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Next Xbox One Cloud Demo Will Show CPU, Latency, Bandwidth; Info on Online Requirement Coming Later

After the reveal that the impressive cloud destruction demo shown at Build was actually early work for the upcoming Crackdown game, many have been wondering when we’ll see more about it. The newly appointed head of the Xbox division Phil Spencer explained on Twitter that a new demo is already being planned.

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fr0sty3597d ago

I'll believe this when I see it running on real world connections. By the time latencies and bandwidths are where they need to be in the real world for this tech to be feasible, you'd be better off with full-on cloud gaming. In both cases you still have to be connected to the cloud for the game to work as it was meant to.

Until I see real world benefits in action on real world internet connections, and see that things are being accomplished that cannot be done by any other console, this is all just a clever trick to fool Xbox owners into buying into their game needing to be connected to the internet to work.

mhunterjr3597d ago

I just don't know why you think bandwidth and latency isn't where it needs to be for something like this to be feasible.

Likely, this process would require LESS band with that a streaming solution, like (netflix or PS now), and wouldn't be any more latency dependent than an online multiplayer game.

For example, if you've played a game of Halo, and you weren't the host, you've already played a game where your physics are handled remotely. Your location and vector data was sent to the host, his machine calculated the resulting events, then sent that data back to your machine for rendering. This process is less data intensive than streaming an HD movie. Now, instead of the host being on another Xbox, he's being replaced with a network of computers.

georgeenoob3597d ago (Edited 3597d ago )

This + GPU reserve removal and getting 1080p way more games like Destiny and Battlefield (60fps) is phenomenal. If Crackdown 3 plays like that previous cloud demo then prepare to be amazed.

Funantic13597d ago

People don't believe this will work but want me to believe streaming games through PS Now won't have latency and connection issues. Yeah right. Yes they're different, but both require excellent net coding.

spacecat50503597d ago

How come no one questions latencies or real world connections when PSNow is involved.

all of a sudden everyone is concerned about staying online when an xbox one game is discussed.

Is everyone concerned when discussing PSNow and playing multiplayer games on that service??

Eonjay3597d ago

Well as far as "requirements" go I am expecting it to need at least a 1.5mb connection like with the original xbox one policy. I am anxious to see what type of benefits it actually brings.

corvusmd3597d ago (Edited 3597d ago )

While its true, and EVERYONE has admitted (even MS) that the weakest link is user connection, and that this sort of service will take time to grow to it's full potential...how about being a little hopeful? Why does everyone have to be so negative about this...but ONLY against MS? In tech demos it works perfectly...BETTER than claimed actually, with the BUILD demo showing it bricking one computer (assumed to be stronger than X1) and the other computer using cloud performing 16xs better. The X1 claim is only that it will SOMEDAY add 3xs the power on top of an X1.

For some reason this topic is always met with "prove it". Well if we apply that same logic to Sony what do we get?

-PS Now...prove it, how bad will the latency be to stream every aspect of the game, not just stuff that isn't the immediate focus of the game?

-The PS4 is "50% more powerful therefore can make games look 50% better" Prove it... people keep confusing paper specs with on-screen end results. So far there hasn't been a SINGLE game that the end result even looks 5% better.

-PS4 has the best exclusives? Prove it...so far most PS exclusive are forgettable without looking them up, and the only two that come to mind immediately are KZ and inFamous, both which were disappointing compared to expectations. With the rest, how do we know? They've all been delayed and we can only see 1 min long cinematics on them. It's good to be hopeful, but how is this a "fact" that doesn't have to be proven?

-PS4 is the console for "gamers"? Prove it...why does X1 have a higher games attach rate if PS4 is the "gamer console"?

-"Project Morpheous is awesome and innovative". Prove it It's not the first VR device, and most people that have previewed it says that it has latency issues right now. It's a tough tech to nail down so it'll take time to perfect it..I get that, but why does this tech escape "prove it" and get the benefit of the doubt, but Cloud computing doesn't?

My point isn't even to trash talk PS4. PS4 fans can be very happy in their purchase, and it's doing a lot of things right....but why is it immune from "prove it" despite having just as many, if not more, "unknowns"

@frozen (below) they confirmed Uncharted was running "in engine", but be careful with that one. It looks great, an in-engine cinematic is still a cinematic...doesn't mean that the playable game will look like that, watch out for marketing speak "in engine" is one of the new ones. I'm sure it'll look great, but curb the expectations just a little bit.

choujij3597d ago (Edited 3597d ago )

I have several major concerns regarding that tech demo they showcased last time. For starters, what were the specifications for the so called "high end" PC? Not that we don't believe you MS, just humor us and be forthcoming with the details.

Also, why was there a small but consistent lag on the cloud side when both sides still showed 60fps (which was during the first 10 to 25 seconds iirc). Am I to assume that was due to the latency of sending and receiving calculations performed on their servers? If so, what was the connection type?

IMO, for the sake of demoing the technology, I sincerely doubt it would be anything else other than performed over a local area network (which is a far cry from transmitting over the internet).

Providing you have sufficient bandwidth, the biggest hurdle is and always will be ping and network jitter. And before any fanboys come to the rescue, yes, this is also a concern for game streaming.

All I know is I rarely play games with my Game mode set to off on my TV, simply because I want to reduce input lag as much as possible. This is especially true, when I'm playing online games.

4Sh0w3597d ago (Edited 3597d ago )

@corvusmd, Well said.

I have a wait and see attitude but even saying that I don't think its a matter of "if" cloud gaming can be done, its simply a matter of "how much" in a practical gaming situation(while connected) that it will improve the game beyond how it plays offline???

fr0sty3597d ago (Edited 3597d ago )

@Mhunterjr

The reason why latency and bandwidth isn't where it needs to be is because at 60 frames per second, you have 16.66ms per frame to complete the calculations needed for the frame so the GPU can render the frame. Very few places in the world have that kind of latency with their internet connections. Me pinging google from my 24mbps Uverse connection brings up a 36ms ping (not even good enough to do 30fps), and many people have worse connections than I do. This isn't even counting the amount of time that the server requires to process the data once it receives it, which adds a few more milliseconds into the mix.

The reason why this and playstation now are different is, with PSNow, the only data being sent back and forth is the controller input to the server, and an audio and video stream that is sent back. There is added latency, but it is only input latency because the server is processing the entire game, not just part of it. There will be a delay from the time you press the button until you see your character react, but you won't be dropping frames because of latency.

With the kind of server-aided rendering you're hearing about here, the console renders part of what is going on in the game, and relies on the server to perform other calculations such as physics. So, any dip in your internet connection, or connection interruption, and that massive physics calculation that was going on to process that building you just blew to bits slows to a 1fps crawl because your Xbox One was forced to process all of that load. If the data can't make the full round trip, including the time it took the server to process it, in 16ms or less, you start dropping frames.

Even in the demo they showed of the building being blown up, they still weren't able to go above 720p at 30fps, even though their servers were on a local network rather than the actual internet.

JasonKCK3597d ago

Fascinating how people call it "smoke and mirrors" or "magic" meanwhile they use that tech right now.

mkis0073597d ago (Edited 3597d ago )

Frosty gets it! Thank you for attempting to show people the difference. Still it will fall on deaf ears.

