No membership found for this user.

At a Glance: Chris Chung

Chris Chung loves playing, designing, programming, and creating art for all sorts of games. His specialties are graphic design, digital painting, 3D modeling & texturing, pixel art creation, QA, and game-jamming. His interests include indie games, Pokémon, LEGO, robots, and cats.

He may be a cat. We’re not sure. So don’t piss him off.

http://www.chrischung.com/

Catlateral Damage
Cats are a-holes and now there’s a game about it. In Catlateral Damage you play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Move your paw to swat at things and knock them onto the floor. Knock as much stuff on the floor before time runs out!

http://www.catlateraldamage...

Kickstarter: https://www.kickstarter.com...

Play on: Coming to Windows, Mac, Linux, but you can play the demo now for free:
http://www.catlateraldamage...

https://www.youtube.com/wat...

Mini Q&A:
Why do you make games?
I've always loved playing games and creating things, so it just feels natural to put those two together! I love the feeling of writing code, making art, fusing them together, and seeing a living, moving product emerge. There is also a lot of unexplored territory with games, such as new genres, themes, gameplay mechanics, and art styles. It's exciting to be able to explore those territories and create unique experiences people may have never seen before.

Why should people play Catlateral?
Catlateral Damage allows you to experience life as a typical domestic house cat, a perspective you probably haven't seen before in a video game. The utter destruction you can cause with your tiny cat paws is extremely satisfying. One of the great things about it is, since it's a video game (or maybe just because you're a cat), you never get in trouble! It's simple, silly, and anyone can enjoy it.

What element of game design do you hold above all others?
I believe that gameplay is the most important part of designing games. The distinguishing factor of video games from other media is interactivity, so what the player does should be the primary focus. Once the core gameplay is solid, all other aspects (themes, art, audio, etc.) can be added to create an amazing, cohesive experience.

Today’s Stories:
Giveaway: Catlateral Damage: http://n4g.com/user/blogpos...
Interview with Chris Chung: http://n4g.com/user/blogpos...
Developer Blog from Chris Chung: A Gamer/Game Dev's Opinion of the Game Industry in 2014: http://n4g.com/user/blogpos...
Feline Fine with Catlateral Damage: http://n4g.com/user/blogpos...

Day 5 | Chris Chung

MYDEATH213580d ago

Lol my cat is a lazy mofo. All he does is beg for food and kill Flys XD

randomass1713580d ago

My best friends two cats are total dummies, but I think they can totally relate to this game. XD

Alex_Boro3580d ago

Playing as a cat? Sounds cool

WillGuitarGuy3580d ago

I've been wanting this game since people started uploading their runs on YouTube months ago. It looks ridiculous and the game seems to have a lot of potential.

Show all comments (53)
20°
6.5

Sky Climb Review - Duuro

Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."

20°

The full version of "Sweet Transit" is now available for PC

"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.

20°
8.0

The Mildew Children Review | TheXboxHub

Review - If you are a fan of intrigue in your stories then The Mildew Children on Xbox will be well up your street.

Read Full Story >>
thexboxhub.com