110°

Why You Should Avoid Metacritic

TechRaptor - At one time or another I’m (Andrew Otton) sure we have all found ourselves looking at Metacritic. Sometimes we are only looking for some of the most critically acclaimed games for a particular year, another time we may just be looking at past popular games to get an idea of something we may be interested in, and yet another time we may, hopefully not too often, go to Metacritic so that we can use it as a tool for judging the worthiness of a game.

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techraptor.net
mikeslemonade3649d ago (Edited 3649d ago )

Yes, use Gamerankings instead for more accuracy since it accounts for the two extra decimal places in the store.

admiralvic3649d ago

"since it accounts for the two extra decimal places in the store."

Two decimal places really means nothing in the grand scheme of things. I mean, if you're going to avoid a game because it scored a 69.00, but buy another game because it scored a 69.99, then you're taking scores WAY too seriously.

Magicite3648d ago

I am also using http://www.howlongtobeat.co... , its a site where players give ranking to games and quite accurate ones, also theres plenty of interesting info.

linkenski3648d ago

No because it accounts for less review sites.

admiralvic3649d ago

While I think the stuff about the averages is interesting, I really doubt as much effort really goes into the average process as the author is suggesting. In a lot of ways I think it's all a lot of PR speak for "we have an advance algorithm that makes our averages a lot more meaningful than they actually are". For sake of argument, I took a look at Flower (PS4) on MC, which has a score of 91 and if you add up the scores and then divide by the number of reviews it comes out to 91.18 or the score that MC displays. Now, I don't have the time to look over every score to make sure they all match, though I doubt they would put a different score on their site if the site had a score in the first place.

In either case, neither of these things are what I consider "wrong" with Metacritic. For me, the biggest problem is that Metacritic is basically a fruit bowl and while the bowl has apples, oranges, bananas, maybe a mango and other things, they're all treated as a pear.By this I mean there is a different stats and figures, which are all changed to conform to new data and can result in skewed figures. To give you an idea, MC has a lot of sites that review games on different ratios. 1 out of 100 / 10 / 5, A - E / F, good or bad and in some cases nothing. Now, there are some people that claim that an 80, 8 and 4 mean different things, even though they're divisibly the same (4/5 or 8/10 or 80/100 is still 80%) and this maybe true. A lot of sites also toy with what exactly is considered "average", which varies from some saying it's 5 out of 10 (median), PSLS considers it a 6, several gamers and outlets consider it a 7 and Metacritic requires a 75/100 average to be "green" (this is like 61+ in every other medium). So, even if all the sites are giving the game "average" scores across the board, it still might be tanked by sites scoring things differently. Another problem I've heard of is letter graders are typically assigned a 1 / 5 score, so a C is 50, A is 100 and E is 0, which can VASTLY change the average, even though I've heard sites that consider an E as a 5/10 by default. Then there is Quarter to Three, which is based off how much the guy likes the game and crap like that shouldn't be on MC in the first place, as I consider it less helpful and relevant than even some troll reviews on Amazon or Best Buy...

Arguably another big issue with MC is that everything is viewed as something of a "snapshot". As the article mentions, they constantly talk about quality, but sites are typically only evaluated once and put on the site from then until the end of time. The problem with that is the site can change a lot in a couple of months and some writers might not meet Metacritic "standards", though they're listed simply because they work for a prestigious site. This is somewhat problematic, since it largely defeats the point of having an approval process in the first place.

I can keep getting into problems with Metacritic, but in the end it's hard to make a system that works without a lot of time and effort, which typically isn't feasible for any site. In the end, "smart" readers should find people that match their beliefs and trust their reviews or simply avoid reviews in the first place. After doing the critic thing for a number of years, there is a lot of backdoor / politics / biases / side factors that come into play and make many reviews questionable at best.

Aotton3648d ago

I completely agree. I wrote the article and after rereading it a few times I felt like there was another point I was missing, but I couldn't remember it or find it in any of my notes I keep around. I also think that one of Metacritic's biggest issues is the way that it "modifies" other sites scores to conform with theirs to then give a average. Like you said, that manipulates results to a huge degree.

UltraNova3648d ago (Edited 3648d ago )

I agree on both accounts. Another thing to consider which incidentally falls into the conspiracy theory spectrum is the fact surrounding the secrecy of how they weigh each site. Its obvious they need to protect proprietary code or whatever it is but one could question the fact that it’s a way for them to get ‘motivated’ by directly interested parties into favoring one site over the other, E.g. a site giving a game a 7 over the other who give's it a 9.

Maybe that was the point missing and I can see why you could 'forget' it.

Then again I might be exaggerating...

When all is said and done I think we should take MC with a grain of salt. Same goes for VGchartz.

choujij3648d ago (Edited 3648d ago )

The metacritic score will only be as good as the review publications it's taken from (Ex. IGN, EGM, etc.).

I much prefer the site's user scores. It's usually a lot more in line with how much I would rate the game. While it can sometimes be a little one sided (if there's only a few user reviews,) when it's in the thousands, often times it really exposes a lot of "over-rated" critic review scores.

ginsunuva3648d ago

The only people who post user scores these days are fanboys who give only 10s and 0s

cfc783648d ago

I always like to judge a game myself peoples tastes differ i only use scores of any type as a guideline.

Incipio3648d ago

And the world keeps on spinning.

