400°

Sunset Overdrive Dev Denies Resolution/Framerate Rumors, Talks Gameplay, Day/Night Cycle and More

After the latest unveiling of Sunset Overdrive a couple days ago, a few media outlets mentioned specific resolution and framerate targets for the game, some even specifying that they were told by developers. Interestingly enough both 1080p/60 fps and 1080p/30 fps combinations were indicated by different sites. Today James Stevenson denied such rumor, and gave plenty new details on gameplay.

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dualshockers.com
lifeisgamesok3632d ago (Edited 3632d ago )

No matter what the finalized number of pixels on the screen is, the quality of the pixels are great

This game really looks like an animated kids movie but it has a mature style too

Day 1 whether 720, 900 or 1080p

christocolus3632d ago (Edited 3632d ago )

I said the same thing after watching the official gameplay vid reveal some days ago . This game is coming home with me no matter the res or fps. What i saw was enough to convince me so im getting it either way besides its going to be so much fun to play and i cant wait to see the online multiplayer aspect shown off at e3. Ms and insomniac have done good with this new ip.

4Sh0w3632d ago (Edited 3632d ago )

Sure res is important, but other assets trump resolution everytime, I'd rather have a huge lively world with a stable framerate than a boring 1080p one, I'd rather dev spend more time optimizing gameplay mechanics, than just throwing together an old tested formula so they can spend months optimizing the game code for 1080p, I'd rather a dev be focused on the details of their game world rather than focused on what they can cut to hit 1080p, I'd rather a dev/writer lock himself in a room writing/rewriting their SP story until they think its good, rather than just doing interviews about how their game is the greatest thing since slice bread because "Look Ma its 1080p". I'd rather a dev think about amazing features that give me a reason to keep playing rather than the PR 1080p label on the box that won't make me want to bother playing it again. I'd rather devs have a "shoot for the moon vision" when creating a game and then in the dev process scale back THE RES before cutting advanced game tech, like lighting or physics because of how much resources 1080p takes up.

What's ironic is in my eyes the best looking next gen game is only 900p, while again imo Ryse was a good game, better than many give credit, I'd easily take it at 720p with more variety, lol and personally since I never bought those super pixel counter glasses on ebay I doubt I would notice the res difference anyway. lol

I don't know much but I know for damm sure SO looks like an awesome game whatever the res.

Calvin_ISA3632d ago

Dude, the difference between 720 and 1080 is staggering. Have you tried setting your PC settings to 720 when you have a 1080 monitor? In short, it is very noticeable.. You don't have to act like it isn't noticeable, because you care about how they can pump out 480i as long as there is a lot of crazy stuff happening; because the fidelity matters when you're showing high end graphics, you want to see high end graphics. 720 looks like trash compared to 1080. 480 looks like trash compared to 720. This game will be good regardless, as I really enjoy Insomniac's games, and I will have this one too, even if the resolution is low, even though I would prefer it to be 1080. I just want the game.

Eonjay3631d ago

Do you think its would be better if they actually created trailers in the same resolution as what the final product will actually be in? If you send out a 1080p gameplay trailer, is it appropriate for people to assume that it was created on X1 hardware? I know its not final but you can't blame people for thinking its 1080p if thats the resolution of the footage sent out.

cyguration3632d ago

Then why is it that when a high quality Wii U title with cartoony graphics makes it on here everyone says it's crap?

GarrusVakarian3632d ago (Edited 3632d ago )

They do? I could have sworn everyone praised MK8 and SMW3D to the high heavens, even people who don't own WiiU's, such as myself. Both of those games are visually great too, especially MK8.

Dannyh3632d ago

Who said Wii u was crap, I plan on getting one after e3, want to make sure a price drop is not coming after I get it

Mystogan3632d ago

Never heard anyone complain about the Wii U games before... Except for the initial lack of them.

I'm planning to get a Wii U next to my Xbox One.

NatureOfLogic_3632d ago

Both Xbox One and WiiU are underpowered. I feel like the cartoony graphics mask both of the consoles weakness. I don't see why they can't get 1080p with these graphics. Xbox One struggle to do 1080p, but this doesn't look demanding at all for next gen. It looks like a last gen game.

