Music is an important component and has the ability of constructing the rightful atmosphere within games and stimulate certain kinds of emotions in gamers. It needs to be in correlation with the current surroundings without overwhelming the player with noise.The use of specific instruments is critical, the tone, the overall beat, rhythm, pitch, staff style and much more can influence what natural kind of emotion players may feel.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
The outerhaven writes: The No Rest For The Wicked PC requirements have been released ahead of the game hitting early access. Is your PC up to the task of playing the game?
The Outerhaven writes: Learn how to restore health in Dragon's Dogma 2 with our detailed guide on effective healing strategies for you and your pawns.
Nice list. I would add Contra and Double Dragon II opening themes
Very nice piece
Mario music sucks......
pretty good topic indeed
Thanks you guys, truly appreciated :) yes i definitely could've added many more songs of video games, but those 5 are the ones that I truly love. Something i love about opinions and tastes, we cannot really discuss and debate on personal likings. :)