260°

After delaying DriveClub, Evolution is back on track with its PS4 debut

Let’s get this out of the way now: when it launches in early October, DriveClub will render at 1080p, but only at 30fps. Evolution Studios had hoped to achieve 60fps when development began, but even with PS4’s formidable power, apparently something had to give under the weight of the sheer amount of detail the team is cramming into the game. But in a genre that’s all about precision and speed, is framerate really worth sacrificing for the sake of fidelity?

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edge-online.com
XiSasukeUchiha3584d ago

Beautiful this game is turning out to be a next gen racer that we can be proud of :)

NextLevel3584d ago

“I absolutely think so,” DriveClub game director and former design director Paul Rustchynsky tells us. “I suspect a lot of people think we may have compromised the gameplay experience by choosing 30fps, but we’ve spent a huge amount of time minimising the latency between the pad and what happens inside the game so you never feel disconnected, and you never feel like you’re getting a sub-par experience."

Agreed. Driveclub is an absolutely gorgeous game, one of the best looking games of 2014. I'd rather have a stable framerate than a floppy one, so I'm good with this. Hopefully Driveclub 2 can reach 60FPS, cause that would make it all the better.

3584d ago Replies(1)
3584d ago
Kayant3584d ago

This was a good interview and one that I like as they are not sugar coating their decisions. Devs that already up front need to be like this.

nicksetzer13584d ago (Edited 3584d ago )

I wouldn't necessarily call them "up front" with things. They didn't say they were delaying the game until about 2 weeks before it was meant to release, they didn't say how long it was being delayed until almost 6 months later and they said no microtransactions (and insulted others for having them) only to take it back 3 weeks later. Don't get me wrong, game looks great, but the PR surrounding it is deceitful at best.

https://mobile.twitter.com/...

Many other devs are far more reliable and trustworthy, like naughtydog, ready at dawn and a few others.

Immorals3584d ago

Pretty much every Dev is more trustworthy than that. That's an EA move right there.

HeWhoWalks3584d ago

Delaying a game is generally on the publisher, not the dev. The former has the final say. Second, I saw their interviews regarding the delay process. They were up front about why the delay happened. At best, you have a point on the microtransactions, but even then, it's a stretch.

OT: Good to see things sorted and the game is well on its way!

Kayant3584d ago

I wasn't really talking about those kinds of decision but you're right I was more talking about trade offs with fixed hardware.

I mean to say devs that aren't already being upfront need to change their mindshare like he has and start being upfront about their trade offs for their vision.

nicksetzer13584d ago (Edited 3584d ago )

Fair enough, I agree this interview is pretty transparent, I was just referring more to you statement that "more devs should be like them," (your edit says "devs that already upfront" not sure why you edited) that I can't really agree with.

Regardless their PR decisions don't change that they have made a really impressive game, looking forward to see more of it.

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jhoward5853584d ago

Drive Club is turning to be a winner. my only complaint DC needs more smoke effects/particle effects.

Mexxan3584d ago

Agree, I love Forza 5 but the smoke effects are plain lame. its these effects that really add a level of realism.

Eonjay3584d ago

From the article:

"DriveClub is, visually speaking, worlds ahead of the previous build we played, and the team is promising even more improvements in the form of reworked particle effects, depth-of-field tweaks and other flourishes"

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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eurogamer.net
darthv7297d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut8597d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio97d ago (Edited 97d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack97d ago (Edited 97d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander197297d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff218396d ago (Edited 96d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim97d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno96d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff218396d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

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Chocoburger97d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai97d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC97d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

100°

Driveclub - Brutal Backlog

Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.

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jumpdashroll.com
Abear21778d ago

Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.

70°

20 Best PS4 Racing Games You Should Play

Cultured Vultures: We won't stop until everyone appreciates how brilliant Driveclub is/was.

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culturedvultures.com
Terry_B1198d ago

Are there even more than 20?

purple1011197d ago

i went to the article and theres only a couple racing games, cant find the button to move page on through all the adverts.

purple1011197d ago

ah its changed to a video now, strange, but il take it

Dfooster1196d ago

Dirt rally doesn't even make the list? Errm OK then.

Driveclub is over rated as well, with middle of the road handling and the 30fps killed it upon arrival for me.