talk the cloud to hype sales...maybe...I dunno. But one things for sure all the cloud talk needs to stop until EARTH has a better internet connection. The cloud relies too much on internet connection and today's connection is as unstable as the Lakers right now.

The_Hero3573d ago

And everytime Microsoft talks about cloud it turns into this debate.

So Phil says the Xbox One is 3 times more powerful than the Xbox 360. Then corrects himself by saying it's 8x, and around 10x "more powerful than the 360" with the cloud.

Did the Cloud got downgraded yet again?
From 8 to 10, that only makes it 25% more powerful.

+ Show (10) more repliesLast reply 3573d ago
corvusmd3574d ago (Edited 3574d ago )

Just because you personally don't understand something doesn't mean that it doesn't exist.

Whenever MS or anyone mentions cloud computing it's met with "show me" "prove it". MS has stated since the beginning that this technology will take time to reach it's full potential, but it is already making a difference (just not in graphical fidelity). The tech IS real, it does work, there is no doubting that at all (except by those that are not paying attention).

It amazes me that people will dismiss the idea of Cloud Computing adding graphical enhancements to non-immediate aspects of games, but completely accept that PS Now can seamlessly stream full games without any issues at all. They work differently, but both have the same weak links. Yet only one gets laughed at as a joke around here....despite the fact that is has a less immediate/crucial impact on the game.

Cloud computing will only add enhancements on-top of games that exist now with little to no resources required from the home system. Games will look and run like they do today, but with extra enhancements on top of the game...if the net goes out, you lose those enhancements. If the net goes out, you lose PS Now. Latency issues will effect non-immediate issues of cloud-compute enhanced games...latency will effect controls in PS Now games...yet cloud compute is the only of the two that gets laughed at.

Will cloud compute be a game changer? Who knows? I don't have a magic crystal ball, it looks promising. There is no reason at all to believe that it won't work...it hasn't failed at all yet and it shows promise. No one has lied about anything yet, MS has said several time that it's on the horizon and will take time to reach it's potential, anyone saying otherwise is lying to you. The only time "claim numbers" seem to change is when they are reported incorrectly (see Next-Level above has a "report about 4xs right above 3xs...and even IN the 4xs article it says 3xs). If we are willing to give PS Now a chance, Cloud Compute deserves a chance as well (it's already working beautifully in Forza and Titanfall). It could become a serious advantage to future gaming. It seems people shooting it down at this point are doing so more out of fear that it actually will succeed.

So laugh if you want, it's not actually a statement about Cloud Processing at all, it's a statement about you not understanding the situation.

reko3574d ago Show
extermin8or3574d ago (Edited 3574d ago )

See can assure you I understand it PERFECTLY and I'm yet to see it work in the wild and do anything special. You are right PS Now controls will be affected by latency and I remember people questioning that at the announcement. It's in beta atm and people have SEEN it working in the wild over sometimes unpredictable LAN. The data transfer for controls also is tiny as such latency is going to effect it less than something with a larger data footprint like cloud compute. I don't doubt that the tech works in principal what I doubt is that it will be useable in the way it's been marketed due to developers having to consider the fact that large portions of their user base will likely not have the internet require for it to work or that their internet speeds and latency will fluctuate unpredictably and the game needs to still run. This is most people's concerns, either they cut those people out often due to no fault of their own (some people live just far enough from broadband cabinets that there is nothing that they can do short of moving house... and never will be able to). This is the issue either people will be cut out and just unable to play games they want to play or play a worse version of it or developers will be using smoke and mirrors via the cloud or not at all. This has been what the majority of gamers I've seen have been concerned about or therefore skeptical of MS's claims. And for all of the reasons above it's HIGHLY unlikely cloud will be doing anything todo with graphics in th foreseeable future if ever...

one2thr3574d ago

Not disagreeing with you, but what if this "Power of the Cloud", method is some sort of MS ploy of activating the Xbox as cloud client, so that they can stream enhanced gamed off of high-end PC hardware, thus creating an illusion that cloud power has increased the systems performance and graphical capabilities?

-I cant possibly be the only person to think that

Volkama3574d ago

I agree with a lot of what you say, by not the stuff about cloud compute just adding layers into existing games. I do not think there will be many games that just lose enhancements when you are not connected.

It is possible to design that way, but makes far more sense to make a cloud enabled game require a connection to play. To design the core of the game with a connected/disconnected duality would be a nightmare, and would only limit what you can achieve.

There are enough connected gamers to sustain a game without caring about the offline minority. Connected gamers are far more lucrative anyway...

wlchrbandit3574d ago

I may not fully understand cloud computing, but someone like Mark Cerny surely does. Here's whet he has to say on the matter. http://uk.ign.com/videos/20...

"It’s possible to do computing in the Cloud, PlayStation 4 can do computing in the Cloud. We do something today: Matchmaking is done in the Cloud and it works very well. If we think about things that don’t work well… Trying to boost the quality of the graphics, that won’t work well in the Cloud."

blackout3574d ago

Awesome comment. This site needs more of you. This is what happens when you have a level head.

