Microsoft re-introduced the Xbox One to the Japanese audience today during a series of livestreamed stage events at the Nico Nico Chokaigi 3 festival at the Makuhari Messe in Chiba, near Tokyo.
Considering the results of the Xbox 360 in Japan, Microsoft is facing an uphill battle to sell the console to local gamers, and isn’t afraid to make bold claims to bolster its guns.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
My PC is still more powerful.
"It’s relevant to mention that the rep talked about computational power, not graphical fidelity" - Hmmm reminds me of Dan Greenawalt's claims 1080p+their physics engine they are running that wouldn't have be possible without the cloud or the 600% more AI capability with the cloud. These claims are always hard to measure from our perspective especially the one of 1080p+their physics engine because it's not like if you don't go online you won't be getting the underlining physics model.
These things lean too heavy toward PR.
So can cloud allow 2160p@120fps gaming?
To be honest, MS is maybe telling the truth but it makes no difference as the results will ultimately come down to each persons internet connection. If you're still on broadband rather than fibre optic (like a large portion of the population) then I doubt it will work as well as they claim. Then again the same can be said for stream gaming I guess, a slow connection will result in less responsive gameplay.