It's sad when people still think psnow and ms cloud are the same thing. They are not.

GameNameFame3597d ago

Ignorant fanboys and just pure desperation about cloud aied games.

PSNOW does 100 percent calcs at cloud. All the calculations are synced because they are done on one location.

MS cloud tries to mismatch calcs on console and cloud. Results? limited. Cloud thinks your car is in tunnel console thinks you are out of tunnel.

Latency then becomes a massive issue.

http://www.eurogamer.net/ar...

Digital Foundry went over this in detail.

Don't understand the tech? stop desperately trying to compare apple to oranges.

Biggest3597d ago

Hello, everyone. I am here to introduce you to a new development in thinking. It's called "reality". In reality you can achieve amazing levels of understanding. You can "know" things. You can "see" things. You can "get yourself into the PSNow beta and find out what issues you may or may not encounter, while remembering that PSNow is a rental service for games and not the basis for all claims that the Xbox One is as powerful as the PS4". Hypothetically speaking of course. I don't know if everyone can maintain their sanity when dealing with "reality". If you're one of those people that have issues with "knowing" things in "reality" I would advise you to continue deflecting questions about Xbox One's Cloud power by pretending that PSNow doesn't actually exist, and that people don't actually talk about the good and bad of the service.

imt5583597d ago (Edited 3597d ago )

@corvusmd

-The PS4 is "50% more powerful therefore can make games look 50% better" Prove it... people keep confusing paper specs with on-screen end results. So far there hasn't been a SINGLE game that the end result even looks 5% better.

Nice try, dude. Your whole post above is NOT relevant and is meaningless when you wrote bullshit like this.

ITPython3597d ago

@mhunterjr - You are only deluding yourself thinking that the bandwidth requirements won't be pretty big. Don't forget, the whole point of cloud processing is that the XB1 doesn't have to process and render the code, instead the servers do it and send all that data back. What kind of data do you think those servers are sending back? It's really no different than streaming something like Netflix, as the code is processed/rendered and sent back as finished frames (or completed textures, audio files etc), which depending on the resolution and fps, will require a hefty amount of bandwidth to work properly.

And latency is certainty a huge issue. As somebody else pointed out, even with a 30fps framerate, the margin of error with your connections latency is extremely small. @30fps each frame would need to be completed in 33ms or less to not cause frame-judder or frame-loss (which includes the time the code is sent from the XB1, the time it takes to process/render, and the time it takes to send back a completed frame).

I just sent a ping to Google.com, which took on average 35ms for a round trip, and it was only a tiny little ICMP packet that didn't require tons of processing. @35ms latency, my framerate would be roughly 28fps. And that is under extremely ideal circumstances. Add in the processing time from the servers, and any other variables (such as problems with your internet, people using up your bandwidth, other problems along the path of the packet, problems with the servers etc etc), the average latency people may have could be upwards of 100ms (which is pretty common with online FPS games). @100ms latency, the framerate would be @10fps.

The internet infrastructure (at least in the US, dunno about anybody else) just isn't equipped to handle this just yet. For some people it won't be an issue, but for the vast majority, the idea of realtime cloud computing on any significant scale is nothing more than a pipe-dream. Something like PSNow is realistically the best we can do right now.

quenomamen3596d ago

Well if they already bought a X1, then there is no real need to fool them any further.

Christopher3596d ago (Edited 3596d ago )

***-The PS4 is "50% more powerful therefore can make games look 50% better" Prove it... people keep confusing paper specs with on-screen end results. So far there hasn't been a SINGLE game that the end result even looks 5% better. ***

I disagree with this one, corvus.

As far as exclusives, I think SS and KZSF have more than shown a lot more than a 5% improvement in technical and graphical quality. A heck of a lot more.

And then you have many third-party games where it was an obvious advantage on the PS4 in comparison, coming in much more than just 5% gains. AC4, BF4, CoD, etc.

Remember, it's not just resolution and FPS. There's a ton more in those games that is happening that set them apart.

***-PS4 is the console for "gamers"? Prove it...why does X1 have a higher games attach rate if PS4 is the "gamer console"? ***

Because Sony hasn't had to give away 1 or 2 free games for two whole months to get more people to buy their console. Even then, that attach rate is bogus considering the games that 50% of PS4 owners get each month on PS+.

So, essentially, it isn't.

SilentNegotiator3596d ago (Edited 3596d ago )

"How come no one questions latencies or real world connections when PSNow is involved"

Gee, maybe because there are gamers already testing it and reporting good things? But I know how much you fanboys love to find instances of "TEH SONI FANBOI HYPOCRIZYZ!" even where it doesn't exist.

"and wouldn't be any more latency dependent than an online multiplayer game"

Except that netcode handles mismatched connections; players will often not be exactly where they are in their own local game or the host will have a major advantage because the actions of the game are put through his/her local game first. The cloud needs to match up calculations with your local game, which means that every time you get a stutter in your connection, it will either be off or your framerate will have to suffer to compensate, or else it will have to GUESS what's being calculated locally to compensate and then you aren't saving any calculation.

XBOTTOX3596d ago (Edited 3596d ago )

-My current internet is 3.5 MBs down 1.5 MBs up

-My average latency on a wireless connection sitting in back my house is 22ms

-Stop believing and spreading the lie that todays internet is too slow you only need 1MB down. Youd be better off by just not commenting. You are always online anyway and There are games you cant play offline already, on both consoles.

-The demo showed you real world benefits, what they showed was from the crackdown engine.

-your just cleverly slandering and spewing out misinformation. XBOX ONE has hardware that is meant to stream compressed packets in and out of the console. These packets contain cloud computations. These packets can be A.I, skyboxes, shaders, physics, ETC ETC ETC

-I KNOW your going to disagree, disagree and out-bubble me, but PLEASE stop spreading the misinformation

Edit. Based on your comment below I assume you are under the assumption that all these games will stay up at 60 FPS throughout the gen? The demo showed was locked at 30 frames. Nothing even mentioned about 60. You are truly missing the point.

If they stream in the trajectory and physics of of those particles on the frame that they are created, they don't continue streaming in trajectory and physics for every single frame.

ALSO you can have 30fps animations running at 60fps. Do you get that?

fr0sty3596d ago

^says the guy spreading misinformation with a ping too slow to support 60fps gameplay... Remember, 16ms per frame including server calc time...

Volkama3596d ago (Edited 3596d ago )

@ ITPython "What kind of data do you think those servers are sending back?"

Simple data on the positition, velocity and rotation of objects. Which is very different to Netflix or PSNow streaming, and far far less bandwidth-intensive. Think lots of tiny text files. Then compress them.

@Frosty your frame times are only relevant if we're talking about rendering graphics remotely. That is not the case. The CPU-intense physics are remote, the small data on the resulting object movements is streamed back, the rendering is handled by the GPU with the same effectiveness as any other object it needs to render.

The bandwidth requirements will be very reasonable and very common. Latency is a more valid concern, it is hard to say what kind of latency will cause problems but I'd say if you can play Titanfall at under 100ms then you are probably fine.

spacecat50503596d ago

Hey Silent, you have actual links to back that up? And I mean from real gamers and not pr on sony's pay roll. We had onlive which was a proven failure which had reported latency in most of their games. And if I remember correctly multiplayer games were confined to only the people in your area because the lag would have been to great.

but of course now that its in Sony's hands everything will work just perfect. Priceless.