DigitalRaptor3574d ago

Corvus, you've got egg on your face, wipe it.

You were saying the other week that Xbox fans would be having the last laugh about DirectX12 and "the cloud", and then Phil Spencer came along and proved your drivel to be exactly what it is. You are only now tempering your comments about the cloud because of that. Your comment history is so inconsistent with what you actually believe about the cloud that I'm surprised that you don't have an actual split personality.

It's only time until the cloud tech is proven to be exactly what it is.... nothing like what MS or their staunch fanboys are promoting it to be.

So you can pretend that you are part of an elite group that thinks they understand what the cloud can do for the games on their favourite console, but the truth will prevail when insincere marketing exposes fanboys and company's desperate enough to use it.

snoop_rogg3574d ago

What does cloud computing do for Forza and Titanfall, AI?

I played Titanfall on all systems and the AI is the weakest AI I have every played against in my life, I felt as they were just target dummies at a shooting range.

GearsOfWar3574d ago

@DigitalRaptor

"So you can pretend that you are part of an elite group that thinks they understand what the cloud can do for the games on their favourite console"

Egg on his face? Rofl. How ironic.

"So you can pretend that you are part of an elite group that thinks they understand what the cloud can do for the games on their least favourite console"

^That's you. XD

Nine_Thousaaandd3574d ago (Edited 3574d ago )

@corvusmd

On one side of the fence we have Microsoft explaining the "power of the cloud" and Sony on the other side explaining "GPU computing"...and everybody (AMD, Sony, game devs) is leaning towards GPU computing for the future of gaming, not cloud computing.

Both Microsoft and Sony want to push things like AI, hair physics, clothing, particle effects, collision, world simulation...you name it, to new heights! We're already seeing it in PS4, not so much from Xbox One...and inFAMOUS shows off the power of GPU computing in PS4 using huge amounts of particle effects, explosions, and other special effects not seen in other games.

Everything is leaning towards Sony and AMD on GPU compute. And if that Uncharted 4 unveil back at E3 is true, then GPU compute wins again!
The Order and Driveclub both are GPU compute heavy as well.

I'm just gonna say it, that Ryse may have been the highlight of Xbox One's graphics. I'm sure they will get better, but not much. And so far all I see is a Crackdown demo and possibly Quantum Break, which may take advantage of it with it's huge shattering effects and explosions. They talk about it so much, and all we've gotten so far is AI(Titanfall) and drivatars(Forza).

A lot of people have their doubts because they've shown nothing but AI and drivatars. And GPU computing is showing real world results.

Sucker Punch said it themselves that GPU compute is defined “Super awesome”...and it will lead this generation, I just don't see cloud computing taking off like Microsoft is claiming.

zerog3574d ago

Cloud compute and ps now work completly different. With ps now the server is doing ALL the work and only the image is streamed to you and the controle imputs streamed to it. I have the beta and other then it taking a little longer to start up then what a game would on disc it works pretty smooth. Cloud compute on the other hand requires actual data for whatevers being computed weather its graphics, ai or texturing to be uploaded, computed then sent back and all that needs to be done in real time and sync up with what the console at home is doing. The only way cloud compute will make any differance is if they are only using it for very small amounts of data or for things like weather and lighting that isn't very time sensitve to the users experiance.

SINISTERGENESIS3573d ago

Sorry it won't let me reply on my comment but exactly how is my comment immature when I made a factual statement and gave my opinion which was not anything within the realm of trolling etc but yet you let people call people leech, or comments like you got egg on your face blah blah bla!? Either the mods are a few brain cells short of normalcy or one too many FANBOYS got butt hurt and have too much control over what is said on this site and are allowed to act like children and make everything into some fanboy BS for whatever moronic reason... Bottom line , goes to show you can't be a realist on n4g... Bet I get banned for telling the truth and people can't handle it, sad and pathetic really.

+ Show (11) more repliesLast reply 3573d ago
DougLord3574d ago

What will you do if Crackdown comes out and has a fully destructable city?

THC CELL3574d ago

Yes but you will have to always be connected to see that unless ms has a secret chip that beams satellite signals. Oh by the way people just something else not only u will be paying for a subscription to Xbox Live looks like u will be also paying for cloud compute to see the best of games enjoy renting gfx and physics unless cloud gaming is free

ThatOneRiggaNob3574d ago

lol he will find a way to downplay it just like he finds a way to downplay everything positive that's said about the Xbox One.

5eriously3574d ago

Buy an Xbox and Crackdown. But we all know it's good to dream. Also we all know that destruction in itself does not mean that you necessarily need processing power to do destruction as it can also be done brick by brick and a lot of time. So not much processing power is required unless it all happens in an instant with lots of particles flying. (wink)

MysticStrummer3574d ago (Edited 3574d ago )

"What will you do if Crackdown comes out and has a fully destructable city?"

I'll assume PS4 can do the same, since the internal processing of both XB1 and PS4 is much faster than what even the fastest internet connection can deliver.

