Phil Spencer recently announced that the cloud demonstration demo was in fact a demo of how the cloud will be used in crackdown 3.
http://www.polygon.com/2014...
This is amazing and could very well herald in the future of gaming and the death of the need for hardware upgrades as time goes on if microsoft are able to get this technology to work as people hope it will. I do however have some deep concerns about cloud compute and my goal here is to share those concerns.
The price.
I worry about the price of cloud computing, it's well established that internet service providers are wanting to move to a metered Internet environment. The more you use, the more you pay. This brings into focus the fact that many people will have limited bandwidth use in the future and the idea that going over on a 12 hour gaming binge could cost them big.
http://www.techhive.com/art...
Since the internet service providers have won on the net neutrality front (so far) it would be safe to assume that in the future companies who use a lot of bandwidth will be forced to pay fees to maintain a high speed. Microsoft likely would not want to eat these costs so it is entirely possible for the cloud functionality even in single player games to be behind the infamous pay wall meaning you would have to have a gold membership to play.
http://m.stltoday.com/busin...
On top of possibly this:
http://m.huffpost.com/us/en...
A two tier gaming ecosystem.
Another concern of mine is the idea of a two tier gaming experience for xbox consumers. By this I mean if say crackdown 3 uses the cloud to better it's graphics but is still available offline at a lower graphics fidelity to cater to those who either have a limited bandwidth or no Internet at all you will have people paying the same price for the same product on the same system. Some will get the full experience and others will get the gimped version because they are either unwilling or unable to pay the monthly fee to get the premium content, the content they already paid for. All because microsoft is not relying on hardware all of its customers have but rather software not all of them have equal access to. This will be fantastic for those that live in cities and in places that have isp's that need to compete for custom but not so much for those that live in the country and have only one provider to choose from who happen to gouge their internet or not provide any at all.
Always online.
The always online agenda of microsofts vision that spurred so much controversy at its launch will be necessary if all future games are relying on the cloud, even if it's only AAA titles it will mostly make the console irrelevant to those without reliable internet. If microsoft does not create an environment of haves and have not with the two tier gaming I mentioned above and boldly states that all cloud games are simply online only then this will invalidate the purchase of any xbox ones that have been or will be bought before the cloud takes off for someone with little or no internet. If you fall into that category then congratulations you may very well have bought a 399-499 dollar doorstop!
That is it for my concerns on the xbox one and the cloud I just want to state a couple of things before the comments start rolling in. First off to anybody how goes on a tirade about how "everyone has the internet these days" just know that is simply not true. I myself have no home internet since my local area simply doesn't provide it. There are people like me all over america and indeed the world and they deserve to game just as much as you do and since they are paying the same for the product (not the service) it should be at the same quality as you.
http://www.fcc.gov/reports/...
Secondly for anyone that is going to label me as a ps4 fanboy I have this to say, as mentioned above I have no Internet and the ps4 is also a system that is internet heavy in its focus. The difference their being is that so far the Sony ps4 has not mentioned any way for gamers without internet to be discriminated against by having to play at a lower graphics fidelity or even not at all in the future. If they did this blog would be concerning the future of gaming as a whole without the focus on microsoft. I am not letting any preferences I have influence my points in this blog, my concerns are legitimate and I'm mind of sad gaming journalists have not asked microsoft about these very things. These are concerns thay consumers deserve answers to before they spend money and realize what they have bought is useless to them in the future.
Thanks for your time! Please keep the comments clean and thanks for reading.
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Make a game work without the need for internet, as they are doing now, add extra things if the connection is there. Simple as that. It's being done now.
You don't have internet, play the single player experience. You do, why not jump into some multiplayer? It's kind of Apples to Oranges, but the underlying premise is the same. Internet-no internet.
The demo shown by microsoft was running on a Gigabit network, wired.
Latency was a non-issue with the server(s) just feet away from the computer using the "cloud".
Price isn't an issue(Yet...). Microsoft isn't sending textures, or frame works, which could come in at Megabits or Gigabits in size. The data that microsoft would be sending back and forth would be in the order of Bits and Kilobytes.
Latency is the one true issue, as ISP's in the US at least, make it very hard to get reliable internet infrastructure.
I have Time Warner Cable, and at least once a month, I will have 6 hours of down time if not more. My speed is also throttled in the most underhanded way possible, through my upload speeds.
Knowing this, I also know I am not the only one that experiences issues like these, and know how buffering a youtube video only seconds long can take minutes.
With this in mind, (I could go into detail about the Ping, and how many milliseconds it takes for most media to refresh or recall)this all leads to a very yanky outlook for cloud computing making a real time impact.
Drivatars work, not because the infrastructure is there, but because all that happens is the drivers data is downloaded to your system before you even race, not streamed throughout.
I will not deny the science, all of the claims are totally factual.
What they neglect to tell you is that you would need to have a very stable internet connection, no other computers or devices connected to it taking up bandwidth, and at least (bare minimum)*5Mb/s download, with another 5Mb/s upload, not to mention a server farm being no more than 100 miles from your home doesn't hurt that ping.
Heres the problem in the US: Most internet providers don't offer any higher upload than 2Mb/s, and the ones that do are often drastically overpriced.
One saving grace is Google Fiber coming to many cities, making affordable gigabit networks a reality to cities big and small.
It also pushes internet providers to lower their inflated prices, because who can compete with $70 1Gb/s download, 1Gb/s upload?
When the US makes it law that the internet is a universal right, and offers free internet to all*(no such law is in the works for now sadly), we may then have companies working to please their paying costumers, rather than draining pockets, and laughing to the bank.
I agree with you on pretty much all of this, the cloud future MS wants to push is still cloudy at best. I would say though that Sony, while not doing the same thing, is also edging toward that direction with PSNow. Not the same thing by far but it would still be affected by caps, internet speeds and such.
As for the first concern of price, that won't really be on your provider. The amount of data being sent back and forth is small. They aren't sending the graphics back and forth, just the calculated Vectors. The cost will be on Microsoft's Server that are computing those Vectors. Doing advanced lighting and destruction are impossible on Consoles not because of the Graphics but because of the computing time they require to calculate where things need to be. By offloading those calculation the game can still run its game code while the servers do all the calculations for you. The actual data being sent though will be tiny kilobytes of data packages.
As for always online. To me that is the silliest argument of all. That is the time we live in and it is awesome. If you aren't always online, then you have much larger issues than enjoying a video game. You are missing out on so much more.