I never knew how many real world cloud engineers we had on N4G who are experts at how this tech will work. You guys should call MS today and tell them how this will never work and they're wasting their time.

I find it hilarious how a certain group goes out of their way to downplay and spoil any excitment the others might have for a potential new tech that could improve gaming.

isnt that what its all about? Seeing something new for these new consoles, seeing something done differently in games that could be a great game changer and innovative.

as gamers we should all be hoping something like this works so it can be incorporated into a lot more games which will lead to bigger and more ambitious game designs.

but no, all we get are some on here that go out of their way to spoil any excitment others might have by spouting off their own made up calculations on what they think this tech might work.

shame on you N4G.

alabtrosMyster3596d ago

Let's just put some perspective on this, Infamous:SS had at some points over 120 000 particles flying around, let's say you enabled the 30fps frame limiter (I think this is crucial for cloud based games to have a chance to work)... move the calculation to a server a few miles down the road, every frame of every second you need to send the position, direction and likely some other meta-data for everyone of those...

Imagine, people have problems playing multiplayer games with 64 players on the server! now you have to receive data for over 100K objects over the same internet connection!

Maybe those on google fiber, or some other high end services above 100mbps will see benefits from this (assuming there is no lame ass gamer with a 20mbps connection that joins their game!)

And don't count on the games relying on that feature to work without the Gold membership, cloud compute is not free, MS (or anyone) will not lend you compute power on their servers to play a 60$ game forever for free...

While this is up, what happens when the xbox two is released and they discontinue the live gold service for the game... and you decide you want to go though the campaign again 5 years later?

Not everything that makes a nice tech demo makes a nice product in the end (see kinect, motion controllers, etc.)

Volkama3596d ago (Edited 3596d ago )

Alastair the data is far more simplistic than what you get from other players. You don't need to poll a falling bit of rubble every 5ms to see if it changed direction. You don't need complex predictive netcode trying to compensate for the latency of that polling.

So bf4 has 64 players, and every bullet is a true projectile in that game too. The data from a building collapsing is less latency sensitive, more predicatable, and each bit is far less critical. I would think you can multiply the numbers many times over.

Will we see 100,000 chunks of debris? What about the ~30,000 from the tech demo? I have no idea. But I do think we'll be seeing cloud-hosted destruction with pretty reasonable conduction requirements. I expect 4mb to be fine.

And the thing that makes cloud better than physical dedicated servers? When Microsoft release xbox 2 and you decide to go back for a crack(down) at an old game there is no reason for them to have terminated it. The servers spin up on demand. No demand, no significant cost or problem to keep the game available.

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n4rc3597d ago

I don't know.. I don't see any reason it wouldn't work fine for most

I have a 20/10 connection with a 25ms ping to the closest azure center.. Its far from the highest package available and the latency is low enough to be manageable for almost everything..

fr0sty3597d ago (Edited 3597d ago )

Assuming you stay locked at that 25ms ping, the best you could hope for is 30fps using cloud aided rendering. A frame is drawn every 33.33ms at 30fps. Don't forget you have to allow time for the server on the other side to process that data before it can be sent back also, and some things have to be done before other processes can happen in the rendering process, so even that 30fps is questionable at your ping.

mkis0073597d ago

You are explaining it perfectly and yet people refuse to believe you.

Volkama3596d ago

It is cringeworthy watching you pat each other on the back when you are speaking rubbish.

Nobody is talking about rendering on the cloud, so your cute little frame timing calculations are moot.

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threefootwang3597d ago

Well they've talked the talk. Let's see if they can uhh, walk the walk I guess lol.

Magicite3597d ago

More clouds? Will be raining!

Baccra173597d ago

Still sounds like fairy dust, but I'm willing to wait and see due to Phil.

memots3597d ago

Steven3657 + 3h ago
This will be good...

As in get your popcorn good yes.

+ Show (3) more repliesLast reply 3596d ago
Am-No-Hero3597d ago ShowReplies(8)
Software_Lover3597d ago

$h!t just got real.

I still stand by remark that the ps4 forced Microsoft to launch 1 year earlier than they wanted to.

hello123597d ago

You'd be right for thinking that. Microsoft i believe too was going to release the xb1 in 2014.

Sony caught everyone off guard early. Personally i think Sony knew Microsoft would have the better console in the long run, so they shipped early to avoid disaster.

Sony, has their own insiders too, legit ones.

IRetrouk3596d ago (Edited 3596d ago )

Cloud will help with certain calculations for sure but if I were you I would curb my enthusiasm, its not going to make it 3 times as powerfull, it just wont work like that, but you will find this out...... in the long run.

Kosmacz3596d ago

I don't think so. They wouldn't push console one year earlier. We talk about synchronization of many internal and external processes, including third party studios developing games. Sure, they could force MS to push it like one month earlier, but not much more. This is not this sort of industry.

mrpsychoticstalker3597d ago

everyday excellent news from Microsoft!

keep up the good work.

GGeasy3596d ago

It's amazing people are still hating the xbox one. The past year it has done really nothing but good. More games,talk of improving the graphics, and the're becoming more competitive with PS with games for gold. I'm glad i have an xbox one , and i look forward to getting a ps4 in the future. I just wish this needless bashing on the xbox one would stop, it doesn't make you look like a ps fan boy it makes you look like a xbox hater.

Dewitt3597d ago

I can't wait to see the amount of crow that will be eaten after this is demoed.

Software_Lover3597d ago

Don't toot your horn yet. Nothing has been shown and requirements haven't been stated.

Dewitt3597d ago

Except at BUILD when they showed an early demo of the amount of draws that are possible. Also, at E3 last year when they showed positional tracking of over 300,000 asteroids.

Why o why3597d ago (Edited 3597d ago )

I really think software lovers sentiment is the best one. Waaay to much horn tooting by some commenters like its already in their houses. I understand the optimism but not the near gloat level of comments. Lets not forget we've been hearing about this before launch and maybe, like software said above, it is the fact they released earlier than planned why its not quite operational yet. Lets just see what they come up with but I would suggest some temper their expectations a tad. Good luck regardless.

mkis0073597d ago

You mean a build demo with no latency involved? The one where they never said where the computer running it was? Probably in the same room? Ya...

Biggest3597d ago

"Except at BUILD when they showed an early demo of the amount of draws that are possible. Also, at E3 last year when they showed positional tracking of over 300,000 asteroids."

How many announced games are using this BUILD demo or asteroid tracking?

IrishSt0ner3596d ago

"How many announced games are using this BUILD demo"

Buld demo was Crackdown 3. Confirmed. It's CGI 'in-engine' trailer shows massive destruction with the the same physics as displayed in the demo.

BG115793596d ago

If it works (which is doubtful), will people accept it?
This is the perfect way to make the drm come back. How many will applause?

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Sharky2313597d ago

I can't wait to see the amount of people that get pissed when they have to be connected to the internet for this single player game to even remotely work!