MS can't afford to lean on Cloud Compute very much, because only a small percentage of the market would get the full effect. The more they emphasize Cloud Compute this generation, the fewer consoles they'll sell.

Volkama3574d ago

@thecell cloud compute for xbox games is covered by the cost of the good subscription. You would indeed need to be connected in order to use it though.

You have to be connected to play world of Warcraft too. And league of legends. And titanfall. There is no shortage of people that have a connection, and no reason to assume they all hate single player games or anything whacky like that...

I reckon MS will recommend for optimal crackdowning you need 4mb download, with 100ms latency to your nearest azure data centre.

I don't think it will quite match up to the tech demo though.

Flutterby3574d ago

What will you do if crackdown comes out and shows nothing that can't and hasn't already been done on other games? I can bet we will move on to the next thing.

marlinfan103574d ago

@thc cell

"but you will have to always be connected"

okay? games are already starting to force online anyways so whats the difference? oh wait, you're reaching for any excuse you could think of, my bad. and where are you getting that we'll have to pay for the cloud support?youre literally the first person ive ever seen mention that.

sinspirit3574d ago

What if PS4 comes out with Crackdown and it has a fully destructible city?

Do you see the arguing power of this "what if" situation? The X1 cloud needs to be built up of good graphics cards to have even a few physics or lighting applications streamed to your console. But, it doesn't even have that.

The Azure cloud has no graphically oriented hardware whatsoever. It is made up of a bunch of standard server hardware, and there are many variations of specs so it's not ideal because 1. No graphics hardware capabilities. 2. The server has many different server set ups of different tiers of hardware. 3. Internet connections typically aren't going to be suited for 1:1 physics, and if they don't do 1:1 then it would be laggy and that won't do. Just listen to the PSNow feedback. It is far more established for heavy computing because the hardware consists of all around game systems. The Azure cloud being specifically variations of common CPU only servers means physics would require tons of servers for one console. When even just 30,000 users bought a cloud computed game that require a generous 3 servers for decent physics computing that makes 90,000, out of around 300,000 servers unavailable.

Now, with "Cloudgine" if this becomes a thing for Microsoft to use then they would have graphics oriented hardware, but that still isn't very feasible for almost anyones locations and internet connection. Even some people on PSNow have terrible experiences just because the servers are too far from them and it causes latency issues.

sinspirit3574d ago

@Volkama

Except WoW has a far smaller costing server, with a monthly $15 subscription, where it easily makes profit.

In order for there to be real results Microsoft needs newer servers that are made for graphics and physics and spread out over many locations. But, this costs a lot more because this isn't one MMO server. This is trying to dedicate resources to individual people on separate worlds, and you are talking about calculating physics/graphics for those individuals, not simply being online like a MMO world. This server hardware would cost millions. For any of these games that would come out with cloud features on this scale it would take years for the Live subscription to pay for it. Many many years, and by then the server hardware would be outdated to calculate any physics/graphics that would be good at the time.

Microsoft is just acting like a kid in a card game that gets a good card that everyone already has and he rubs it in to their faces. Dedicated servers have been done years and years ago. Their competition has featured it in many first party titles with far more player count than theirs. PC games have been doing it for forever and also let people host their own dedicated servers. Now they get it and try to say it's the future just because they bought it and want others to buy into it too. Now that they have been disproven and exposed for their PR hype campaign they are trying to tone it down and show closed door, perfect condition, and extremely limited demos to try and not look like fools.

Master-H3574d ago

I pull the Ethernet cable of a fellow xboner just to mess with him, then make a funny joke about cloud power lel.

ramiuk13573d ago

it cant have it by power of cloud thoug hcan it.
not everyone hasgood internet,or interent at all.

they cant sell the game as having that if its dependant on a service someone else provides(virginmedia,comcast etc)

if your streaming a game and it crashes thats onething,but start the game and you limted because of loud or the game cant run without internet isnt acceptable.

some people i know struggle with 720p on youtube etc and have to buffer for ages so they cant use power of cloud.

Prime1573573d ago (Edited 3573d ago )

@marlinfan10, "okay? games are already starting to force online anyways so whats the difference?"

The difference is FORCING single player games to connect TO BE ABLE to play AT ALL. Remember the SIM city debacle? That killed all nostalgia I had for the series.

Look, I believe in "the help of the cloud" FOR CERTAIN ASPECTS of gaming, but I still don't see it doing anything good for us as consumers.

Cloud for multiplayer = realistic, arguably good, and should have been their focus, but not "every Xbox will be 3x more powerful with the cloud" jargon.

There are acceptable forms of DRM, and the cloud is not one of them for single player on a console or personal computer.

+ Show (9) more repliesLast reply 3573d ago
SpinalRemains1383574d ago (Edited 3574d ago )

Haha me too.

Of all the absurd phrases, marketing gimmicks and slogans of fortune, "The Power of The Cloud" has to be up there with the most ludicrous ever.

