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Super Distro Horizons for Wii U Will Use Unity While the PC Version Will Use Unreal Engine 4

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lilbroRx3641d ago

Makes sense. Unity made an effort to support the Wii U. UR4 didn't.

ChickeyCantor3641d ago

seems like an allround waste of resources though. Unity compiles to pc anyway.

stragomccloud3640d ago

Unity is free to use on Wii U, so in terms of money, no. In terms of time and man power? Probably.

ChickeyCantor3640d ago (Edited 3640d ago )

Time and man power = money.

Not sure how you think it's a separate thing.

You can't slap UDK specifics to Unity, they are 2 completely different architectures. So "porting it" costs time, which costs money.

That's like saying game developers make use of opensource engines so therefor they aren't losing money. That makes absolutely no sense.

I'm not even sure why I got disagrees, but why build on 2 systems while one of them compiles to both wiiU and PC. It simply does not seem economically efficient.

ryuuzakibjorn3639d ago (Edited 3639d ago )

"You can't slap UDK specifics to Unity, they are 2 completely different architectures. So "porting it" costs time, which costs money."

Actually, they're two different engines :P - But the only thing it really adds to us is development time of about an extra 30 minutes a day; It ports over rather famously! All the code doesn't of course, but what is created in C++ / Blueprint can easily be replicated in C# believe it or not! :)

ChickeyCantor3639d ago

"Actually, they're two different engines"

Thus having 2 different architectures to work with.

" but what is created in C++ / Blueprint can easily be replicated in C# believe it or not! :)"

There is still a difference in workflow. If you had started out on UDK i can understand the need to port it to something that compiles to a platform udk doesnt support. But doing it simultaneously seems like a waste.

+ Show (1) more replyLast reply 3639d ago
wonderfulmonkeyman3640d ago

Good. That means they are keeping in mind what they should be using, per version, to draw the most out of each one.

BoneBone3640d ago

For an indie with a game like this to opt for UE4 over Unity for PC, Unreal must have slashed their licencing costs!