440°

CRYENGINE - Realtime Screenspace "Killzone Ray-Tracing" Reflections Showcased

YouTube’s member ’18T220′ has released a new video for CRYENGINE, showcasing some real-time screenspace reflections. These reflections are similar to those found in the latest Killzone title that Guerrilla Games refers to as ‘ray-tracing reflections’.

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Trunkz3631d ago

This is why people should be checking out Miscreated (being made with cryengine) instead of DayZ, pretty much they took the best aspects of Rust and DayZ then blam - DayZ with building bases and awesome graphics.

Check it out.

http://steamcommunity.com/s...

Plyzz3631d ago

Considering that that is pre-alpha gameplay, that's pretty impressive!

badhomaks3631d ago

That's the thing with cryengine, you don't need to work hard to make it look good.

Talidan3631d ago

CryEngine doesn't automatically mean it will be amazing looking though.

State of Decay is one of the ugliest CryEngine games I've ever seen.

Reverent3631d ago

Play it on PC with Ultra settings. Sure there are some bland models here and there, but the environments and lighting are beautiful.

Talidan3631d ago

@Reverent
Only way I play it. Still ugly compared to almost any other CryEngine game.

Codewow3631d ago

Eventually all of these games are going to be exactly the same, not graphics comparisons, but gameplay-wise... Though I am hoping DayZ doesn't have such bland structures like that with their base building...Same problem I have with Rust right now.

Trunkz3630d ago

Never mind graphics, DayZ is trying to force an Engine to do something it wasn't made to do, so Yes their weapon system is great, but the melee, entering houses, lots of other stuff is just flat out horrible.

Be honest now, how many houses have you tried to Run into on DayZ and clip the door or get stuck trying to get in?

candy_mafia3631d ago (Edited 3631d ago )

Killzone Shadowfall's Ray-Tracing techniques made the environmental lighting and reflections look extremely natural.

Nice demo! :)

Give_me_head_strong3631d ago

But the Killzone Ray Path technique only reflects on flat surfaces, it isn't advanced enough to reflect the scene in real time on curved surfaces.

candy_mafia3631d ago (Edited 3631d ago )

@Give_me_whatever_strong

'But the Killzone Ray Path technique only reflects on flat surfaces, it isn't advanced enough....'

Wat!! Really??!!

WTF!!!

Think I'm gonna trade my PS4 and my Apartment for a Super Computer Rendering Station, the type they use for Hollywood CGI. Sure I seen them on sale for about $90,000.

Thanks for the advice!

S/

Anonagrog3631d ago (Edited 3631d ago )

That's not correct at all. You use human terms like "flat" and "curved", when all 3D geometry is handled as a polygonal mesh at the end of the day. "Flat" and "curved" means nothing in this context here.

SSR is a post-process requiring the current scene already be drawn. This is where the primary limitation comes from. We need access to surface/fragment normal and depth information to determine the direction and limits for our ray marching search. There are a fair number of limitations that come with SSR, yes, but the "flat" versus "curved" thing that you mention isn't one of them.

Anonagrog3630d ago (Edited 3630d ago )

Well, I can't say that I'm surprised to get 'disagrees' on this site. One might suggest I provide a list of references next time, but this crowd will probably find fault there too.

Maybe a publicly accessible Gamasutra article from an ex-CD Projekt Red and current Ubi Montreal staffer will help: "... It works properly with curved surfaces, waves on the water, normal maps and different levels of reflecting surfaces." [1]

Want more references? Well, how about learning it the old fashioned way? Hoffman, Möller and Haines' 'Real-Time Rendering 3rd Ed.' is a pretty good (more than "good" in fact) start!

[1] http://www.gamasutra.com/bl...

Speak_da_Truth3631d ago

Kz shadow fall is one of my top 3 best looking games on nextgen so I can't wait to see how Guerilla games new IP looks

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180°

Hunt: Showdown is getting one of the rarest things a game can get: an engine upgrade

"It is gonna be a long technical road" to update Hunt's version of CryEngine.

MadLad412d ago

Great game.
Smaller, but healthy, player base. At least on PC. Very tense game.

bunt-custardly411d ago

If anyone can upgrade the engine then Crytek can. Good news anyway. Hunt looks pretty awesome anyway, but with UE5 a thing now Cryengine beginning to look dated perhaps?

Eonjay411d ago

It was bound to happen. Let's hope that they can update their engine. As good as UE5 looks, we need multiple engines out there. This will prevent all games from looking too samey.

Looking at DF the last three Graphics of the year have been:

Insomniac engine
Red Engine
Decima Engine

I love seeing different engines flex their muscles.

Concertoine411d ago

I do too, but having a dependable and common engine would go a long way toward fixing development cost and time.

220°

Jurassic Dream is a CRYENGINE free Jurassic Park game that you can download right now

LifelessTapir has released a free game in which he basically recreated the entire Isla Nublar island from Jurassic Park in CRYENGINE.

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yellowgerbil1673d ago

It's Cryengine free you say? Great news, sick of all that cryengine in my dinosaur games.

windblowsagain1673d ago

What Dinosaur games.

I cannot for the life of me understand why there are no Dinosaur games anymore. Not building a Jurassic world type thing. But edge of your seat as scared as fuk fps or tps game. With todays graphics and quality would have been awesome.

Just hope something is made for PS5 etc.

Kosic1672d ago

I'd love a remake of Dino crisis 1 and 2!

90°

CRYENGINE 5.6 is now available to developers, featuring more than 1000 changes to the engine

Crytek has announced that CRYENGINE 5.6 is available now for all game developers. According to the team, this major new release includes over 1,000 changes to the engine.

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