It sounds like something from a kids movie like The NeverEnding Story.
- Or, how I describe my bulldog's gaseous emissions after he finds and eats human food.

lfc_4eva3574d ago

Odd that. Every time I read one of your posts I chuckle. Funny stuff. ;-)

Dukemz3574d ago

Methinks Liverpool lacks bite upfront !

Magicite3574d ago

so mystery behind cloud will be finally revealed and we will understand why X1 shows true next-gen capabilities? /s.

stuna13574d ago

The thing is the destructable building supposedly in Crackdown, was shown on a PC during the demo! A mighty powerful PC at that. How people believe that level of destruction will transfer over to the Xbox1 to that degree baffles me! If that was the case, the demo would have been shown running on the Xbox1 to begin with. It's pretty obvious people don't understand what slight of hand is.

TheTwelve3574d ago

The "power of the cloud" makes me smirk.

When will we see this power?

blackout3574d ago

And every time i hear a game like DRIVECLUB with the power of the PS4 has no features i CHUCKLE as well. A whole year wait and that's what what you get. WOW those devs at Sony really know how to make a racing game don't they. Forza 5 will be a year old when this game comes out and it MURDERS it by a long shot. Have your visuals, ill take my gameplay. Enjoy those beautiful trees DRIVECLUB fans.

SniperControl3574d ago

I see you must be in a secret beta for Driveclub that nobody else has, because you seem to know alot about it to compare it to Forza 5.

DigitalRaptor3574d ago

Your comment above:

"Awesome comment. This site needs more of you. This is what happens when you have a level head."

Such level-headedness in that comment you just wrote. O_o

Luckily DRIVECLUB has both graphics and gameplay.

DRIVECLUB has the features and content expected from an arcade racer.

Forza 5 doesn't have what is expected from an established sim racer, and it charges you $50 more than full price to get the content that should've been in the game.

DRIVECLUB was upgraded from its early previews.

Forza 5 received a huge downgrade that people weren't even informed about until they bought the game.

pyramidshead3573d ago

Tell us all about that 'gameplay'?

spacecat50503574d ago

The "power of the cell" was just as funny as you sony fanboys tried justify that as well.

You so called gamers should really be hoping that this cloud compute works. Imagine the amazing typw of games that can come out of this if successful.

imagine what sony and ND could do if they start to incorporate it in their games. But instead of hoping for the improvement of a gaming experience you all rather crap on it because its from a company you dont like.

childish.

SniperControl3574d ago

Because of the "power of Cell" we have amazing GOTY games such as the Uncharted series and The Last of Us.

Flutterby3574d ago

It probably will work in 2030 or something but at the mo it's got no chance.

Sm00thNinja3574d ago

Games like Uncharted and the Last of Us came out later in the PS3s life cycle. The Xbox One has been out for less than a year! Double standard much?

marlinfan103574d ago

@sniper

lol you guys are about as hypocritical as it gets.

spacecat50503573d ago

This is why I laugh so hard at most of the ps3 fanboys. Uncharted and TLoU had nothing to do with the cell. If you think those games could not be made on any other console you are sadly mistaken.

but please keep on trolling any and all xbox articles. It just goes to show how truly scared you all are of any real or true innovation that might occur if MS pulls this off.

ramiuk13573d ago

look at the games that was multiplat.
compare those to games like

god of war
uncharted
gturismo
last of us
LBP
heavy rain
killzone

there is nothing on the xbox360 that comes close.
cell was a real pyhsical thing but the last gen was let down by other bottlenecks.

lfc_4eva3573d ago

And don't forget the power of the Emotion engine in the PS2. It was supposed to herald Toy Story like graphics on a home console. Its safe to say that was total BS.

pyramidshead3573d ago

Tell us all how you know for sure that cloud compute will 'improve the gaming experience'? Sounds to me like a nuisance to save face on weak hardware. I'm sure ND will come into the world of cloud computing when there's a fundamental need for it in general game design, which isn't now. Not to mention half an install base is said to be offline, despite the connected world we live in today, so they wouldn't even experience it. Hell maybe they're unable to from the get go?(bad lines and slow BB).

spacecat50503572d ago

@ramiuk

tell me what did any of those games do different? What did the cell chip do to those games that anyone else couldn't have done. There has been many clones of all the games you listed. None of those games did anything special because of the cell.

@ pyramid
of course when ND comes in I am positive that the sony fanboys will celebrate the coming of a new god. Its just how it is with this site. MS has it, dont want to believe, sony is doing it, can't wait!

+ Show (6) more repliesLast reply 3572d ago
OsirisBlack3574d ago

They will more than likely show their version of a "Cloud" based gaming service along the lines of PS now. That is the only thing I can see actually working for the masses.

larrysdirtydrawss3574d ago (Edited 3574d ago )

might as well replace that with the word voodoo

SniperControl + 1h ago

Because of the "power of Cell" we have amazing GOTY games such as the Uncharted series and The Last of Us.

cell is an actual real thing that's literally part of the hardware,not false hopes and dreams

hkgamer3574d ago

wow equal agrees and disagrees. kinda rare to see that.

anyways, dev conferences is the only place ms can talk about this.

devs will want to hear about this and how they could implement it. its a new concept in a sense and just random things like drivatars are not the way to go.

i really do wish for this tech to be of good use and would be very very interesting to see what happens in 5 or so years.