Brim3597d ago

lol that good ole drm .. might now be in the systems but sure will be in games ...

gameon19853597d ago (Edited 3597d ago )

Nice try but people already know how the cloud games will work, the games will still look great without cloud (the new sdk update already is showing that) but will look even better with it.The thing is you Sony fans are starting to get scared you literally are losing all of your arguing points against the Xbox One. from price to power and whats most important the games.

4Sh0w3597d ago (Edited 3597d ago )

nah from what I understand they can just create the game from the ground up to run completely offline using hardware assets only, just like basically all games are now today. Now the *goal of this tech is so that they can also build it from the ground up to take advantage of cloud/server calculations WHEN YOU ARE CONNECTED TO THE INTERNET. I say go for it, its not like it will make the game any worst. NO, Simply put when you are connected the level of destruction and detail could *potentially be vastly improved for the best experience. So why not try pushing games with this tech? lol given that I can't remember the last time I didn't have internet service utilizing any future cloud functionality available would be like breathing for me.

No_Limit3597d ago (Edited 3597d ago )

didn't Sony just revealed that 95% of all PS4 are connected to the net at the E3 conference and that Destiny (an online required game) was their system seller?

People make a big deal out of internet as if you buy a $400 console and don't have internet this day and age, then you will be missing out on a lot of future AAA games.

Igniter3597d ago

Sony said 95 percent of PS4's are connected to the internet and the Xbox probably has the same. So what's going to be the problem?

kickerz3597d ago

Or people will accept it's an online game.within a few years most people who can afford TVs and gaming consoles, will Surely be connected to the internet one would think

kingdip903597d ago

@gameon

So then what is the point in the cloud if games will still look amazing because of direct x 12? And if the do look better with cloud then what incentive is their for those with limited internet to pay the same for a game that won't work as well as it will for everyone else who has internet?

3597d ago
fr0sty3597d ago

Sad so many lose sight of the fact that having an internet connection does not equal having a good enough internet connection to take advantage of features like this which require latencies far lower than most people have...

95% connected PS4s do not equal 95% able to use cloud processing.

Rocky53596d ago

@fr0sty
I don't think you get what there going to be using the could for.

You keep stating milliseconds everywhere & staying it won't work, that's only correct if the game is computing something that needs to be updated in real time.

What the cloud is used for is mass mathematical calculations, ie, a building falling down, something the user has no control over, shooting a barrel or a car will be done locally.

The cloud isn't going to be used for real time physics, it can't due to latency even if it takes a split second its noticeable ingame. (Shoot barrel half a second later it moves)

Where the cloud shines, is in doing stuff that is not real time, ie AI in the distance, large object that need physics & are not controllable/interactive by the player stuff that would normally require the CPU to calculate, can be done server side freeing crap loads of CPU cycle.

The best example I can think of is;
500 on screen AI 470 are controlled by the cloud, all interacting & fighting each other differently & the last 30 are controlled locally, so you get the feeling of a huge battle but only using a small amount of CPU resources. You could also have huge building collapsing (not scripted) in the background aswell.

soandsoz3596d ago (Edited 3596d ago )

"I can't wait to see the amount of people that get pissed when they have to be connected to the internet for this single player game to even remotely work! "

@Sharky

If you are referring to Crackdown 3 (Which I presume you are) I will have to agree.

cloudgine dot com is either cooperatively or exclusively developing Crackdown 3. Check out their website.

I really hope there ends up being a 'traditional' offline single player option. But, I'm not holding my breath.

That prospect brings back memories of what I was very opposed to within the XboxOne reveal. Always online. Hope that doesn't turn out to be the case with Crackdown 3 (and beyond) for the record

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MRMagoo1233597d ago

yeh maybe they can show something that actually runs on the xbone and normal internet instead of enclosed pcs and what not, but then they wont be able to sell you hot air and dreams.

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340°

2024 Is A Chance At Redemption For Xbox & Microsoft Gaming CEO Phil Spencer

Xbox has been lagging behind PlayStation in terms of 1st party content, but 2024 offers the platform and Phil Spencer a chance at redemption.

Read Full Story >>
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isarai12d ago (Edited 12d ago )

Nah, that time has passed for many, and with their words on future plans, i really don't see it ever happening.

shinoff218312d ago

It's a wrap. Now is the time they are slowly going to move on as to not to kill the base as is. Titles will slowly drip onto ps and Nintendo consoles, etc. Those 4 already had to of been in development for awhile already cause two of them released really soon after the announcement

VenomUK12d ago (Edited 12d ago )

There is no ‘last chance redemption’ for Phil Spencer - he’s going straight to hell for tanking the Xbox console platform.

_SilverHawk_12d ago

"2024 Is A Chance At Redemption For Xbox & Microsoft Gaming CEO Phil Spencer"

I thought that was supposed to be a decade ago

Ironmike11d ago

U do rel7se ps5 is at thr moment only getting g those titles that were mentioned nothing else as of yet

Obscure_Observer12d ago

"Nah, that time has passed for many, and with their words on future plans, i really don't see it ever happening."

Xbox has PLENTY of first party games this year while Playstation has none!

There´s more first party games from Xbox Games Studios on PS5 this year than Playstation Studios own games.

Those are the *facts* and if those facts is not something to Sony be ashamed of, they can´t feel shame at all.

VersusDMC12d ago

Granblue Fantasy versus, FF7REBIRTH, Helldivers 2, Rise of the Ronin and Stellar Blade will have launched on PS5 and not on Xbox by the time Hellblade 2 launches.

This only first party games count is cope.

And as a bonus meme...Microsoft will have published 3 first party games on PS5 (Hifi rush, Grounded and sea of thieves) before their first for the year on Xbox(hellblade 2). Glad they have their priorities straight...

lodossrage12d ago

It's funny when people like to say xbox has more games coming to playstation this year than sony does.

YET, they leave out the context that Microsoft literally bought the biggest (Activision) third party publisher and Bethesday (another big one). So congrats on having to buy giants in order to compete?

On topic, wasn't Starfield the "last chance" for redemption?

Am I to assume that if the games they have coming this year don't get positive, feedback then 2025 will be the year of redemption?

Obscure_Observer12d ago

@VersusDMC

"Granblue Fantasy versus, FF7REBIRTH, Helldivers 2, Rise of the Ronin and Stellar Blade will have launched on PS5 and not on Xbox by the time Hellblade 2 launches."

None of the games you mentioned are first party. None. There´re more Xbox first party games on PS5 this year then Playstation´s own first party games, undeniable fact!

The real bonus meme is Sea of Thieves a game which PS fanboys used to sh!t on

"And as a bonus meme...Microsoft will have published 3 first party games on PS5 (Hifi rush, Grounded and sea of thieves) before their first for the year on Xbox(hellblade 2). Glad they have their priorities straight..."

Imo, the real meme is Sea of Thieves, a 6 year Xbox first party game which diehard fanboys used to mock and sh!t on, making to the top of the most pre-ordered game at PS Store in a year where Playstation has zero first party games.

https://twitter.com/BenjiSa...

