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Breakout in Indie Month With Escape Goat 2

By HonestDragon

Ever wonder what it would be like to be trapped in a labyrinthine dungeon full of dangerous contraptions that stand in the way of the light at the end of the tunnel? Ever wonder about doing all of that, but the whole time you were a goat? Enter Escape Goat 2 by MagicalTimeBean! A unique puzzle platformer, Escape Goat 2 puts you in the shoes (or perhaps hooves?) of a goat trapped in an unknown place. It's up to you to venture through the mysterious areas, escape one puzzling room after another, and save the souls of sheep who are trapped there as well.

Developed by MagicalTimeBean and published by Double Fine Productions, Escape Goat 2 takes you to new puzzle solving initiatives that offers quick thinking, strategy, and well timed control input. Speaking with Ian Stocker of MagicalTimeBean, he said that for the game, "I wanted to make a single-screen puzzle game where you had stackable blocks and machinery". Your primary objective is to escape each stage and save sheep as you pass from stage to stage. More of the map is revealed as you progress. You inch closer to the top as you dodge environmental hazards, threatening constructs, and scythe-wielding reapers.

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As your titular goat character, you must track your way through each stage until you are able to unlock the door leading to the next stage. You can double jump, headbutt into objects, and summon a little mouse to aid you. The mouse is able to climb up the sides of walls to reach other areas you normally can't reach. The mouse can trigger unreachable panels that alters the stage layout and allow you the ability to transfer to the location he is at if you obtained a particular power up. Don't worry about his health, though. If he is hit by a hazard or enemy, he will simply return to you and you can start over.

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The simplicity in Escape Goat 2 is what makes it such a great game to approach. Direct instructions let you know how the game works. Through trail and error when planning for a stage, it becomes clear what works and what doesn't. That is the best thing about going from stage to stage even if you make mistakes. You can find out what harms you and what the limit is on the distance your goat can go to before a hazard gets him. There are no major penalties for dying. The rooms are fairly sized and allow lots of time to think, so dying can offer you the chance to truly master a room before moving on. Other times, you would have to quickly find your solution as enemies or changes in the stage structure prevent you from obtaining victory. Eventually, your attempts will be well rewarded and you will feel accomplished for solving the stages.

The stages themselves are graphically fantastic as well. Ian said that all of the artwork was actually hand-drawn by one of their team members named Randy O' Connor. "Every frame of animation (and there's a ton) was hand animated and shaded in Photoshop". The graphics' lighting and attention to detail is great. The character models and stages are so well crafted. Even the backgrounds are gorgeous. With such flexible gameplay and tranquil settings, Escape Goat 2 is a game you can just relax with.

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The music compliments the game very well. It has a mysterious, yet gentle sound to it. Makes it all the more of a relaxing game to test your brain and immediate reflexes. It's calming soundtrack helps to keep cool when you hit a wall in obstacles along the way. The tranquility is what makes Escape Goat 2 such a pleasant experience.

Escape Goat 2 is available right now on Steam. I highly recommend it for anyone who is interested in a different style and concept for a platforming puzzle game that will challenge your mind. If you are at all curious, you can visit the Escape Goat 2 website and see video previews and images on Steam. In the meantime, I will continue traveling from stage to stage and get out of that tower. Game on, N4G!

Day 3 | MagicalTimeBean

Derekvinyard133579d ago

I also see that this game is coming to ps4 nice

randomass1713578d ago

Don't see why not. It's indie! :P

3579d ago
IamRhino3579d ago

Goats are the best animal to play as.. especially on PS4

3579d ago
beepbopadoobop3579d ago

goats...like furry little double unicorns.

ExCest3578d ago

Wouldn't that make them duocorns?

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130°

Razer Kishi Ultra Review - Full Size Fun

The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.

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170°

Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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VersusDMC7h ago

First to last for me...3,4,5,1,2.

VersusDMC5h ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Friendlygamer6h ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6026h ago(Edited 6h ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

Yui_Suzumiya4h ago

1 and DmC. The rest are unimportant.

DarXyde4h ago

Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...

5, 3, 1, 4, 2.

I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.

But even then... Still more enjoyable than 2 for me

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70°

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TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?

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