CYCLEGAMER3632d ago

Nope....I like the way a lot of the Nintendo games look. I just bought a Wii U and I love the way mario u and mario 3d world looks. It's a nice change up from the more serious "realistic" games out there right now. It is nice to be able to switch up, between the two.

Aussiebeachbabe3632d ago

Not me. I love anything you can put a game in.

QuickdrawMcgraw3632d ago (Edited 3632d ago )

@cyguration...Are you new here on N4Xbox...

+ Show (4) more repliesLast reply 3632d ago
GarrusVakarian3632d ago

"This game really looks like an animated kids movie"

This was exactly what i thought too. It looked like a controllable Pixar movie.

XiSasukeUchiha3631d ago

Cool, animated movie at that as well so who brought the popcorn?

truefan13632d ago

Agreed Definitely day 1 regardless the specs.

randomass1713632d ago

Kinda like TF2, actually. That game's art style was really cartoony but was still very mature in themes.

bobacdigital3632d ago

I dont know why but it reminds me of No More Heroes...

dale_denton3631d ago

lol all of a sudden all of you bots praise insomniac games after y'all clowned on their games when they made sony exclusives. smh.

frankdrebin723631d ago

then again all the ponys cried because insomniac develope a game for xbox only,citing turncoat,judus etc etc
guess we are even then

HugoDrax3631d ago

lol all of a sudden all of you ponies praise Bungie games after y'all clowned on their games when they made Microsoft exclusives. smh.

See, I can post the same fanboy nonsense you decided to post above...Play Games, not Consoles...

dale_denton3631d ago

lol dance bots dance! got your inner fanboy out the closet. mission accomplished.

ninsigma3631d ago

Really wish I could play it :( pity it's exclusive, only XBO game I would really love to play!!

n1ko_1173631d ago

Then wait for a price drop and buy the console, because to tell you the truth, the Xbox One is going to have a big variety of exclusives, it won't be just halo/forza/gears anymore. I feel like you should check out Quantum Break and D4, those are two new ips coming to the Xbox One in the future.

ninsigma3631d ago

I havent seen anything else im interested yet to say im def gonna pick one up. Sony exclusives have always catered to me best. Im not interested in halo (not that i wouldnt get it if i did have an x1) Quantum break looks ok, I'm waiting to see more, it has an interesting premise. I don't like the look of D4 at all really. With uncharted comin up and the order along with the possibility of the last guardian, quantic dreams new game, gg, mm and lots more to be even announce, I'm pretty happy with comin on the ps side of things atm. As much as I would like to play sunset overdrive, it's not enough to convince me to pick one up. I chose my console from past proof of library of games and ps always wins for me. I'd wait until there's a sufficient library on x1 before picking it up as their past doesn't entice me. Though if KH3 became x1 exclusive I'd be straight out to buy one lol

Patrick_pk443631d ago

Only game that looks fun. However, it wouldn't be a day one buy, and I'll never buy a Xbone. It doesn't cater to my taste of video games.

+ Show (5) more repliesLast reply 3631d ago
Qrphe3632d ago

I really dont care at what framrate/resolution it comes packaged in. The game looks fuggintastic already. It'll be 900p@30fps at best but who cares.

tuglu_pati3632d ago

can definitely live with 900p

randomass1713632d ago

I can live with that too. As long as the game is awesome who cares?

Palitera3632d ago (Edited 3632d ago )

Until it is shown on a real XBox One instead of a 5000 USD computer, 'ran smooth' is completely irrelevant.

Tedakin3632d ago

Resolution gate only matters to soldiers in the fanboy war. I swear in 99% of cases I can't tell the difference.

TheDevKit3632d ago

There's defiantly a noticeable difference between 30 and 60 FPS.

Ghost_Nappa3632d ago

He said resolution, not framerate

Boody-Bandit3632d ago

Ghost_Nappa
"He said resolution, not framerate"

True Tedakin was referring to resolution but if you replace frame rates with resolution? The noticeable difference still applies.

On topic:
All I care about is performance.
I just want the game to run as smooth as possible. It looks like there is going to be a sh*t ton going on screen at times. Try to minimize drops and stuttering and I'm solid.

randomass1713632d ago

Not for me! My TV is only 720p. I couldn't notice a difference because I could never reach that resolution lol.