Markusb3312d ago

and all will end up on playstation, and nintendo, if xbox was doing amazing they would not need ps or nintendo, if gp was amazing they wouldnt need pc. PS has multiple first party games in development that we dont know about. Look at how halo was treated, look at redfall, and look at starfield. Its fine to be loyal and prefer one platoform but to be wilfully ignorant about it just ridiculas.

badz14912d ago

LOL se we are moving from "exclusives" to "console exclusives" to now only "1st party exclusives" matters just after MS has bought 2 publishers for $77B??

Moving goalpost to always favor MS i. Your argument is getting tiring! Exclusives are exclusives! 1st or 3rd party, they are still exclusives. You do remember the PS2 literally killed the Dreamcast, Gamecube and the first xbox due to mostly 3rd party exclusives, right?

InUrFoxHole12d ago

Observe is actually correct. Sony paid to play. But we don't mention when they do it. When they do it we're totally cool with it. N4G 4lyfe!

Skuletor12d ago

Are they still counted as first party though?

fr0sty12d ago

“This notion that Xbox can only be this one device that plugs into a television isn’t something we see in the Gen Z research. Because nothing else is like that for them.

Some of them will have an iPhone, some will have an Android, but all the games and everything is the same. I can still get to TikTok on both of them, at least for now." - Phil Spencer

Read it and weep... all Xbox games are coming to as many platforms as they can put them on, and this is the first step towards them getting out of hardware entirely, just like Sega did.

Xbox has been Dreamcast out of the industry. You can deny it all you like, but it's happening.

northpaws12d ago

@Obscure_Observer

You certainly have more faith in Xbox than Phil Spencer does, I will give you that.

rpvenom12d ago

It's actually quite impressive watching you defend xbox. I respect the loyalty

wiz719112d ago

@VersusDMC here yall Sony fans go moving the goalpost again lol now this only first party things is a cope when yall was the one who started that crap in the first place. When Sony had all the first party games and Xbox was relying on third party , yall was shouting they had no first party games. Now the tables turn and suddenly it’s a cope. lol

wiz719112d ago

@lodossrage and so it’s also funny that the majority of Xbox first party games this year aren’t coming from any of those big studios lol except for Indy .. the biggest one this year is coming from a studio that Sony left and almost let that studio die after releasing two big exclusives on their console first. Now MS swoop in and saved them , then here they are with the best looking game this generation. Now that’s ironic , but you mention buying studios like Sony biggest studios weren’t BOUGHT my brother.

Yall need to be more worried about Sony closing studio after studio , the PSVR 2 dying , Sony losing billions , and the fact that yall biggest game this year as in Stellar Blade was once being developed as a multi platform game until Sony paid for them to be a second party studio. lol but you want to mention things being bought , your delusional

Crows9012d ago

Shame in the competitor buying up tons of dev teams in order to make that a reality? Yeah...there's no shame in that on the PlayStation side....

andy8512d ago

So now you're shifting the goal posts so only first party exclusives count. Amazing 😂

Profchaos12d ago

There's probably tons of games exclusive to Xbox that won't be on PS because of their early access clause.

However list the games that count helldivers 2 I'd argue has done more for gaming this year than any other title will.
It could be their only game and it would still be a great year because it was that unexpectedly good even haters of love service games are playing it

TheTony31611d ago

Still at it? Doesn't matter at this point. The games will eventually launch on PS5.

mkis00711d ago (Edited 11d ago )

I see you ignored his" only first party games count" line as if preordained. Is it on xbox? No...then it is ammunition. Meanwhile sony gets to passively soak up 30% of all ms game studios sales.

1Victor11d ago (Edited 11d ago )

@obscured: “There´s more first party games from Xbox Games Studios on PS5 this year than Playstation Studios own games.

Those are the *facts* and if those facts is not something to Sony be ashamed of, they can´t feel shame at all.”
That says more about Xbox than PlayStation that they have to release games on rival consoles to stay afloat, Microsoft and YOU SHOULD NOT BE ASHAMED OF THAT FACT.

Edit After thought: it took Microsoft 6 years to finally fix their sea of bugs just in time to release it on PlayStation 🤷🏿

S2Killinit11d ago (Edited 11d ago )

On topic:
MS’s last chance was Starfield…
How many last chances are there?

@Osbscure
You’re moving the goal posts into places that have no basis in reality anymore.

+ Show (17) more repliesLast reply 11d ago
darthv7212d ago

Life is too short to hold onto grudges. Grudges against a console, game or company is just petty.

isarai12d ago (Edited 12d ago )

Has nothing to do with a grudge. Ive been waiting 12yrs for them to get back to their greatness, im done waiting and have moved onto just watching that ship sink as i play on literally every other platform

darthv7212d ago

^^... I still play on it, as well as the other platforms. Which is why I am not someone who dwells on the negativity like others do. there is always something for me to enjoy in this hobby.

isarai12d ago (Edited 12d ago )

@darth

Again, not dwelling on negativity, they legit haven't made anything i want to play since like gears 3 and halo reach. I did play Crackdown 3 and gears 5 cause i had hope given i was a huge fan of the older games, but that was a dud on both cases.

You're thinking it's way deeper than it is 🤣 make something worth playing and ill play it, i was hoping starfield would be that but again, dud.

darthv7212d ago

^^...I never said YOU were doing that... but its obvious others (here) do. Its all they seem to do is dwell on negativity, especially if its XB related. all im saying is there is more to enjoy than there is to complain about. And this is exactly why I play all the platforms instead of just one. You say you do the same... so just enjoy it.

neomahi12d ago

It's fanbots making their last stand in an attempt to save the Xbox, what more can one expect that the most optimism they've ever had. Xbox can't get a lock in Japan, still, and Europe is about to abandon it as well. What're you gonna do? And what happens IF Japanese generates interest? They'll see Europe losing interest and decide it's not worth it either. And it's not just Xbox, Microsoft as a whole is losing their footing. They've backed on subscriptions with everything they have to offer and it's tanking. Xbox needs to port to PlayStation and Nintendo while they can stay relevant and try to stay relevant, the longer they delay, we could see a complete Microsoft nose dive

S2Killinit11d ago (Edited 11d ago )

And you think MS fans are just dandy? Besides, is it a grudge if MS continues to give reasons for people to despise them?

+ Show (3) more repliesLast reply 11d ago
Markusb3312d ago

when you cant make enough from your own platform and pc and you have to go to ps and nintendo you know its a slow transition to 3rd party publishing, and that is fine. Xb never had the thurst or ambition after the 360

JackBNimble11d ago

The second they decided to put exclusives on the ps5 they blew any chance of redemption

+ Show (2) more repliesLast reply 11d ago
-Foxtrot12d ago

Even if they managed to get a win this year it dosent overthrow 10 years of mostly disappointments from Phil’s leadership.

RaidenBlack12d ago (Edited 12d ago )

Then this way, no company can redeem themselves. The very concept of redemption arc becomes impossible if the past is refused to be forgiven, even if the company manages to better themselves.
Then the now popular redemption arc of No Mans Sky or Phantom Liberty wouldn't exist in the gaming community if the same logic is also applied there.
Not defending anyone here but I want gaming to improve, companies to better themselves and most importantly competition to exist so that we get offered the best products to enjoy.
(I know in typical N4G fashion, this comment will be downvoted to oblivion, but I want good games offered from every studios irrespective of publishers.)

staticall12d ago

@RaidenBlack
IMO, what @-Foxtrot means, one years doesn't mean much. It's a start, yes, but they need more, much more.

