"The question is, why games need to be more like Dark Souls for the gaming industry to be affected in a good way? Well, I did my homework and I’ll try to convince you too that the Souls way is in fact the right way. So let’s analyze every single detail that I love about this franchise, and what exactly I want to find in other IPs as well."
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Actually i have Dark Souls 1 on my Xbox 360 hard drive. Havent played it yet, but i will! one day.
I agree. Dark Souls games are great and very unique. Can't wait for Bloodborne (and Demon's Souls once PSNow is availiable in europe).
I'll probably get a bunch of disagrees for this but...
I love when sites say something like "hey we need more games like -insert popular game here," and then go on to list a bunch of things that are hardly unique to the game in question.
Huge amount of content? There are a lot of games with as much and in some cases more content than DS has.
DLC? This is more peachy about your feelings about DLC than anything DS did, but even then there are companies that have done more for less. For instance, Terraria got a bunch of extra content via free patches, God Eater 2 got side stories for free via patches, Soul Sacrifice added like 10+ bosses via free DLC.
Sense of accomplishment? This is going to vary from person to person and there are plenty of other games that offer challenging tasks that make you feel amazing for accomplishing.
Replay? This is another conceptual thing that will vary from person to person.
The last thing? This is just another preachy bit that would probably be better served as its own article than a reason why the industry needs to follow DS.
Dark Souls needs a proper combat system first.