50°

Replayability: Does it matter?

games™ talks to the writers behind Batman: Arkham Origins, Mass Effect, Baldur’s Gate, Amnesia, Soma & BioShock about how to instil replayability in narrative-based games, and why it’s an integral part of games produciton

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Matt6663624d ago (Edited 3624d ago )

I agree it does matter, if it got re playability it usually means it a good game if it doesn't it means it was a bad game.

But saying that it also depends on what type of games you like weather you think it got re playability or not. Like most things it comes down to your own personal opinion.

GribbleGrunger3624d ago (Edited 3624d ago )

If the reason for replayability has substance then yes, it does matter. Opening new areas, playing as a different character with different ability sets, branching story lines and alternative endings are legitimate reasons to warrant a second (or even third) playthrough, but things such as new clothing or even new weapons are just not weighty enough motivation. There are exceptions to the rule of course. For instance, I played TLOU seven times, not because of any additional content but simply because of how engaging the characters, story and gameplay was.

BattleN3624d ago

Mario kart 8 will be in my WiiU for years!

BattleN3624d ago

I want to buy plants vs zombies garden warfare but it's always online, so if It actually had an offline mode I'd buy it. Damn EA and there DRM!

avengers19783624d ago

It matters, especially when there are alternate ways to play the game, it does not matter if it's just for trophies/achievements. I game has to be pretty good for me to want to play it more than once, considering so many great games are out there to play.

+ Show (1) more replyLast reply 3624d ago
hellzsupernova3624d ago

I have only ever replayed a games story twice.
Once with Mass Effect 2
and 8 times with Heavy Rain

It is nice to have a game that you can go through more then once but it is not a deal breaker

RonRico3624d ago

I agree. If the game delivers an enjoyable experience that's of decent length and tells an enthralling story, one playthrough can be enough.

ironfist923624d ago

Depends what you gain from replaying it again.

New Game+ is always an encouraging factor into playing a game again.

BattleN3624d ago

Chrono Trigger, Resident Evil are a great example of that concept!

SixtyNine3624d ago (Edited 3624d ago )

It does to me. There are certain games you can play times over and never get bored with it. Not all games possess this trait.

sovkhan3624d ago

Does not matter much, depending on the game type...

While this maybe a plus for some shooters and mp oriented games...

Sp and story driven games don't relay on it much...Given a solid story and challenging gameplay.

incendy353624d ago

Sometimes I feel that way with really long story based games. I tend to only play Bioshock games once, even though two of them are in my top 50 of all time. I think the reason is that the gameplay in Bioshock while serviceable, isn't what makes those games great. It is the story and characters that really make those games.

Halo games for example I play over and over because they not only have great stories but also incredible gameplay. I would say the only time re-playability doesn't become important is when the gameplay itself isn't that great to begin with. : )

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110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack23d ago (Edited 23d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8523d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8523d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack22d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno22d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

60°

Riot Games Reset Development of League of Legends MMORPG, "Going Dark" for "Likely Several Years"

Do you remember the League of Legends MMORPG previously teased by Riot Games? Its development has been fully rebooted and it'll take "likely several years" before you hear any more news about it.

70°

Update on Riot Games' MMO Project: Strategic Direction Shift Announced

Marc Merrill, co-founder of Riot Games, provided an update today on the company’s in-development MMO project, addressing the community’s anticipation and ongoing support. Through a series of tweets, Merrill assured fans that the project is actively being worked on, while also sharing news of a significant change in its development direction.