Look at your own example, No Mans Sky - they didn't just release one patch and everyone started praising them, no. They've been doing this consistently. If Microsoft will start releasing good games consistently, that'll be great, no ifs and/or buts! But hyping them up in advance (no worthy releases yet is what i mean) - dunno, i might be wrong, but i don't think it's healthy or helps anyone.

rippermcrip12d ago

Your analogies are terrible. A company releasing a single game that failed to meet expectations.

Isn't the same as Phil Spencer making mistake after mistake after mistake after mistake, telling lie after lie after lie after lie for 10+ years.

isarai12d ago

Your whole comparison makes no sense. It literally took years for both of those to "redeem" themselves in the container of a single game. MS has been lacking for 12yrs starting with the halo/gears/forza criticism begining in the latter half of the 360. So even by YOUR logic, he's right, it's gonna take a lot more than one game to be redeemed ESPECIALLY after fumbling what many were already holding as their chance at redemption with starfield

Chevalier12d ago

It's not Playstation or Nintendos fault that Xbox poses no competition. They've had more support and more money behind them than Playstation and Nintendo combined!

You say you aren't defending Xbox, but, you kind of are. Xbox has been completely mediocre for decades. The last time Xbox was competitive was the 360 era. My 360 collection absolutely demolishes my Xbox One collection and so far Series X hasn't had much reason for me to jump to a purchase.

Can you honestly say Xbox is 'competitive'?! I would say not even close.

+ Show (1) more replyLast reply 12d ago
Silly Mammo12d ago

With the gaming media, Xbox is always just one game away from redemption and success. It's willful ignorance that they think there's a 'magic bullet' that will somehow erase all the moves by Phil & the gang of the last 2 console generations.

"Well there's always next year!" Should be the official Xbox slogan

Chocoburger11d ago (Edited 11d ago )

100% this Mammo!

They've been screwing up for over a decade! Even if they release a game that's of the highest quality, that's nothing in the grand scheme things.

It also doesn't un-do Kinect (with lies based advertising).

Or Kinect 2 (forcing people to spend $100 extra for something they didn't even want!).

Or releasing two consoles with nothing noteworthy twice in a row (One X, Series S|X).

Or releasing unpolished games such as Re:Core, Sea of Thieves, Halo: MCC, Halo Infinite, Redfall, and Starfield.

Let's not forget canceling games as well such as Scalebound,Project Spark, and the Phantom Dust remake.

Finally let's remember the broken promises of vaporware games, languishing in development Hell, such as Perfect Dark, Fable, Everwild, what else am I forgetting?

Redemption is far far FAR AWAY for Microsoft. It'll take a full decade of only making smart pro-consumer decisions and releasing plenty of amazing games in order to make up for it all.

2024? It ain't gonna do squat on its own.

Rols12d ago

It was the same old story in 2020, 2021,2022 and 2023. XBox has never delivered this gen.

Brazz12d ago (Edited 12d ago )

Xbox360, the last time they delivered the goods, over 10 years Ago.

Skuletor12d ago

This headline just reminds me of the "wait 'til E3" comments we'd hear every year, before it was cancelled.

LG_Fox_Brazil12d ago

I wonder if the 2025's version of this article is already written, probably I would say

lodossrage12d ago

That's the same point I was trying to convey when I replied to Obscure

Hofstaderman12d ago (Edited 12d ago )

#wait till e3 2024

Aloymetal12d ago

''2024 Is A Chance At Redemption For Xbox & Microsoft Gaming CEO Phil Spencer''
We've been hearing and reading the same crap since the xbone launch, these shills/journos need to come up with something new. Good thing is most gamers know this is all BS, they all read ''"Step right up folks and hold out your money or sub to our service. You don't know what you are going to get, but like always, take our word for it" Signed Lord Phil.

Show all comments (88)
580°

Phil Spencer blames capitalism for games industry woes.

Spencer said publicly traded companies have to show constant growth or else nobody will give them money. "I don't get [the] luxury of not having to run a profitable growing business"

LG_Fox_Brazil17d ago

I don't know Phil... You've being running, and some will say ruining, the Xbox brand for 10 years now, you know?

Profchaos16d ago

I'd say he'sade the best out of a tremendous cluster fk of a situation he was thrown into after Don tanked the Xbox brand from Kinect to the launch of the X1.

The only reason Xbox isn't in the Ms graveyard right now is because of Phil.

So I don't agree with everything he's done but I can see why these drastic pivots and moves have been made

VenomUK16d ago (Edited 16d ago )

You don’t hear Nintendo CEO Shuntaro Furukawa blame capitalism for the phenomenal success of the Switch.

You don’t hear now-departed PlayStation CEO Jim Ryan blame capitalism for the roaring success of the PS5.

Cockney16d ago

He was head of games back in don mattricks day so he should be held accountable for his involvement, the back half of the 360 gen and start of xbone lack of games was all him

Rynxie16d ago

The reason Xbox is not in the Ms graveyard is because of the money they are throwing around to keep the brand alive. Don was just a yes man, the stupidity of the Xbox one was MS doing.

romulus2316d ago

We are well past Don Mattrick at this point, people need to stop using that tired excsue. The issues with xbox for nearly the last ten years have been solely on Phil.

Plague-Doctor2716d ago

The PS3 tanked Sony and they recovered during the same generation. The Wii U tanked Nintendo and they delivered a record setting console only a few years later. At the launch of X1 it was keeping pace with the PS4 and in the US was occasionally beating it.

jwillj2k416d ago (Edited 16d ago )

All he had to do was say “the way forward is to make great games.”, drop the mic and make it happen by any means necessary. If you listen to the interview he gave after redfall came out, you’ll hear him say he thought the game was good to go and the internal team rated the game 85 out of 100. 85!! This shows how out of touch he is. He’s literally an empty vessel just collecting his check, running the division off of data-driven analytics, he doesn’t care about xbox and now pulls a Trump, blaming the clouds for his failures.

Cacabunga16d ago

Says the biggest capitalist company.. this moron should stop talking

sinspirit16d ago (Edited 16d ago )

No.. Phil was in charge of European studios and Kinect implementation since 2008. Those European studios he was in charge of were then full time Kinect developers as he was now in charge of all XBox game studios in 2010. This is why game quality has sucked ever since he was in charge and directly why the legendary Lionhead and the actual Rare devs are not there anymore. Phil is actually more to blame than anyone for the bad game quality and the Kinect push. And especially for the terrible XBox One launch.

He was the spearhead implemented employee for Kinect and Microsoft's new vision. The others were the talking heads appointed by XBox. And, honestly watching some of those old interviews it seemed like those XBox employees were possibly maliciously complient by telling exactly what Microsoft's new agenda was with Kinect and always online without dressing it up.