HugoDrax3648d ago (Edited 3648d ago )

I like to judge a game for myself, 'm currently going through my backlog. Just finished playing Brutal Legends, and now I'm currently playing Kane & Lynch....Literally playing a game released in 2007. Approximately 25 more games to go after I complete this one.

mochachino3648d ago

Woah. You either buy too many games or have too little time to play them.

HugoDrax3648d ago

Both hahaha...too little time because I'm an architect. I have all 3 next gen consoles ( Wii U, XB1, PS4 ) and recently ordered my VITA just too game on the go.

I literally just popped in Watchmen: The End is Nigh...Had it since release and this is the first time I'm getting to try it out hahaha. I don't think I'll get to complete every game, but I do want to test each one out this year.

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130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein21h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga7m ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing6920h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde3h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff218319h ago

Yes. Stop all the live service bs.

jznrpg18h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS1718h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam23h ago

Battle passes AND meta gaming both.

DivineHand12521h ago(Edited 21h ago)

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian22920h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional

470°

PS5 Pro specs leak video taken down by Sony

Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.

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videogameschronicle.com
andy851d 16h ago

And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.

BeHunted1d 16h ago

It's fake. There's no factual evidence other than his own made up specs.

Hereandthere1d 16h ago

What were the specks Sony was afraid of showing?

Shikoku1d 15h ago (Edited 1d 15h ago )

Digital foundry put a video out saying what he leaked was exactly what they also knew about the PS5 PRO. So no it's not just stuff he made up

Babadook71d 12h ago (Edited 1d 12h ago )

If it’s fake what copyright does MLID infringe upon?

😂

andy851d 12h ago

Aye because they'd go to the effort of copyright claiming it if it didn't exist 🙃😂 you'd have to be a special kind to be thinking its not a thing by now

Cacabunga1d 11h ago

They need to reveal it with uncharted killzone or a heavy hitter like this

Ironmike1d 11h ago (Edited 1d 11h ago )

U mean the specs that we'll established digital foundry which said these are the actual specs published a video on 2 weeks ago I mean they are only one of most trusted sites for tech information but they just made up a video for the sake of it

Christopher21h ago

I would love for it all to be fake, but lots of people are saying they've seen/heard the same thing. But, man, we 100% don't need mid-gen upgrades when we're failing hard to optimize current hardware.

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Seraphim17h ago(Edited 17h ago)

if I recall Sony lowered sales expectations for PS5 earlier this year. if that is the case we won't hear anything about a Pro until next year or shortly before/when it's dropping. After all, if the Pro was dropping this year/fiscal year they wouldn't have lowered expectations.

As for squashing rumors. Yeah, shit like this prevents potential buyers from adopting now, just like slim rumors in the past. It only makes sense to keep things under wraps from a business perspective. Despite living in a technological age of unfettered access to information we don't need to know whats going on behind closed doors be that at Sony, Nintendo, MS, or amongst any development studios. When the steak is done we shall feast.

JackBNimble16h ago

By the time games are actually made to take advantage of the pro spec's the ps6 will be released or close to it.

jznrpg1d 15h ago (Edited 1d 15h ago )

Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro

Ironmike1d 11h ago

Pro won't lessen sales sames ps4 pro never and the ps4 pro was more relevant at the time cos move to 4k this not needed

RaidenBlack1d 4h ago (Edited 1d 4h ago )

Yea, my brother got his PS4 (coz of a good deal) after the PS4 Pro's release.

darthv721d 1h ago

^^same here. I got a base 4 for only $100 off a guy who bought the Pro. then a few months later I found a guy on craigslist selling a pro for $100 because it was left behind by his former roommate who moved out. That was the beginning of my obsession to buy up the different variants of the PS4 that were released.

As of now I am really only missing the 500m one and the gold slim but otherwise I have pretty much all the other retail ones. https://consolevariations.c...

crazyCoconuts18h ago

Anyone with 4K that appreciates 60fps is gonna disagree about it not being needed.
DLSS is a god send for Nvidia, and there's been nothing like it for AMD...yet ...

+ Show (1) more replyLast reply 18h ago
DeadlyFire23h ago

They will announce it around E3 timeframe about May-June whenever they do a showcase for the year.

neutralgamer19921d 15h ago

Just announce it this thing will sell well

Ironmike1d 11h ago (Edited 1d 11h ago )

I don't think it will pll still haven't seen the potential of ps5 yet

Cacabunga21h ago

agreed, but it might sell if they announce some 1st party games to lead the way. if people see the difference with the base version they can move on. for my sake I am still gaming mainly on PS4 (still not finished with RDR2 due to lack of gaming time). I have a huge backlog on PS5 I am hoping to get into.

mark3214uk1d 6h ago

why? game makers havnt even come close to maxing out current spec yet, were getting al lthese new TFlops and game maker are making crappy remakes not worthy of the ps3

Minute Man 7211d 2h ago

The guts of the 5 and X are 5 years old

fr0sty19h ago

People keep saying that, yet we still have games running at near HD resolutions, 30fps, and ray tracing features turned off.

PRIMORDUS1d 12h ago (Edited 1d 12h ago )

I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣

LoveSpuds1d 5h ago

With kind of analysis and advice, you could be a lawyer for Trump!🤣

tronyx121d 5h ago

As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.

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