Tedakin3632d ago

Oh yeah I'll admit I can tell that difference. Resolutions not so much unless it's just utterly drastic like 560 to 1080.

+ Show (1) more replyLast reply 3632d ago
tuglu_pati3632d ago (Edited 3632d ago )

There is a big different between 30 and 60 FPS and also between 720p and 1080p.

Dannyh3632d ago

Resolution only matters if the games art style is good, Xbox one bf4 is 720p looks better than call of duty ghost on ps4 1080p,

Mystogan3632d ago

We have seen plenty of comparisons between multiplats on Xbox One and PS4.

There are no big differences at all. Just fanboy nitpicking.

randomass1713632d ago

Frame rate differences are far more noticeable than resolution differences. At least to me. My TV can't do 1080p anyway.

JasonKCK3632d ago

Tedakin said resolution. He didn't make the mistake, you did.

KingPin3632d ago

who cares.

its insomniac.

the visuals are smooth the controls are tight the game is solid and fun.

what more could you ask for?

randomass1713632d ago

I think some people are just upset it's an Insomniac game that's exclusive to Xbox One. I believe in Insomniac, so I don't mind either way. Whatever this is, I'm sure it's THEIR project and they're being allowed the creative freedom they need to make it.

Show all comments (116)
320°

10 Years Later, Sunset Overdrive Still Remains A Beloved Xbox Exclusive

Does it still hold up in 2024?

We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.

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purexbox.com
Christopher14d ago

So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.

RaidenBlack14d ago

ngl, I was low-key expecting Sunset Overdrive to migrate to PS as well along with Hi-Fi Rush and SoT

Christopher14d ago

I think that would require Insomniac going back to work on it to port it over, probably why that's not happening.

RaidenBlack14d ago

Didn't Sony help with SoT port?

Christopher14d ago

I think only in so far as they support every piece of software heading their way? They have that team who specializes in helping people port games, not just SoT, and then the one team that takes PS5 games and ports them to PC (that's their full time job essentially). But that team, the former mentioned one, doesn't do all the work, just help out with how to best do things. So, that team wouldn't port a whole game like Sunset Overdrive.

RaidenBlack14d ago

Ok I thought you meant Insomniac reluctant/Sony not permitting them to go back and work on Overdrive. Hence I added the participation from Sony's side.
But yea, In actuality its Insomniac not having spare dev time to get involved in the port work, atm.

Christopher14d ago

*** But yea, In actuality its Insomniac not having spare dev time to get involved in the port work, atm. ***

Definitely this. They're working on two major IPs as it is and Sony forced them to layoff some people at the end of last year as well. So, likely not capable of sparing the time because resources are being fully utilized.

badz14914d ago (Edited 14d ago )

There was an article awhile back talking about the situation with SSoD. Insomniac does own the IP and Sony now owns it after they bought Insomniac but the publishing right for SSoD is owned by MS - at least the 1st game still is. MS has to sell the publishing rights like they did with the first Mass Effect game to EA after EA bought Bioware before Sony can do anything with the IP.

Einhander197213d ago

Nobody cares about Sunset Overdrive, except all the xbox fanboys who didn't buy it but like to come into articles about the game and try to act like it's somehow Sony's fault for whatever reason.

+ Show (5) more repliesLast reply 13d ago
darthv7214d ago

there was supposed to be a sequel. IG had it all planned but MS said no. And Sony wont greenlight a sequel if they cant get the first one away from MS. Plus... IG has other projects they moved on to anyways so...... yeah.

fr0sty13d ago

Well, with the recent change in policy towards exclusivity, I imagine Sony could get MS to port it over.

Zeref14d ago

Because a game needs to sell 10 million copies for it to be considered beloved 😂

Christopher14d ago

I mean, it's also not a highly rated game, not even in Insomniac's top ten or even top ten on Xbox that year. With this logic, any game can be beloved and so throwing around the word beloved means absolutely nothing. Doesn't have to sell or have great critical reception, just a handful of people need to love it.

Hofstaderman14d ago

You guys are so starved for games you reminiscing about a decade old game made by a now Sony studio. Of course it never sold 10 million, the vast majority of people bought a PS4.

LucasRuinedChildhood14d ago

A game not played by many can still be beloved by those who played it, yeah.