And directly on topic. No, Phil. Capitalism is voting with your wallet. XBox doing bad financially is in fact because of bad products, disappointments, failed deadlines, and especially lying, misleading, and broken promises for products. If you just released really good games and tried to innovate then you'd had a lot of sales.. oh and GamePass is losing out on a ton of sales which can not be recovered from a few microtransaction purchases, monthly sub costs, or even whales. The math is simple when you could have sold a $70 game 5 million times but instead maybe sold 1 million tops and now have to recoup a quarter billion of revenue from lost sales potential of the one title alone. But now you also don't want to release a lot of first party titles because of the direct loss in sales revenue from day 1 GamePass, and you don't want them to release really good games that take a little more time and money to make because you want them to be cost effective for GamePass release. So you intentionally plan to release a lot of AAA shortcomings at this point because the AAA badge is needed but you can't do it too well or GamePass will never actually profit. Even though they had said GamePass is profitable, it is absolutely not by much and never will be. And, they said that Zune was profitable a long time ago but they combined it with an entire category of products when Zune itself was bleeding money. They lose far too many direct sales that even the most generous math can not see how they could be making much money if any at all to make up for this business practice. This is what happens when marketing and trend chasing fool a business into pursuing the wrong thing to stay relevant when the clear answer all along was that they always did good when they just supported developers making genuinely full and good games.

Babadook716d ago (Edited 16d ago )

I kind of agree with you, but Phil is partly to blame.

I blame Peter Moore (for leaving). Everything went to pot soon after.

PapaBop15d ago

How many years ago was this now? I'll give him some credit for what he inherited but lets be honest, he hasn't exactly done anything praise worthy and has done a terrible job managing the studios Microsoft owns.

+ Show (7) more repliesLast reply 15d ago
Eonjay16d ago

I thought he said it was Gen Z. I can't keep up.

Hofstaderman16d ago

Its Gen Z who are extremely capitilist. Lol, Phil is a clown of note.

16d ago
fr0sty16d ago (Edited 16d ago )

He's kinda right, shareholders expect constant growth, which is unsustainable, but it is what they expect nonetheless. That's why, even though the games industry is healthy as it has ever been, because it isn't growing, everyone in the industry is panicking. Even though we're still selling just as many consoles as ever, they expect each generation to just keep on growing and growing, and when that doesn't happen, they start to freak out.

This is true of any industry, and it's why anytime a company goes public, their products usually end up going to shit. The shareholders expect more and more and more growth, cuz they want that stock price to keep climbing, and so eventually corners start getting cut, wages start getting cut, employees start getting cut, they start cutting away everywhere they can to try to squeeze a little bit more money out of the product, until they ruin it, and then they move on to the next product.

buffig16d ago

Yeah, but everyone knows how capitalism works. This part didn't need explaining. The problem is that they bought massive plublishers for a gazillion dollars, to the detriment of the industry and now he's acting like he has no choice but to fire thousands of people because he just found out about nasty capitalism

TheEnigma31316d ago

Why I'm glad companies like Valve stayed private.

SyntheticForm16d ago

He'd never blame himself, so he's trying to score points with the kids by blaming capitalism. One of the biggest capitalists is blaming capitalism for his and Xbox's failure.

fr0sty15d ago

I agree with you, which is why I said he's "kinda" right... he's right in the fact that capitalism is behind a lot of investors freaking out that the games industry, while still healthy, is not continually growing unsustainably, but he's also being hypocritical in the same breath after buying half the industry and then laying off thousands of them, and using his own business practices as an excuse to cover for his failures.

+ Show (2) more repliesLast reply 15d ago
mandf17d ago

It won't be until halo and gears are on playstation that xbox fans see phil for who he is. A snake fighting only for himself. The video game industry means nothing to him just his paycheck to those who believe phil is passionate and loves video games you are part of the problem. You never hold ms accountable.

Minute Man 72117d ago

Halo and Gears only when Microsoft drops outta the console market

-Foxtrot17d ago

They don't need to drop out of the market for that to happen

They will always have some kind of console going forward but Halo and Gears could only be a few years away at this rate.

Next gen might look completely different

Tacoboto16d ago

I'd actually hope for Halo to come to PS and Nintendo at this point.

The community rejected a mictotransaction option so MCC is no longer maintained - no new revenue streams and Microsoft listened. Infinite is on Content Updates now instead of Seasons - dwindling playerbase and less excitement. If MS wants the franchise to thrive, that's free money and the same could essentially be said for Gears bringing them abroad.

FinalFantasyFanatic16d ago

@Tacoboto,
To be fair, Halo Infinite had a rocky start to begin with, I think they improved for a while, but fell behind again.

shinoff218316d ago

The writings on the all in huge fking letters. Just read it.

+ Show (1) more replyLast reply 16d ago
phoenixwing17d ago

I don't blame Phil for that in the slightest. If you were offered to be an executive of a company 9 out of 10 ppl would take the job for the salary and give little crap about how they feel about any given product they sell. He's not wrong that capitalism drives greedy companies but you have to take the good with the bad.

staticall16d ago

@phoenixwing
But the person is doing a bad job and the company (including customers) are suffering because of that, how can you not blame him? The reason for high paying is the decisions you make and the responsibility you take for your actions steering the company in the right direction (if company is doing bad, it's your fault; if company is doing good, it's because of your decisions).

It reminds me of that South Park Bill Owens parody ("Follow that egg" episode), a governor who wants all the money and recognition/respect, but doesn't want to take any responsibility, how backwards is that?!

Petebloodyonion16d ago

@Staticall
Agree but what are your metrics for doing a bad job?
Is Microsoft's share value tanking due to its decision?
Is brand awareness worse than in 2016?

As someone who works in investment, this is how I see it and why Spencer's still around.
1) Grow the Xbox brand awareness by including PC and Gamepass making it a stronger brand by name versus 2015.
2) Showed a plan to evolve profitability by having multiple sources of recurrent income with Gamepass, PC gaming, streaming, and now other platforms
3) made new market integration possible via PC and cloud.
4) Can make hard decisions for the good of the company like cutting jobs.

staticall15d ago

@Petebloodyonion
I would say, we shouldn't look at Microsoft themselves, they have a ton of revenue streams - Windows sales, hardware sales, Office sales, Azure, government contracts, certification programs, etc. We need to look at Xbox - hardware sales are in decline (Xbox 360 > Xbox One > Xbox Series S + X combined). GamePass subscribers aren't growing enough and, according to the Microsoft docs, are at plateau. Games sales are abysmal (both physical and digital, thanks to "Day one on GamePass"). Xbox exclusives doesn't exist anymore (every game is coming to PC). And it didn't start yesterday, this was happening for a long-long time.

In my eyes, brand recognition doesn't mean much, if it doesn't translate to console sales, because Phil took away every reason to buy Xbox console for a regular customer (i used to own Xbox 360 and saw 0 reasons to own Xbox One or Xbox Series).

I would also argue that he didn't make any hard decisions, at least when it comes to games: Crackdown 3, Redfall, Halo Infinite - he was saying that those games are looking fine only to be laughed at on presentation/release. But i would consider that a low blow, because he did cut some jobs. But not from top management (who are responsible for the decisions).

In my eyes, as a console owner/gamer, doing good job as a platform holder = supporting your console with high quality exclusive games (like Nintendo and Sony are doing). I'm fine with releasing the games afterwards on PC, but not right away (otherwise, what's the point of a console?!). Extra services are fine (like PS+ or GamePass, or cloud stuff), but they wouldn't be a reason to buy a console for me. Phil is overfocusing on extra services, not on games. And it doesn't work out and haven't worked out for what, 10 years already? Sorry, i feel like i'm rambling at this point.

