70°

Kingdom Come devs: "Publisher model is a thing of the past"

The guys of Warhorse Studios sat down with PC Games Hardware do discuss some technical details. They also talked about the role of publishers in the current gaming industry.

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pcgameshardware.de
AnotherProGamer3645d ago

Eh I disagree. A lot of indie games need help from publishers to distribute and market there games

ZodTheRipper3645d ago (Edited 3645d ago )

Stil it's much better to do this yourself via investors, self funding or crowd funding to keep creative control over your product. One of the main reasons the last few years of gaming were slightly disappointing is because publishers had so much control over the market. There's something seriously wrong with the system if the developer of Fallout:NV for example is being denied his royalties just because the game missed 1 point on Metacritic (!). More examples would be the annualization of CoD or the Sim City & BF4 fiascos.

AnotherProGamer3645d ago

I don't think developers should use gamers to find there products, and I agree publishers get in the way of creative developer but I'm talking about how publishers are just distributing the game not involved in the development. Like how Capcom put Dustforce on PSN/XBLA they didn't tell they have to make it

GundalfDeGrej3645d ago

Investors who don't want anything in return are not easy to come by and self funding is often not an options since making games can be really expensive. You need money to pay your rent and to buy to your food. Crowd funding is also not that easy to achieve. Most projects just become a drop in the ocean.

I'm in an indie company myself and we WANT to find a publisher because that would mean that we could continue to make games without having to get second jobs.

elhebbo163645d ago

You only need $100 to put your game on Steam Green light, maybe on console its more.

randomass1713644d ago

Not entirely true. there's been a lot of success from self-publishing. Sony is paving the way for that and Nintendo's following close by. Steam Greenlight would have been the pioneer if not for how wonky the system worked.

+ Show (1) more replyLast reply 3644d ago
OrangePowerz3645d ago

It all depends on the scale of the game and how much it costs. For games on the scale and level of a Batman Arkham, Persona, AC, CoD, BF and so on there is only one way and that is a publisher. If it is below AA yes it can be done without a publisher.

randomass1713644d ago (Edited 3644d ago )

Oddworld games are generally self-published now. Those guys are making a full blown HD remake of the first game and they don't have any publishers under their belt anymore. What kind of game does that count as, AAA or indie?

staticdash223645d ago (Edited 3645d ago )

Sure, if you're talking about the third parties that need publisher funding. But places like kickstarter probably won't breed games on the scale of Watch Dogs or Destiny. Some games of large scale just aren't possible without publishers, it's just the way it is. Nowadays, you don't need a publisher for mid tier games and cheaper indies that don't cost 50+ million, so that's a great change. But square enix, capcom, still invest with their own studios unless they're closed down.

STK0263645d ago

Publishers are still needed for major projects; when it comes to multi-million dollar projects, Star Citizen is the exception, not the rule. And, believe it or not, publishers can also be helpful, as an example, thanks to the fact that they all are under the EA umbrella, multiple studios have access to the same engine (Frostbite for most non EA Sports games) without any royalty fees like they would have had they decided to go for the UE4.

But more importantly, publishers aren't going anywhere because as game studios grow bigger, they add development teams, either by building them from the ground up, or by partnering with smaller studios. And eventually, they either act as both a developer and a publisher, or they spin-off their publishing arm into another corporation, that will act as a publisher.

I understand that they aren't as needed as before, new ways to fund games have emerged, but it doesn't mean the old ways are going anywhere. Both can and will coexist.

elhebbo163645d ago (Edited 3645d ago )

Whats funny is that the whole point of there kickstarter was to influence investors to invest once they see that the game had a million dollars in backing, that said I'm not disagreeing with them though. we are approaching an age where publishing and developing is getting easier for indie devs. things like kickstarter and steam green light are a huge help for indie devs for easier accesibility and away to get there game out there, and now that UE4 and Cryengine announced cheaper monthly subscription model instead of laying down thousands of dollars to get a license we will be seeing better looking games from indies.

70°

Warhorse Studios new game reveal on April 18

Warhorse Studios will reveal a new game on Thursday April 18, 20:00 CEST.

ROCKY287d ago

more crap from deep sliver or yeah plaion (craptastic name) - put that company to pasture

50°

Review: Playing Kingdom Come Deliverance on Switch isn’t as bad as you think - Entertainium

Kingdom Come Deliverance is yet another Switch miracle, but you should temper your expectations before diving in.

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entertainium.co
110°

The historical ARPG "Kingdom Come: Deliverance” is now available for the Nintendo Switch

"The Höfen-based (Austria) video games publisher PLAION and Prague-based (czech republic) indie games developer Warhorse Studios, are today very happy to announce that their critically acclaimed historical ARPG "Kingdom Come: Deliverance", is now available for the Nintendo Switch." - Jonas Ek, TGG.

just_looken34d ago (Edited 34d ago )

Like i thought it can get into the 10's of fps but pushes to 30fps
https://www.youtube.com/wat...

TGG_overlord34d ago

Oh dear me :S I'm sorry to hear it -_-

just_looken34d ago

Yeah in one way they must have done alot of work to get this unoptimized trash fire to work on the switch the other hand was it worth it? in that video the series s is kicking its ass.