AnotherGamersOpinion3574d ago

I understand the hatred of the idea of the cloud, and real-life tests will be the only way to prove its usefullness, but why do you post something negative on every Xb1 article? We are all gamers and all have the same interest, and why do you feel the need to lessen people's choice console? Im certain its not to reinforce your purchase, as the ps4 is an amazing product. The only reason would be to voice your displeasure over ms and their policies. While i would agree with you, in fact, join in a year ago, the times have changed, The xb1 is as much apart of the gaming community as the ps4.

sAVAge_bEaST3573d ago

"monetization models" & "the shift to Games-as-a-Service"

-That's all I needed to know, thanks M$.-

We see where your future is headed.

+ Show (11) more repliesLast reply 3572d ago
Eonjay3574d ago

Mark Cerny! If I remember correctly, he said that in about two years we should begin to see better utilization of compute. I hope he talks more about its potential.

hkgamer3574d ago

i feel that in 3-4 years, we will see exclusive devs like naughty dog pretty much push the console to its limits.

EverydayGuy3574d ago

I you look at what Naughty Dog is doing with Uncharted, I feel he maybe right. Uncharted is pushing 1080P at 60FPS which is outstanding as most game can only achieve 30FPS while looking worse.

Artista 3574d ago

Another article to make jest of Microsoft ..shocking :)

Abriael3574d ago

I am very, very interested to know where the article would "make jest" of Microsoft.

Eonjay3574d ago (Edited 3574d ago )

Because dualshockers is directly responsible for Microsoft rhetoric. Duh /s

Flutterby3574d ago

If you arent balls deep on MS you have to be a hater or fanboy apparently, not believing every thing MS says makes you a Sony fanboy too. I guess it's not all bad tho because all that means is Sony have smarter fans because only the stupid ones that believe everything MS says are xbone fans.

SpinalRemains1383574d ago

How is it making jest?

MS themselves are the ones who touted "Power of The Cloud."

By claiming jest when you see it, you're essentially agreeing with us about how absurd it is. It is actually so awful and silly sounding, that when even you see it, you take it as a jab at Microsoft.

That's saying something.

hkgamer3574d ago

power of the cloud? kinda similar to when sony was talking about maximg the power of the cell.

anyway, the title is used to sell the idea to devs.

who would listen if it just said. cloud compute," just give it a try. it may benefit the game"

marlinfan103574d ago

@flutter

"I guess it's not all bad tho because all that means is Sony have smarter fans because only the stupid ones that believe everything MS says are xbone fans."

yeah i don't think statements like this have anything to do with being called a fanboy. it must be about not being balls deep in MS lmao.

MRMagoo1233574d ago

I dont even see what point it is you are trying to make, I can understand clearly what flutterby is saying, yet you seem to have a hard time grasping the simple concept.

They are saying on this site ,anyone saying anything negative/not believing about xbone and the cloud or DX12 is called a Sony fanboy (I am pretty sure flutterby plays mostly PC anyway) , so all thats left for xbone are the fans that believe every stupid thing MS says. I cant see how thats not true really.

marlinfan103574d ago (Edited 3574d ago )

he talks about being called a fanboy for not being balls deep in microsoft, and I'm saying its probably because he comes on here and makes comments like the one above (saying sony fans are smarter and xbox fans are stupid for believing MS). what does he really expect saying stuff like that, he clearly comes off as a troll/fanboy IMO

not all xbox owners believe everything MS says. i see tons xbox fans talking about waiting until we can actually see something instead of seeing the same crap articles everyday. you guys bundle every xbox owner together like they all say the same stuff

MRMagoo1233573d ago

how does it come off as trolling for telling the truth? Anyone thinking MS was doing the right thing and buying their product is IMO stupid so I would have to agree, I would get an xbone if it wasnt owned by MS and I also know about 40 or so customers that come to my pc repair shop who would also get it if MS was nothing to do with it.

TLDR backing MS and their ideas of where gaming should go is the same as saying I want gaming to die.

Master-H3574d ago

Hey, it's not the author's fault that Microsoft keeps making jest of themselves, what would you prefer him to do ? ignore it and sweep it under the rug and only post positive Xbox news just to fit your liking ? Homie need to develop thicker skin.

+ Show (1) more replyLast reply 3573d ago
LightDiego3574d ago

You don't need money, don't take an upgrade.
Don't need no credit card to ride this train.
It's strong and it's sudden and it's cruel sometimes.
But it might just save Xbox One life.
That's the Power of Cloud.
That's the Power of Cloud.

3574d ago Replies(4)
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470°

Mark Cerny talks Dolby Atmos support for PlayStation 5

Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.

Read Full Story >>
eurogamer.net
crazyCoconuts249d ago

Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.