Nooderus16d ago

He's a Microsoft executive. Duh

S2Killinit16d ago (Edited 16d ago )

Agree except I think the real snake is MS itself. They are a terrible company. This clown is just the hired man for the job.

phoenixwing16d ago (Edited 16d ago )

Thats basically what I'm trying to say and if you really want to get down to it. It's the board of directors for the company who makes this stuff happen.

jznrpg16d ago (Edited 16d ago )

@Phoenixeing it’s his job as the head of the division to tell those people I think you are wrong and for success we need to this - that’s literally his job. MS motto is a big problem and Phil going a long with it is also his fault. He’s the one guy who can say something.

Abear2116d ago

Agreed they are the problem.

M$ doesn’t care about the quality of the game, they care about the profitability of the game.

When you work for a Co. like M$ you know this. It’s all about money—not the “art” or what’s healthy in the industry for devs and/or the consumers.

+ Show (3) more repliesLast reply 15d ago
M3talDiamond17d ago

First its Gen Z now its capitalism but we can all agree that it definitely isn't Phil

JackBNimble16d ago (Edited 16d ago )

If it wasn't for capitalism there would be no xbox or Microsoft for that matter. But as the head of xbox division it is his responsibility no matter good or bad .... that's what it means to be the boss. If that's to much for him, then he needs to resign.

-Foxtrot17d ago

Kind of funny because when it comes to capitalism Microsoft is one of those great big American companies that just screams it.

They spent billions on Minecraft, Zenimax and Activision yet couldn't afford to save all those jobs they cut. With the money they make within a year they could have, someway.

PhillyDonJawn16d ago ShowReplies(3)
FinalFantasyFanatic16d ago

They've been swallowing up a lot of AI companies too and spending big on that area.

S2Killinit16d ago

If MS gets into AI they will cause the end of humanity the way they are causing the end of console gaming.

FinalFantasyFanatic15d ago

@S2Killinit,

It's between Microsoft and Google, the chances are one of those two will take the AI crown considering the amount of cash they're throwing at that sector. I suppose Microsoft might be the worst out of the two, but Google hasn't been exactly great compared to the old days when they threw around their old adage of "do no evil".

Silly Mammo16d ago

MS is making millions of dollars annually with the Xbox brand. Unfortunately, they're spending billions on acquisitions too

8bitAssassin16d ago

Game Pass games are not free.

Christopher16d ago

He also blames his bank account balance on capitalism.

PhillyDonJawn16d ago

I don't think it work like that. MS is the parent company. The branch has its own budget to maintain.

+ Show (2) more repliesLast reply 15d ago
thorstein17d ago

Making millions, taking million dollar salaries and bonuses but it's the dev in the chair that's preventing profit?

Yeah okay, Phil.

Show all comments (146)
320°

Phil Spencer, long cast as Xbox's saviour, may be remembered as the man who killed it

Nathan Brown: "Phil Spencer spoke to the press at GDC last week, offering some context/spin on Microsoft’s recent manoeuvres, while dropping a few now-customary hints about the Xbox division’s future plans. I take one issue with this: I am no longer sure Xbox has much of a future to speak of. Moreover: I think Phil Spencer, for so long cast as Xbox’s saviour, may ultimately be remembered as the man who killed it."

Read Full Story >>
videogameschronicle.com
19d ago
gold_drake19d ago

his decisions over the years were definitely questionable at best.

but MS let him be the head of xbox for this long, so they either dont have anyone else for the job or .. we'll i dont rly know any other reason haha.

-Foxtrot19d ago (Edited 19d ago )

Basically when we had that awful Xbox One reveal in 2013 and Don Mattrick was thrown under the bus as the companies scape goat Phil was pretty much the only one they had who wasn't a typical looking "corporate suit".

Despite the fact him being the head of Microsoft Game Studios and gladly going along with the lack of games nearing the end of the Xbox 360 life where it was basically Kinect, Sports, TV along with the same 3-4 IPs like Halo or Gears he was the best person they had for the job.

They didn't have anyone else basically and from that day onward he was seen as good guy Phil turning the studio around when all he was doing was reversing the silly decisions made and going along with whatever the higher ups or the board wanted for Xbox. Didn't make a difference in the end because everything they "reversed" with the awful Xbox One reveal ended up being implemented in small different ways surgically in recent years with Gamepass.

The guy apparently is such a huge gamer yet played Crackdown 3 and Redfall, thought they were good and released them anyway in those states.

PapaBop19d ago (Edited 19d ago )

Not a typical looking corporate suit? The guy straight up looks like a used car salesman lol. To be fair, after Mattrick, I think anyone with half a brain could succeed him and look semi decent, whenever I think of his name, I immediately remember that "this is how to share your games" video from Sony.

S2Killinit18d ago

when I look at him, its cringe. The guy dresses casually to fool people. But he is as corporate as it gets.

fr0sty18d ago

His cocky smirk I've always found to be incredibly annoying...

MrDead18d ago

I would say his "why bother making games when others are already" decision is what has lead them here. MS does this, but they just buy companies that they want to do a thing then asset strip it and dump it, you can't do that in gaming.

Tody_ZA18d ago

He's the head of Xbox because Microsoft isn't a gaming company and they haven't done anything for gaming in more than a decade. They're a parent company looking to buy more kids to raise as investments. They will profit off ownership, off their games releasing on other platforms, because they can't create anything themselves. Slowly they'll make Xbox as a console completely irrelevant under the mantra of play anywhere. That's why Phil is still there. He shares their corporate vision of making bucks and doing nothing for the gaming industry.

SubtilizZer19d ago

“If they don’t have a story these days they’ll make one”
Drake.

RhinoGamer8819d ago

Phil's top skill is keeping his job, growing his net worth to over $25million, all while underperforming...

SeTTriP18d ago

Gotta respect it, he went from a gaming studio head to making 70billion dollar deals...he is the main character I gotta admit.he looks fun to hang around too.

MrDead18d ago

...why do I feel like I need a shower after reading that? One of the grossest thing I've heard, S tier blowing bubbles grovelling.

jznrpg18d ago (Edited 18d ago )

I don’t respect moves that make gaming worse long term

XBManiac18d ago (Edited 18d ago )

(Phil 'wait for next year' Spencer)
Microsoft made the 71,933 millions deal because it was already started and, with Microsoft, it is not possible to go back and stop it. Does anybody think that deal would be an option in 2023 or 2024, with the nowadays sitiation of the industry? And in 2022? No, nobody would pay that money for Activision-blizzard-king... because it would not be recovered in more than 20 years of really hard and good work. Everybody are selling for less, not buying for more (Embracer, Tencent...). But bad decisions in a company like Microsoft are impossible to fix. It is like a very big Ministery, where if something starts, it can't be stopped. It happened before and Microsoft will do the same again, as they have enough money to burn... well... I hope, because if Microsoft dies... it will be the end of our known world. What could substitute it?

_Decadent_Descent18d ago

I mean, that does take a certain skill. lol

FinalFantasyFanatic18d ago

I guess he has skill as a salesman, look how long he managed to get people to wait on Xbox.

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