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Feline Fine with Catlateral Damage

By Kyle

Catlateral Damage allows me to be the jerk I have always wanted.  Without a care in the world, I, as a callous cat, will jump on top of whatever I please and using my dexterous paw, I will knock that damn row of books from the shelf.  I will take my righteous paw and set that television to the ground.  I am all that is cat. I am all that is lion.  I am all that is tiger.  I am the embodiment of feline ferocity.

Born from a small first-person shooter game jam, Chris Chung based this destruction simulator on his real-life cat terrorist and longtime friend, Nippy, an adorable black and white meow machine who had a propensity towards mischief.  Now, it only makes sense to honor this whiskered fellow by immortalizing him as the star of this demo.  Of course, why wouldn't a game built entirely on the idea of destroying absolutely everything become a hit?  Garnering hundreds upon thousands of downloads, even in its unpolished and “unfinished” stages way back when, Catlateral Damage was an absolute hit and, needless to say, an absolute delight.

http://s2.n4g.com/media/11/...

As some of you know, Catlateral Damage is already available to play in a very “incomplete” form consisting of two objective levels (one based on number of objects successfully pawed to the floor and the other a score-based level for maximum multipliers) and a free-play area that allows you to destroy to your kitten heart's content.  Blissful. Truly blissful. There hasn't been a game with such wanton destruction that elicits the amount of joy that Chris Chung has brought us since perhaps Blast Corps. on the Nintendo 64, minus the horrible anxiety involved with keeping a nuclear warhead from obliterating everything you hold dear.

Thankfully, Catlateral Damage instead gives you a lovable and fun romp in the paws of a furry friend to BE the rampage, BE the catalyst of disaster, BE the cutest jerk in existence. And all this in a silly demo. This demo, however, did not satisfy the masses and a full game with more cat antics was wanted. Demanded.

Now, with the Kickstarter ( https://www.kickstarter.com... on its last leg and well over its initial goal, Chris Chung in conjunction with Fire Hose Games and their generous indie acceleration program, are on their way to release a full-on adventure to carry on the demo's immense legacy.

http://s2.n4g.com/media/11/...

What sort of adventure, you ask?  It seems ridiculous to craft an entire storyline about cats being jerks, but the grandness of being the ultimate cat jerk cannot be contained within a single room.  No, you must venture out into the world and create havoc outside of your living space.  You must go towards the deepest recesses, where most felines are not allowed to go, to hidden spaces and locked vaults to knock over the most precious of items.

Be the ultimate jerk--that is the true heart and soul of the upcoming, full version of Catlateral Damage, wherein you must infiltrate a very well-kept vault and knock over an intensely precious and guarded item.  Why, you ask?  Because you're a cat, and therefore an indurated jerk of unimaginable magnitude.

It's beautiful, in a sense, almost poetic, that you, as a human, are now taking the care-free role of a cat to perform all the wanton destruction to your tiny, beating heart's desire.  The upcoming version of Catlateral Damage will not only let you destroy things, but there will be endless opportunities, because the game will be different every time you play.  Yay, procedurally-generated fun! The houses, the items, the possibility for points--all randomized and always a joy to explore to create havoc.

http://s2.n4g.com/media/11/...

In addition, you'll not only take the spiritual role of Nippy, but other feline friends will fill out your stable of cats, some with special abilities that allow you to jump higher or swipe harder than your whiskered brothers and sisters.  Sure, all this sounds ridiculous, but what sort of fun would being a normal house cat be?  Actually, probably really fun, because napping in the sun and eating when you feel like and sitting on your owner's head for no reason sounds like a grand old time.

That's neither here nor there, however, as within the confines of Chung's game, you will be able to experience all the joys of being the most playful and destructive force of nature that isn't a hurricane made of smiles.  Yes, more than taking the role of several of the beloved critters, you'll also hunt down your arch nemeses (the mice) on occasion and, of course, knock over objects as you please for points. You can also take catnip to go on whacked out trips to who knows where, because why not, right? Just go nuts. GO CRAZY. CAT CRAZY.

Where will Catlateral Damage take you?  Only time will tell, but we already know it will be absolutely amazing.

Day 5 | Chris Chung

randomass1713581d ago

There's an episode of Versus on Achievement Hunter where Lindsay took on Ryan (I think) in this game. Needless to say, it's a very funny video. :P

Alex_Boro3581d ago

They should make VR support for this game haha

herobyclicking3581d ago

That might actually be a lot of fun.

Sidology3580d ago

I actually think Oculus support is in the cards if it hits some stretch goals!

randomass1713580d ago

That'd be pretty dang awesome. If they port it to PS4 maybe they could also use Project Morhpeus.

BiggCMan3581d ago

Looks pretty funny at least.

Show all comments (47)
80°

Atari Is Reviving The 'Infogrames' Publishing Label

The armadillo returns.

Read Full Story >>
nintendolife.com
Aphrodia50m ago

I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?

120°

PlayStation auto-play patent shows a feature to skip grindy sections of games

Sony is apparently experimenting with an AI tool that will play the game for you when you are grinding away. A PlayStation patent for “auto-play” mode would simulate your gameplay style in certain environments and apply them to skip that section completely. This technology would likely be built directly into the cloud-based PlayStation Network and be a new feature that subscribers would have access to.

Read Full Story >>
gamesandwich.com
Christopher5h ago

Hah! Either will never happen or publishers will charge you to use this AI. This concept would only exacerbate the problem we already have with GaaS.

gold_drake5h ago

doesnt that concept already exist tho?

buy dlc to get a ahead in games? money, weapon and exp dlc come to mind but yeh. one more thing for them.to potentially charge for.

Christopher4h ago

Usually, for GaaS/Seasonal games, you'll have to perform actions to earn specific in-game currency to buy things for events. Then they sell the currency with real cash or a third-currency to then buy the in-game currency items (it's honestly truly bloated to hide that they're cheating you out of money). With this, they'll just give you items if you do something 50 times or the like and then charge you to have the game play it for you. It's better, right? No currency shenanigans, just play the game and we reward you! But, the truth is they'll inflate the amount of times you have to play through content just to get the same thing.

jambola1h ago

Why?
Why not just remove the Grindy part?

I hope it's not an excuse to make them worse, but optional if you pay

Eonjay1h ago

This IGN blogger mode will allow 'reviewers' to play games like rest of us.
I will never forget watching GamingBolts spoiler video for Horizon FW and realizing they never played it. Made me wonder if they play games at all.

Skuletor32m ago

As if most modern games don't hold your hand enough already.

Profchaos0m ago

Reminds me of those 24 hours races in gran Turismo 4 having your PlayStation play for you.

But realistically if you have to use any of these for Grundy games there's a bigger underlying problem of the game not respecting your time in the first place.

Grind for game length is a real problem in my view

70°
6.5

Sky Climb Review - Duuro

Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."