249d ago Replies(2)
neutralgamer1992248d ago

DF have been very negative when it comes to PlayStation. Very nit-picky

ABizzel1248d ago

I like DF, but they’re starting to let personal bias seep into their talking points especially John, and the others are being occasional followers just to be non-confrontational.

just_looken247d ago

Its just like the ps3 or any receiver over 8yrs old

2015 ps3 had support then got updated
https://games.dolby.com/new...

Man the ps5 is digging up the past to reveal its new hey are they going to have a menu next with native 7.1 audio support like my 2006 motor storm edtion ps3?.

+ Show (1) more replyLast reply 247d ago
Azfargh248d ago

I see what you did there. Clever

kythlyn248d ago

I have an Atmos setup and in my case it definitely introduces some audio lag... probably around 10-20ms. The game I always use to test this sort of thing is Stray because of the dedicated meow button triggering the sound out of the Dual Sense. Makes it really easy to perceive a lack of audio sync. There's only one setting on PS5 that doesn't produce audio lag (at least with my setup), and that is Linear PCM.

fr0sty248d ago

So you are able to tell 1 frame of latency at 60fps, you're saying...

kythlyn247d ago (Edited 247d ago )

To fr0sty... yes? Not everyone will notice it, but people with trained ears such as musicians definitely will.

Reaper22_248d ago

The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.

DarthZoolu248d ago

It’s definitely the leader of the industry right now

crazyCoconuts248d ago

And what about the PS5 implementation being discussed is NOT Atmos?

Reaper22_248d ago

Only DTS:X is on on par with atmos. I understand Sony wanting to use their own but Atmos is superior which is why is used throughout the entertainment industry.

crazyCoconuts248d ago

I'm trying to point out to you: PS5 is using Atmos. That's the whole point of this firmware update

fr0sty248d ago (Edited 248d ago )

From a hardware perspective, Atmos' 7.1.4 setup is indeed superior, but the software side of Atmos is far from superior. Dolby Atmos games (ISF) supports 32 objects and this is used in a 7.1.4 basebed + 20 dynamic object configuration most of the time. PS5's Tempest audio supports 100 dynamic objects, so it actually has to downmix the audio, dropping 68 objects in the process, to make it work properly over Atmos.

jwillj2k4247d ago (Edited 247d ago )

The truth is marketing is superior. Cant support something that kicks in after the scenes already ended lol

+ Show (1) more replyLast reply 247d ago
gold_drake248d ago

i like how calmy and detailed he explained it to the fools at DF.

mastershredder248d ago (Edited 248d ago )

Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.

jwillj2k4247d ago

At least it works, what good is a feature that introduces latency to the point it’s potentially “3x as bad” with a certain setup? You can’t even use it and it’s supposed to be a partnership between the two companies….

AmUnRa247d ago (Edited 247d ago )

So you know more then Mark Cerny..the man who made PS5 what it is now...the man who invented with his team the Tempest engine..., if you can read take a lot of tasks over from Atmos...

Woooow...you must be a genius in this field time to get a job In this expertise.

OptimusDK242d ago

I think one might be somewhat biased you can do your own guessing who that is

Show all comments (33)
240°

PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka

Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.

Read Full Story >>
timeextension.com
deleted448d ago

Lol, love this image...

https://images.timeextensio...

Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!

Aloymetal448d ago

I bet he's already working on the PS6, safe bet.

ModsDoBetter448d ago

100%.
I can’t recall which leaker it was but there was a rumour floating about that we may not see a mid-gen refresh (PS5 Pro) and they’re focusing on PS6 development.

Could listen to Cerny talk for hours. Incredibly intelligent individual.

deleted448d ago

he really has a knack for being ahead of the curve!

UltimateRacer447d ago

@olMyerslo Tom Henderson is the insider who stated PS6 is being worked on over a PS5 Pro.

darkrider448d ago

The career of Cerny is really impressive.

purple101448d ago

Is this available in video format? It's a damn long interview to read.. but I will, if no video

Aloymetal448d ago

I haven't checked yet but try YT, maybe they do have it there.

Phoenix76447d ago

Could try using a "text to voice" app. Just copy and paste from the article then sit back and listen. I do that sometimes if don't want to read and am tired.

purple101447d ago

Thanks that's so nice of you but I don't need it that much! Il just read it. Just if there was himself on video I'd like that version. But have a great day my friend.x

Retroman448d ago

Wish Mark Cerny Develope Knack 3 Knack was a Fantastic game.

darkrider448d ago (Edited 448d ago )

I didn't like it very much, but cerny is truly a triple A Men. The ps4 and the ps5 are amazing consoles. What will he try with to achieve with the ps6!

Starman69447d ago

PS4 was good for it's time and for the price. It felt outdated after 2 years. Ps5 on the other hand... Future proof. Excellent 😊👌.

SullysCigar447d ago

I never played the first game, but the second one was great

gold_drake448d ago

i love his breakdowns of the consoles, he explains things very well with that soothing voice ha

Bathyj447d ago

I watched that ps5 reveal about 5 times. A lot of people complainwd about it when it came out for being too clinical and developer centric but I thought it was very informative. I guess they just wanted some flashy CGI trailers of games that won't come out for 4 years.

