70°

Interview: Bungie's David "DeeJ" Dague Hints at End-Game Content - AusGamers

Bungie's community headhoncho David "DeeJ" Dague gave a few hints at what Destiny's end-game content could include during an interview with AusGamers, and it might be a lot more than just combat.

"There are so many different ways to enjoy the action in those spaces. There are cooperative activities, there are story-driven activities, there are competitive activities, and there are end-game activities that I can’t talk about, because they are so shrouded in mystery that it’s a puzzle for you to solve," DeeJ teased. "It’s you and a team of your friends, and we’re going to really challenge your problem-solving, your teamwork, your ability to work together."

The full interview also covers player numbers, sandbox play, game-direction, the different classes and much more.

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ausgamers.com
dodgefate3649d ago (Edited 3649d ago )

Video didn't work hmm.. could this be real? anyone can type... look i'm doing it now :p

Does anyone know anything about the site?
I have never seen it before but then again there is millions of sites out there.

DonkeyWalrus3649d ago

Video worked for me. It's legit.

240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter331d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood331d ago (Edited 331d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro331d ago (Edited 331d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881331d ago (Edited 331d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell330d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig331d ago

I think FIFA alone makes over $1bn a year from mtx

anast331d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername331d ago (Edited 331d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g331d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka331d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

331d ago Replies(1)
331d ago
Father__Merrin331d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

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gamejunkie.net
spoonard482d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai482d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface481d ago

prob because 2 is a grindfest slog

spoonard479d ago

That's the bummer of 'games as a service'.