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We Like Gameplay and That Fits us Fine

By Mikael Haveri, @mbace

The question of corporate values is usually the tricky one, especially if it needs to be defined in a single word. I would say for Housemarque that word is "Arcade", but there is of course so much more. 

Even though we are such a diverse crowd, it stills seems that the average gaming time per employee is at about industry standard. Still, our accountant loves the retro cabinet in the corner and destroys on Bubble Bobble. Others use it mainly for Bomb Jack and some just pose in front of it, since it seems to make a good backdrop for when the press is visiting and taking pictures. We have young and old, guys and girls, that all have their own clicks. Be it gathering around an obscure table top game or playing FIFA, most of us spend quite a bit of time "testing products" as we jokingly call it. There are a few of us that compile custom audio hardware and others that just adore sports, yes the kind that take place outside and require physical activity. To an outsider, we as a collective, are a pretty typical Finnish game development company.

Values that make up Housemarque are diverse, but whenever one of us gets asked the "question", we usually answer in unison. Gameplay. Simple, or complicated, but mainly just the simple kind. Usually the follow up to that knee-jerk answer is along the lines of a mixture of terms that you might find on the back of a cardboard retail copy, if we'd make them any more. Co-op, smooth framerate, twitch controls, explosions. Those are just some of the mainstay one liners that get thrown in, but after all it seems that the "gameplay" is always the primary answer.

Storytelling is not our strong suit, but it very well could be. I'm sure if we put our efforts into it, we could muster up a game like "Alien Incident", but with a bit more Hollywood flare. After all, that was the first Housemarque title almost 20 years ago. Then again, Finland already has Remedy, masters of the story genre and they have been making games for almost as long as us. On the other hand, why not make "artsy stuff", the second option when talking about indie games. Art we can definitely do and end up excelling in, usually, even if it is in the form of voxels and pure, all-out destruction. 

Since the beginning Housemarque has been more a tech-centric company. To this day, we have a strong passion for developing our own technology and hitting the limits of what a specific hardware can handle. In a slightly unique way of course, due to the fact that we have always been quite small in size. This has lead to very different approaches and looking at projects in a way that many other teams couldn't. Resogun and the visual style it flaunts is partly a side product of cool looking tech being tested out and then applied in to a genre that we all hold very dear. Shoot-em-ups. Another word that is often heard at the office.

So what is it about gameplay that is so interesting? Hasn't all that there is to know already been discovered through out the few decades that our art form has been around? Sure, that is also a big part of it. When we play games it's usually just for the fun of it, but sometimes when we can't stop we start to really analyse the logic behind it. What makes a particular game so addictive and fun and how can I possibly learn it better or even exploit its mechanics. Ultimately to beat the game or just for bragging rights. This is the process that drove many gamers to the the brink of bankruptcy back when "Pay-to-play" was about $0.25 a try. We are still stuck in that process. Housemarque is simply a collection of people who in one way or another are chasing that same goal many of us started way too long ago.

Arcades never really left, they've just taken new form. Most of the developers that we follow are bringing those experiences to the forefront in mind blowing new ways. From Software has brought the balls back to gaming and countless Indie stars are headlining the next gen with amazing titles that some say could have been made twenty years ago. Yes, we play "modern" games, but almost as much TowerFall also. In the end, all that matters is that we are enjoying the games we play and maybe even learning a bit.

Day 4 | Housemarque

Alex_Boro3583d ago (Edited 3583d ago )

Gameplay is what matters in the end of the day. It's what makes a game a game.

Disagree3583d ago

housemarque excellent dev team

3583d ago
randomass1713583d ago

"Arcades never really left, they've just taken new form." Very interesting quote IMO. Arcade experiences are largely relegated to low cost downloads and this is by no means a bad thing. Keep up the great work guys!

xHeavYx3583d ago

Not all games need a story, keep up the great work

Show all comments (67)
20°
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ZeekQuattro3h ago

I enjoyed the demo so I'll be picking this up. The gameplay made me think of Metal Max Xeno so it sold me on it.

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170°

Stellar Blade Day One Update 1.002 Adds New Game+, Removes Offensive Graffiti

Shift Up has released Stellar Blade day one update 1.002 on PS5, and those who preloaded the game should be notified of this update.

cliveo3211h ago

Lol who is offended by it 1 percent of crying snowflakes of course..

blackblades4h ago

What did it mean? Considering I'm in my own world these days.

Christopher2h ago

Hard R is typically a reference to the N-word with the hard r at the end.

Eonjay1h ago

Do you really not know this is about the n-word or are you saying that black people can't get offended because it upsets you?

Christopher2h ago

I can't believe they're censoring this game on day 1. Games just aren't the same.

/s in case it's needed. I'm fine with them making these changes that they might not have known is culturally insensitive to some people in the big ole world. But that's just me.

VersusDMC1h ago

They are censoring something that is deemed offensive by Journalists quoting the offensive term verbatim. They are typing it intentionally in articles while in the game it's a wall texture saying Hard next to a unrelated 3d model sign that says R store. Is it offensive or not? Crazy town.

At least IGN just shows the term with a screenshot of the game. Because it's their "discovery" and to not show hypocrisy in their HUGE vitue signal.
Hard R is the not offensive way to describe an offensive term. Are they going to type "Ha$$ R" or not use the term now?

Christopher1h ago

Oh, hey, I agree with you that IGN and other journalists are dumb. Not disagreement there. But, I think for a game going out to millions of people across the world? It's not something they want associated with them. It's just horrific PR.

Tacoboto1h ago

Add to the horrific PR nightmare that this is the first major Korean-developed Sony-published title, if I'm not mistaken.

There aren't that many Korean developed titles in general. And the allowance of this only would drive a bigger fissure in east vs west especially after Final Fantasy XVI released featuring no black characters at all...

Not a good look for Sony regardless of how you personally feel about it or the people that talk about it.

VersusDMC45m ago

I'm not saying it shouldn't have been changed. It's an easy fix and looks like it was an easy fix.

But the word HARD being too close to the letter R being a horrific PR nightmare and a indication of a racist developer is beyond crazy.

Stevonidas2h ago

Pre-order cancelled. They were so close.... then they had to go and bend the knee.

Eonjay1h ago

If you can't enjoy the game without knowing there are racial slurs plastered on the walls, you might actually be the snowflake.

Tacoboto1h ago

"Hey why didn't you get that game? I heard it's got that hot Korean chick?"

"I was gonna, but then they removed a reference to the N word!"

Crows901h ago

I'm offended by the sight of blood a d violence and find violence to be very insensitive...

We can all play stupid and pretend to be offended by graphics and fake worlds.

DFresh35m ago

I really enjoyed the demo.
I'm going to play through and max out on story mode then go to the challenge mode afterwards.
This game is very challenging but fun.
Especially for timing on the parrying and blocking.
Got the Deluxe Digital Edition (PS5) pre ordered.
:)

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