540°

Metal Gear Solid 5 Vs GTA 5: Map Size Comparison

The Phantom Pain has a map about a third of the size of GTA 5.

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gameranx.com
thehobbyist3597d ago (Edited 3597d ago )

Yeah, except when you rule in the part that most of GTA V's map was open desert and open water

levian3597d ago

Yea but its not like GTA where you'll be freely roaming it all. This is Metal Gear after all, and that's a lot of land to have to stealthily get around in

codename133598d ago

Kojima will put thousands of secrets in there no doubt

Cam9773598d ago

No he won't.
It's 32% of GRAND THEFT AUTO V's map, if they're 'secrets', on a map that size, they'll have to put a few but not loads

Imalwaysright3598d ago (Edited 3598d ago )

I guess you've never played a MGS game. You could be on your 10th playthrough and still be surprised by something in MGS.

elhebbo163598d ago

Morrowind was a small game compared to GTA V but it was WAY more dense in terms of things to look for, caves, etc. The same thing can happen here.

Cam9773598d ago Show
mt3598d ago

it is all about density not size when it comes to MGS series.

ShinMaster3598d ago

Grand Theft Auto is no as dense.

Cam9773597d ago Show
Panthers3597d ago

The size of the map is not important. I am sure there will be some bases or facilities that are very large and complex. MGS1 seemed huge to me and that was in on a single military base.

This isnt GTA where there will be tons of un-explorable, useless buildings.

gigoran3596d ago

68% of gta5s map was.... Wait for it.... open air NOTHING!

Oh no, your argument just failed. How does that make you feel? Dude come on. Why is this even a comparison? Gtav is not the king of all games. It's a game that lots of people liked to complain about the whole time and now all of a sudden it's the example of perfection that they feel they must compare everything to. Hypocritical much?

+ Show (5) more repliesLast reply 3596d ago
RamboRabbi3598d ago

A big map doesn't mean anything without an incentive for the gamer to explore. GTA games never fail to fill their worlds with intricate details that gamers like me love to find. The quirky gameplay and the stealth mechanics are the reason I love mgs, the map size is irrelevant imo but it is nice to have more freedom and not being confined to linear map levels. In summary map size does not in anyway shape or form equate to more value for money when purchasing a game like mgs imo.

Squall_233598d ago

Mgs ..The only game that i think ( big ) open world is a bad idea .. I hope kojima but some cool stuff in the game

Master of Unlocking3598d ago (Edited 3598d ago )

Comparing those 2 maps is completely pointless. You need to factor in the speed at which your character moves, how fast he will walk and run, and what vehicles will be available.
In MGS games, the character is always pretty slow, well he moves at a human pace, so even though the maps in MGS games are traditionnally quite small, it takes hours to go through them.

Whereas in GTA games, you can actually go from one end of the map to the other pretty fast, the GTA games are not realistic at all in this regard.

Bottom of the line is, you can't really calculate a kilometer in a game, for a start, let alone say it measures exactly the same as in an other game.

christian hour3598d ago

"...you can't really calculate a kilometer in a game, for a start, let alone say it measures exactly the same as in an other game."

This is what I was coming in here to point out, a lot of people seem to overlook this point. I'll let more versed people explain it properly but basically not everythign is to scale in video games, and not all video games share the same sliding scale as others. What is 1km in one game, might be a very small 1km in another game. And the scaling is usually based around how the game is played, or something like that. Liek I said I'm the worst person to explain this but it needs to be understood before you go comparing map sizes in numbers. Really you should compare the pixels per in-game metre between platforms and then adjust based on that or some wierd equation like that, maths is probably my worst subject :P

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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