Show all comments (23)
390°

Jade Raymond’s studio is making a ‘persistent, scalable online game’ for PS5 and PC

Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.

Read Full Story >>
videogameschronicle.com
senorfartcushion800d ago

One of the ten games as a service games PlayStation mentioned?

I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.

SeTTriP800d ago

I agree 👍 but they don't make money in equal measure.

SullysCigar800d ago

PlayStation has plenty of offline single player IPs out and in the pipeline, they're not dissappearing.

It seems likely to me that some those online games they speak of will be split among PS5, PC and mobile. People seem to forget how much money those phone games make.

Anything with Mark Cerny's technical eye cast over it has my attention though, so I look forward to finding out more about this one from him and Haven Studios.

Eonjay800d ago

Thank you. People act like they can have online games as a law or somehow it prevents them from making single player games which it clearly doesn't. Just in the pipeline we have Horizen FW, God of War, Spiderman 2 and Wolverine. They already released Reternal, Demon Soluls, Spideman MM, Rachet and Clank and probably more that I'm missing. These things exist, we don't have to speculate or let ourselves be trapped into some group thought. The idea that they ababdoned SP games suddenly is a fantasy from a blog that is trying to generate drama.

darthv72800d ago

... the guy does have a certain 'knack' for things.

gamer7804800d ago (Edited 800d ago )

Third party studios would be best served if they made multiplayer games open to all platforms for the sake of the longevity of the game. I understand first party doing pc + one console because they own the studio. Still interested in what they are making but it’s going to be a looong while.

+ Show (1) more replyLast reply 800d ago
moriarty1889800d ago

I agree. Offline games or offline modes should always be available. This online only obsession with every dev lately is going to ruin gaming as a whole imo.

FanboysKiller800d ago (Edited 800d ago )

I agree %110 , but Destiny changed my perspective on seamless online gameplay , but it's still considered one of its kind , nothings like it and that's far from enough to prove itself as a solid argument.

senorfartcushion800d ago (Edited 800d ago )

I have my online games, but the never ending progress in them means that you can’t really swap between games as often as we would like.

I would cite influence advertising as part of the problem. With even single player games being affected by the way gaming “engagement” is perceived.

I’m playing Sifu at the moment on PS5 and Max Payne 3 on Series X. Even the quality of how the games are produced is lessening because of how much studios are trying to appeal to influencers more than customers. Max Payne 3 is a game. It can be hard, it can be easy. Regardless, it’s polished to a mirror shine.

Sifu has great combat and is satisfying to play, but the roguelite stuff within (solely designed to appeal to Twitch players, like the genre as a whole) is a major bummer. People are currently arguing vision. Whether or not the game should be made easier due to how the difficulty doesn’t mesh with some people. Difficult games are fine, but they’ve got to be designed well. Sifu isn’t really. It’s a victim of the roguelite dragon the studio has been chasing. This is a game that deserves to be easier to play, something tells me that they’ve only kept the difficulty high to advertise it on the fact that people will be repeating levels a lot in their time spent playing the game.

The ironic thing about difficulty is the sense of identity people both feel for themselves and feel of the devs, when the devs are arguably going against their own identities by chasing trends.

The issues I have with Sifu starts with multiplayer games. The game itself is arguable an MP game due to how many people watch it on Twitch.

GhostofHorizon800d ago

Just because people watch a game on Twitch doesn't mean it's a multi-player game. This whole post is just some projected nonsense.

Roguelites created for streamers? What?

Sounds like you just don't understand what roguelike and roguelite games are all about.

FanboysKiller800d ago (Edited 800d ago )

@SenorFartCushion
Budget is king , the sad truth about generational leap is being overrated and easily overshadowed by its budget, a triple a game from the last decade or two still holds itself and get liked the way it looked more than its technicality behind it.

ABizzel1800d ago

Offline is the core of the significant majority of PS exclusives on the PS4. It's time for them to build online communities that fans can play and enjoy in-between the waits for these big AAA releases.

I'm all for all 10 of them.

1. Bungies New IP
2. Faction 2 (The Last of Us)
3. Twisted Metal Online (rumored)
4. Guerrilla Games other IP (rumored SOCOM)
5. Deviant Games New IP (former Black Ops COD devs)
6. Haven Studios New IP (Jade Raymond and former Ubisoft devs)
7. Firewalk Studios New IP (former Bungie, Take-2, Activision, EA devs)
8.
9.
10.

So by all means bring them on.

senorfartcushion800d ago

Obviously that’s good. But can you not follow the patterns that literally every other company has been making these last few years? Games as a service multiplayer games are made mostly to rid ones catalogue of any single player only games

ABizzel1800d ago (Edited 800d ago )

@Senor

That's a baseless point. There are significantly more companies that continue to produce single-player experiences, than there are companies that have dropped single-player completely to rid their catalogue of any single player only games. This is fear mongering.