Only making a profit of $567 after 10 years shows that it was not as beloved as it should have been though. That's really bad.

As much as people complain about AAA games not being unique or having fun ideas or bringing in new IP, a lot of gamers don't show up for them. Even less people seem to have played Hi-Fi Rush.

romulus2313d ago

What's it considered if it just sells 1.8 million copies like it did?.

FinalFantasyFanatic13d ago

It was okay when I played it on PC, idk if I'd consider it one of the more beloved games of that generation.

Zeref13d ago

@Christopher

8s and 9s is not highly rated, okay buddy 😂

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MontyeKristo14d ago

I mean, it sounds like you're just hating on the game - but, I loved it. It was one of my favorite games of it's time and that generation. Replayability could have been better, but I still managed to play it several times. I would have greatly appreciated a sequel and definitely would have been in line to pick it up..

Things happen.

Christopher13d ago (Edited 13d ago )

***I mean, it sounds like you're just hating on the game***

No, that's all the people who refused to accept that this game was beloved and never even bought it. I, on the other hand, bought, played it, thought it was 'okay' and moved on.

Now, what hate did you see in my post other than listing the fact that it's not as beloved as the few who liked it? This and Days Gone get way more love in online discussions than they do in sales and support, I find. Both are okay games, not much more. But for some **unknown** reason, people prop them up often as more than they are.

Profchaos14d ago (Edited 14d ago )

It's in noabs land unfortunately as Microsoft own the publishing rights to sunset overdrives original game while insomniac own the IP.

So Microsoft would have to be onboard with publishing this game on PlayStation systems with the understanding the would not profit from any subsequent games in the franchise unlike the games they are currently releasing on ps5 to get players into their franchises this would be a small cash injection build a fanbase around a game they no longer own then nothing.

ChasterMies13d ago

I really don’t get the love for Sunset Overdrive. It’s one of the few games I bought, played a few hours, gave up, and never returned.

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isarai14d ago

Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.

Obscure_Observer14d ago

Sony couldn´t give a f* about Insomniac´s freedom of creativity, that´s why you don´t have a port for that game and will not be getting a sequel either!

That franchise wil probably never make a comback thanks to Sony´s greed for money, which have turned Insomniacs into a Marvel´s slave factory until 2030.

It´s sad, but it is what it is.

ApocalypseShadow14d ago (Edited 14d ago )

I didn't know that Ratchet and Clank were part of the Avengers of Marvel? Hidden in the ending credits of Guardians of the Galaxy or something? Captain Marvel?

Beyond the "cry me a river" of your comment that these Marvel games aren't on Xbox, it was Insomniac that was approached by Sony to work with Marvel to make a game. And let them decide what character they wanted to develop. They chose Spider-Man. Must be highly profitable for them. Wolverine is a profitable, recognizable character. And the X-Men definitely are a hot property that gamers would love as a story based videogame. Being that X-Men 97 brings back a popular Saturday morning cartoon and the introduction of the X-Men into the MCU movies coming up.

It was Microsoft's continued incompetence in cancelling the Marvel MMO game and turning down Marvel in making a super hero game as they were asked first.

Keep the tears flowing. It's not greed. It was smart business to say yes. And maybe Insomniac wants to make these games. And not a game that didn't sell well to an audience that doesn't buy games.

Christopher14d ago (Edited 14d ago )

Neither does Microsoft either, based on your own argument here. Microsoft denied the sequel, not Insomniac/Sony. There's also no sign that Microsoft is allowing a port. They control the next two games in the IP and any DLC or the like for the first. But, nothing.

What's sad is people trying to use this game to blame businesses for doing business things that they are both doing as some way to make them look worse. Microsoft wants to use Insomniac to make a good IP that sells their platform and Sony wants to use Insomniac to make a good IP that sells their platform. But, no, Sony bad!

Don't know why the truth that these companies are very much alike is so hard for people to accept.

romulus2313d ago

Your comment literally contradicts itself but troll statements typically do. If Sony is so greedy for money as you proclaim than wouldn't it behoove them to not only release the first game on their console but a sequel as well, as that would be a way for them to make profit and that's apparently their focus according to you? Speaking of profit and greed, I suppose Microsoft bought all those Developers and Publishers in hopes that they wouldn't make any money from it, right? Your ability to troll on this site with impunity is whats sad, but it is what it is.

