PS4 127,884 (-9%) 7,219,696
3DS 105,421 (+3%) 44,170,209
XOne 92,460 (+1%) 4,355,272
PS3 48,924 (-2%) 81,805,137
PSV 35,492 (-17%) 8,102,345
X360 33,222 (+3%) 80,668,458
WiiU 32,176 (+8%) 6,064,998
PSP 11,512 (-2%) 80,544,689
Wii 10,611 (+5%) 100,616,824
Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.
It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.
They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.
I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?
I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.
I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.
For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content
ESTNN writes: "The easiest campfire can be found in the middle of the lake close to Restored Reels. Landing in the middle of the island immediately puts you near the campfire, which is surrounded by a tent, a barrel and a single lawn chair."
Have you ever noticed how quiet the Automatons can be in Helldivers 2? That is exactly why some players are calling for audio cues for heavier foes.
It should be interest how he's going to fix his numbers when true numbers finally hit! It's sad that VGChartz are the only numbers people can go to in order to get a ballpark figure worldwide.
Good thing Sony have been pretty consistant when hiting milestones by giving numbers.
Nice!!! Nice to see the numbers going towards each other, the best thing for gamers is to have it be competitive. Also side note....where did all those articles about TF dying already and not having the staying power of Infamous go? There was a couple weeks there where those articles were popping up left and right. These numbers suggest otherwise. TRUE, to a degree you have to take these numbers with a grain of salt...they aren't gospel or anything, but they may be the best indication of what is going on that we have.
It looks like PS4 has a big lead, but has plateaued for now (but it'd be stupid to think that it'll stay that way for ever, I'm sure Order/Uncharted etc will give another boost). XB1 is slowly crawling it's way up despite not having any new system seller releases....looks like in the future things can get really interesting. Esp when XB1 finally releases in more Eur countries and Japan....TRUE, those aren't exactly MS territory, but every sale will help close the gap a little more. Plus I wouldn't be surprised if sales in those countries we slow to build momentum from maybe a little resentment for having to wait longer. Either way, competition between these two titan companies is best. China is really MS's best hope for countries it hasn't been released in yet (and maybe South Korea, but they are rather small).
This is the third VGChartz report today, Why is it still being used knowing how very unreliable it is?!
VGChartz April 2014 Global:
Week 1: 169,760 to 78,070
Week 2: 140,250 to 91,665
Week 3: 127,884 to 92,460
Week 4:
Week 3 total: 437,894 to 262,195 (1.67:1 ratio)
When Sony announces 8 million PS4s sold to consumers in mid-late May and VGChartz has it at ~7.6 million, people will lose even more confidence in VGChartz predictions. They are undertracking PS4 even further.
Good news for all, I enjoy my Xbox one and PS4, love it!