The guys of Warhorse Studios sat down with PC Games Hardware do discuss some technical details. They also talked about the role of publishers in the current gaming industry.
Warhorse Studios will reveal a new game on Thursday April 18, 20:00 CEST.
more crap from deep sliver or yeah plaion (craptastic name) - put that company to pasture
Kingdom Come Deliverance is yet another Switch miracle, but you should temper your expectations before diving in.
"The Höfen-based (Austria) video games publisher PLAION and Prague-based (czech republic) indie games developer Warhorse Studios, are today very happy to announce that their critically acclaimed historical ARPG "Kingdom Come: Deliverance", is now available for the Nintendo Switch." - Jonas Ek, TGG.
Like i thought it can get into the 10's of fps but pushes to 30fps
https://www.youtube.com/wat...
Eh I disagree. A lot of indie games need help from publishers to distribute and market there games
It all depends on the scale of the game and how much it costs. For games on the scale and level of a Batman Arkham, Persona, AC, CoD, BF and so on there is only one way and that is a publisher. If it is below AA yes it can be done without a publisher.
Sure, if you're talking about the third parties that need publisher funding. But places like kickstarter probably won't breed games on the scale of Watch Dogs or Destiny. Some games of large scale just aren't possible without publishers, it's just the way it is. Nowadays, you don't need a publisher for mid tier games and cheaper indies that don't cost 50+ million, so that's a great change. But square enix, capcom, still invest with their own studios unless they're closed down.
Publishers are still needed for major projects; when it comes to multi-million dollar projects, Star Citizen is the exception, not the rule. And, believe it or not, publishers can also be helpful, as an example, thanks to the fact that they all are under the EA umbrella, multiple studios have access to the same engine (Frostbite for most non EA Sports games) without any royalty fees like they would have had they decided to go for the UE4.
But more importantly, publishers aren't going anywhere because as game studios grow bigger, they add development teams, either by building them from the ground up, or by partnering with smaller studios. And eventually, they either act as both a developer and a publisher, or they spin-off their publishing arm into another corporation, that will act as a publisher.
I understand that they aren't as needed as before, new ways to fund games have emerged, but it doesn't mean the old ways are going anywhere. Both can and will coexist.
Whats funny is that the whole point of there kickstarter was to influence investors to invest once they see that the game had a million dollars in backing, that said I'm not disagreeing with them though. we are approaching an age where publishing and developing is getting easier for indie devs. things like kickstarter and steam green light are a huge help for indie devs for easier accesibility and away to get there game out there, and now that UE4 and Cryengine announced cheaper monthly subscription model instead of laying down thousands of dollars to get a license we will be seeing better looking games from indies.