+ Show (1) more replyLast reply 13d ago
PhillyDonJawn14d ago

I bought it, along with at least 1-2 million others.

PrinceOfAnger14d ago

Very fun game that need a sequel.

-Foxtrot14d ago

Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”

Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*

The logic is just…I never got it

Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.

If they went with Sony like normal you might have seen a sequel by now.

Tacoboto14d ago

The winner of the Logic Cake has to be Bungie, though.

Wanted to be free from Halo and MS, so they buy themselves out, only to partner up with Activision, in the same timeframe as Activision ousting the heads of Infinity Ward, for a full decade with Destiny.

... And then things start falling apart in that relationship almost immediately, whodathought!

Christopher14d ago

Hey, when Sony offers to overpay you for your services and signs a contract that says they won't force you to do anything you don't want, who would say no? Such an overpriced purchase from Sony. Poor business, IMHO. But, honestly, I'm not a business person. But, still, I don't understand it.

darthv7214d ago

...and it seems this conundrum is also why the game cannot receive any sort of FPS boost patch for Series consoles. IG wont make it, and Ms can't get another team to do it without consent from IG. I liked it on XBO, but now I also have this on PC and I can tell ya... it definitely benefits from a 60fps frame rate.

badz14913d ago

been playing it at 1080p144fps on my modest pc. not the hardest game to max out and yeah this game definitely needs to be played at high fps considering all the actions

darthv7214d ago

Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.

babadivad14d ago

This game was so fun. Me and my brother put many hours into this one.

Show all comments (52)
120°

15 Top Notch Single-Player Games You Can Complete in 10 Hours

For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.

Read Full Story >>
gamingbolt.com
anast41d ago

Good games for the $9.99 bin, you can get all of the Metro's for $10 in a bundle.

490°

Insomniac Games Has Made Just $567 off Sunset Overdrive

Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."

Read Full Story >>
gamingbolt.com
darthv72122d ago

Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.

Gazondaily122d ago

At least it made some money. Ratchet and Clank lost Sony about $8m.

Eonjay122d ago (Edited 122d ago )

And yet they were happy to join PlayStation and since then they have made that back many, many times over. And clearly, it wasn't enough to keep them from releasing another Rachet per leaks.

Einhander1972122d ago

Wanna talk about the profitability of Forza or Redfall?

8m is a number that will easily be made back when iR&C has been on the market as long as SO has, R&C will make more profit that SO ever will.

mkis007122d ago

Nah that was later updated to say it made sony money but maybe not insomniac

maniacmayhem122d ago (Edited 122d ago )

It's probably why Insomniac is going the Marvel route for a while and then later bring out their next R&C game.

It's not a bad way to do business honestly. They develope something for a while that will guarantee some money and then in between being out something of their own.

Unfortunately, with the way the industry is, this is how things are going to be mostly.

@Eonjay

Of course they were happy, I remember when they were happy they were independent, but they saw how tough it was being that and without first party support and came running back to Sony.

Einhander1972121d ago

I just want to add that $8m is only 265,000 copies at $30. The game will easily cross that.

outsider1624121d ago (Edited 121d ago )

That money can be spent buying a PS5 with Ratchet and Clank.

IRetrouk121d ago

No it didn't septic, you read projections and thought you read actual money made, calm down 🤣

Outside_ofthe_Box121d ago

"No it didn't septic, you read projections and thought you read actual money made, calm down"

So you saying he got excited and jumped the gun like a typical overzealous fanatic?

itsmebryan121d ago

@Gazo
R&C lost $8 million. So after all the pride PS5 owners took in the game they didn't buy it? That's crazy. Some said before Sony 1st party games don't sell well. I guess it's true

CobraKai121d ago

@Maniac
Marvel came to Sony with the pitch to do a Marvel game after MS turned them down. Sony gave the job to Insomniac who got to choose any Marvel character to do a game for, and the rest is history

DivineHand125121d ago

If there is one game they should have made money on it's Ratchet and Clank. That game was fun from start to finish. I hope this doesn't discourage them from making more games in the future.

