"We are concerned a little bit when we work on a game like LittleBigPlanet 3, because people want those big-budget, realistic, military shooters"
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I honestly thought Little bigPlanet was AAA. it certainly felt like it. It had good voice narration and gameplay. seemed big budget to me.
Same problem with movies. I'll take a Wes Anderson movie over a Michael Bay anytime! And by the way, I do have a problem with indies : to many platformers! It's just a genre that I can't stand anymore. Other indies are great.
Clue #2 that AAA's will be far less frequent on ps4 than in the past. Yoshida is trying his best to try to group AAA titles into a group of military shooters, that is not the case. People just want big budget games period, that is why we buy the consoles. Gamers want more Sunset Overdrive, FH2, Quantum Break, Driveclub, The Order, BloodBorne.... Yoshida is trying to increase the indie value so sony doesn't have to invest as much in big games. If indies were always so important sony wouldn't have waited until after the success of XBL arcade to start pushing them.
"I hear complaints [about the lack of AAA games]. I do realize that some people are only interested in big-budget AAA games. I don't really understand those people.
I actually agree with this quote indies have a great purpose as fillers between releases, but it becomes a problem when indies are the main entertainment of the console. As an Xb1 gamer, I'm still playing Titanfall, KI, Forza 5, and DR3, after already beating Max COB and Ryse. After ps4 fans beat kzsf and infamous, pretty much all that is left is multiplats and indie titles.
I don´t understand, how people can play indies on a PS4.
I don't understand them too yoshida