Push Square: "Insomniac Games announced its soda-based sandbox excursion Sunset Overdrive to an explosion of goodwill this week. The colourful Xbox One exclusive harks back to the Dreamcast era, boasting oversaturated skylines and some decidedly SEGA gameplay mechanics. Sporting a system that sees your firepower increase as you combo tricks, it looks like a cross between Tony Hawk's Pro Skater, Ratchet & Clank, and inFAMOUS – a concoction tantalising enough to make this editor thirst for a taste of its bonkers blend. Sadly, with Microsoft publishing, it’s very unlikely that the game will ever arrive on the PlayStation 4 – but with the veteran Burbank-based studio insisting on brand ownership, that is something that could theoretically change."
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.
Very interesting, I agree with everything said, but who knows
What is the benefit of owning your IP if its going to be an exclusive?
Honest question.
They have every right to deny Sony's request to keep the IP. But I want to know what the benefit to that is if its an exclusive anyway.