+ Show (11) more repliesLast reply 121d ago
notachance121d ago

Lol look at everyone here jumping to reply based only on other comment here

The claim that R&C made $73m while costing $81m was based on leaked 2020 presentation slide, and on the same leak you can also find Insomniac’s own claim that it already made $145m on R&C Rift Apart..

outsider1624121d ago

As you can see they dont read much.

Zhipp121d ago

I didn't know Insomniac earned money from games. As a first party studio I figured all profits/losses were absorbed my the parent company.

Vits121d ago

Unless Sony coughs up the cash to buy the publishing rights from Microsoft, or the wild scenario of Microsoft snagging the IP from Sony happens, talking about sequels, ports, or even DLC is pretty much wishful thinking.

Source: https://gamevro.com/microso...

Jin_Sakai122d ago

If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.

CrashMania122d ago

Zeref running around calling everything a flop, bet he won't call this a flop, can't begin to imagine why.

darthv72122d ago

well..... it did make IG some kind of $ unlike R&C which lost $8m in the process.

Does that count?

TheKingKratos121d ago

Well darth ... You went full fanboy and pretty much acting stupid or possibly can't read

As a user above said

They claim that R&C made $73m while costing $81m was based on leaked 2020 presentation slide, and on the same leak you can also find Insomniac’s own claim that it already made $145m on R&C Rift Apart..

Kribwalker122d ago

Yeah 😂😂😂 That’s why the newest ratchet game lost $8 million

purple101122d ago

Had a bigger budget
+ console shortage
+ is was ps5 only.

God if war and gt7 were made crossgen and made money in the same time period

Jin_Sakai121d ago

“Yeah 😂😂😂 That’s why the newest ratchet game lost $8 million“

Sunset Overdrive budget $42.6 million
Ratchet & Clank budget $81 million

You do the math. 😉

Eonjay122d ago

Rachet and Clank sold more than Sunset Overdrive so yes.

CrashMania122d ago

You'd have a point if the numbers weren't from 2022, and before the PC port, and before the thread, mkis. Might not have made a huge profit, but it didn't lose money.

notachance121d ago

Before 2022 and before PC Port, yes

Be honest, you jumped to reply this only by looking at some other comment mentioning that while completely skipping the following replies aren’t you?

Jin_Sakai121d ago (Edited 121d ago )

Sunset Overdrive budget $42.6 million
Ratchet & Clank budget $81 million

And R&C was profitable. Even with nearly twice the budget.

“Update to the previous Ratchet & Clank: Rift Apart sales thread: It was profitable. Sold 2,7m(as of roughly February 2022)”

https://www.resetera.com/th...

Outside_ofthe_Box121d ago

Jin, now why did you have to go ahead and ruin thesoftware730's day like that by posting facts? Smh

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Christopher122d ago

I mean, maybe because of market reach. But it wouldn't sell better than R&C or SM games. It was a fun game, but not as enjoyable as the others, IMHO.

ChasterMies121d ago

Dead Rising 3, Rise Son or Rome, the Titanfall franchise, and the Tomb Raider franchise were all hurt by Xbox exclusivity.

cammers1995121d ago

Exactly. Fuze and sunset overdrive. Both came to Xbox. Both failed. Hmm.

Knightofelemia121d ago (Edited 121d ago )

It was an exclusive because during that time Insomniac was not owned by Sony. Sony has to honor that contract or they will be forced to pay it out or go to court. No different then a Microsoft title being an Sony exclusive they have to honor the contract.

+ Show (4) more repliesLast reply 121d ago
mastershredder122d ago

"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."

I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.

P_Bomb122d ago (Edited 122d ago )

Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?

FIELDMARSHALL_P122d ago

More than likely, but it could also make new fans that wouldn't have normally played the game buy the new one.

Hofstaderman122d ago

Same excuse XBOX fans use and look at whats happening to them and their preferred console...

Hofstaderman122d ago

I think it did. This highlights the pitfall of day one releases on sub services. I know R and C was not day one but it would have benefited from having more time to garner sales on its own steam.

Crows90121d ago

Learn to read. It didn't lose money. Read again.

P_Bomb120d ago

“Learn to read.”

I can read just fine professor. See yourself out 😤

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preciousdeath122d ago ShowReplies(1)
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