Someone said this best a while ago in a PS Group. Sony is the AAA Blockbuster Film / HBO of gaming. They create premium high quality content. That has allowed them to make a huge comeback during the PS360Wii era, dominate the home console market during the PS4XBOWiiU era, and is what will continue to carry them into the PS5 generation and beyond. How many single player games have they released for the PS5 compared to Live Service games. How many single player games got cancelled for a live service game?

4 of the 7 known Live Service games are from 2nd party developers, so where is this concern from single player games coming from. Naughty Dog is making Factions.....And they've made several multiplayers before without it affecting their single player narrative driven games. Firesprite is a brand new developer under PlayStation, so there shouldn't be any AAA single player expectation on them to begin with, people were just talking about how this is a VR studio and okay with it, but have a potential issue with them working on service games. Guerrilla is releasing Forbidden West this month A single player game, with a Horizon VR exclusive later this year (also likely single player), so why is it a problem that they have a team working on something else multiplayer / GaaS based.

This fear mongering needs to stop.

PS Gamers praise Sony for their first party and the amazing narratives they play and create with their IPs. Why are they so fixated on holding them back from attempting to do the same in a multiplayer space. If you don't like playing online then don't. Destiny is an example of one you don't really have to, and that's a 5 year old experience now. Let them learn and grow in the Online space, just like they did in the Single Player Space.

People say all the time, I want Bloodborne for PS5 or Bloodborne 2. Well in a Ongoing world, they could still be getting new content from Bloodborne to this day, have new content launch each year, have an option where you and friends can take on a Raid Boss, and so much more. What is the fear in this?

Stop the fear mongering and just say you don't like multiplayer / online games, and these games aren't for you and move on. But there are millions of PS gamers who want to enjoy games like these and want to see Sony's first party blend narrative and world building into AAA online experiences. The PS3 had significantly more multiplayer experiences than the PS4 from Sony studios and the PS4 was a significantly more successful and online focused console. That has to change, because gamers are going online more.

northpaws800d ago

I welcome both, for single players, just from from first party alone we have Horizon Forbidden West, God of War Ragnarok, Spidermen 2, Wolverine, I am sure naughty dog is working on a single player game on top of the fiction MP game too.

If some good online games can help keep PlayStation's cash flow more healthy, then so be it, whatever keeps the ship afloat for my single player experiences.

Tapani800d ago

Agreed! The only way I see online is okay for me is something like Dark Souls where it's a part of the gameplay and lore system. I'm an offline games person.

Example: I was playing the other day Shadow Hearts 2 on PS3 Phat (using bilinear filtering and upscaled image + TVs black insertion frame and upscaler + sharpening etc.) and me and my wife were blown away by the writing, animation, graphics, and music. Can't believe some games on PS1-PS2 era are better than the ones today when you have all the technology in the world, and everything is online and connected. We are rapidly collecting old games to play, particularly the gems we didn't have time or a chance to play. These games take our weekends away more so than the modern ones. Maybe we are old, but they just suck us right in vs the new games which feel like a polished turd of a product.

KingofBandits799d ago

could not agree more. I'm sick of online games, MMOBA and anything in that vein. gaming is getting way too big and as a result is making way too much trend chasing trash

frostypants799d ago (Edited 799d ago )

Offline games DO still exist in more than equal measure. I don't think that is going away.

+ Show (6) more repliesLast reply 799d ago
Father__Merrin800d ago

I agree with everyone who wants a slew of offline traditional games...

But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that

It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games

SullysCigar800d ago

What about Demon's Souls? Returnal? Ratchet and Clank: Rift Apart? Horizon Zero Dawn? God of War?

And up next Horizon Forbidden West?

moriarty1889800d ago

Those are the rare exceptions made only by Sony. Let’s hope they continue to make those unique experiences for much longer and not change to these online only type games.

Atticus_finch800d ago

Moriarty
His point is that Sony studios are also keeping the hope alive not only Nintendo.

gamer7804800d ago (Edited 800d ago )

They might sell more copies but they don’t always make as much profit. But I agree that they need multiple ways to fill the funnel. Live service games and single player type games

ABizzel1800d ago

@moriart1889

Mario, Zelda, Doom, Ori, Resident Evil, Souls Games, Devil may Cry, Far Cry, Doom, and hundreds of others.

DOMination-800d ago

What about Starfield, Avowed, Hellblade II, ES6, Fable, As Dusk Falls, Everwild...

+ Show (2) more repliesLast reply 800d ago
Nyxus800d ago

Many Switch games have paid DLC, like Breath of the Wild, Super Smash Bros Ultimate and Animal Crossing New Horizons.

Atticus_finch800d ago

Not only that but certain Nintendo Digital only games get limited releases on purpose to inflate the price.

purple101800d ago

Mark Cerny touches it

Game : "instantly turns to gold"

Has my attention too.

GhostofHorizon800d ago

Surely you have something to share by now, concept art at the very least.

I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.

800d ago
gamer7804800d ago

This game is likely 2026 or beyond.

799d ago
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