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All the Resofun with all the Resogun

By Kyle

Bang, bang! Bang, bang, bang, bang! Shoot, shoot, shoot! Bullet, bullet, gun! Zap, zap, zap! Pow, zap, pow!

Continuing their legacy of crafting addictive titles built upon the backs of aggravating score-mongering, Housemarque have returned with Resogun, an enslaving side-scrolling ship shooter trapped in a cylinder that echoes the legendary classic Defender, but manages to be its own life-stealing demon.

Having been part of the PlayStation 4's launch lineup, even being so generously offered at no cost to PlayStation Plus subscribers in the system's early months (thanks to a hefty delay in DriveClub's development), Resogun has had a long opportunity to worm its way into the hearts and minds of PlayStation 4 owners everywhere. Easy to learn, difficult to master, Housemarque's latest venture embodies the spirit of the quarter-eating arcade machines that saw you feed unknown handfuls of coin into them simply for “one more chance” to leave your initials in the top spot.

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Yes, Resogun is exactly like that, but it comes as no surprise that such a finely-tuned title, one that is being updated to this day, will leave you wanting more. Housemarque comes in as the great provider, expanding the title with well-crafted downloadable content to not only make an already fleshed out title larger, but draw you into this cylindrical vortex ever further. Or back into it, if you have temporarily forgotten the title for other, lesser games.

The complimentary patch (read: FREE) that many have already taken advantage of offers much-needed balances, but also gives players the opportunity to work outside of the current stable of ships to save humans and take on opposing forces. That is, you are able to make your own ships to do battle with. Whatever your heart desires is yours for the building. You want a ship to look like Doge? Wow, yeah, you do. Much destruction, very fly, such explode. Build a ship that looks like an X-Wing? Do it up and stay on target. We won't talk about the obvious weird stuff, but needless to say, you can do it.

Not only do you get that sweet ship editor, though, but local cooperative play is now available so you and a buddy can take to the skies and help each other out to save humanity! What better way to expand the core Resogun experience! And all without a penny out of pocket, thanks to the fine, benevolent people at Housemarque.

Beyond that, Resogun are also introducing a bit of content beyond that in 'Heroes,' a new expansion to the experience which brings two new modes to the ship shooter. Resogun's season pass, which contains 'Heroes,' will likely provide two major add-ons to the scene, though what sort of goodies we will see remains to be revealed.

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With 'Heroes,' a Survival mode is added to the fray, as you take your favorite ship with a single life and attempt to survive through wave after wave of enemies. Sharing a fair amount with your standard Arcade mode, Survival comes as a challenge to those with the mindset of 'I can do better,' pushing individuals into a new death-defying situation with a certain finality each time you play. You will not survive.

In that same “death-defying” thought, Demolition mode gives you a new sort-of-power-up in the Wrecking Ball, which is quite like its namesake. Stretching far and away from the core shooting mechanics of Resogun, shooting is completely eliminated here in favor of launching this devastating orb into your foes for multiplier bonuses and screen-clearing effects. Beware, however, as the Wrecking Ball is not meant to wreck only the enemies, but you as well. The most interesting aspect of Demolition mode comes in the fact that it is so far removed from the core shooting that Resogun was built on, instead evolving a new level of strategy that players must acclimate to.

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Enemies are just as ferocious as before, so you can easily find yourself surrounded without any way to defend, so some semblance of planning is necessary while you precariously maneuver your ship away from baddies and your only weapon. Mainstay players may not particularly enjoy this mode, as it is too far away from the Resogun you know and love, but there is a certain level of depth involved that is interesting enough to draw you in. Not only that, lots of ball jokes! Ball jokes galore! Ball jokes for everyone!

It goes without saying that Housemarque, like with every title, have poured their heart and soul into Resogun to create a title that not only exploded out of the gate (thanks to a little help from Sony), but still manages to keep players interested with new content that is both fresh and infectiously fun. Phenomenal work making Resogun so Reso-fun, Housemarque, even beyond the PlayStation 4's launch window.

Day 4 | Housemarque

Alex_Boro3578d ago

This game is truly addicting.

Disagree3578d ago

picture looks like that claw thing from man of steel

3578d ago
xHeavYx3578d ago

I hope to hear about new projects too

randomass1713578d ago

Who doesn't love a good ball joke? :P

Show all comments (78)
120°

Razer Kishi Ultra Review - Full Size Fun

The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.

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Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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VersusDMC5h ago

First to last for me...3,4,5,1,2.

VersusDMC4h ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Friendlygamer5h ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6024h ago(Edited 4h ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

Yui_Suzumiya2h ago

1 and DmC. The rest are unimportant.

DarXyde2h ago

Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...

5, 3, 1, 4, 2.

I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.

But even then... Still more enjoyable than 2 for me

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70°

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