Metal Gear Rising Revengeance is the Raiden spinoff/sequel to the ever masterful Metal Gear Solid IV: Guns of the Patriots. The game takes place some time after Snake's final mission and puts you in control of Raiden, the unwitting girly hero of Metal Gear Solid 2 who has now been given a badass upgrade courtesy of his new cyborg body. This focuses less on stealth and more on letting the player do a lot of the crazy stuff you see Raiden do in MGSIV as a cyborg ninja. Now onto the important stuff - How does the game do as an action game and as a Metal Gear game?
Metal Gear Rising Revenageance is slick, fast-paced and above all else difficult game. Raiden is given a small assortment of weapons and combos to use that he can use to lay waste to enemies. One very fun mechanic is when you hold L1 to enter a sort of slow-mode and you can slice apart enemies with pinpoint precision. This is used to slice out enemy spines which Raiden can grab and crush to regain health and energy for the slow-mo meter. For the most part the controls work well. Movement attacks are easy to pull off, but the game does a very poor job of properly conveying a few features. For example, it took me some time to realize that my inventory was in mapped to the d-pad which pauses the game and slows down the action. This allows you to use weapons like grenades and rocket launchers which have some use but are meaningless for the most part due to the power of Raiden's sword based attacks. The other issue is parrying enemy attacks is the square button (which is already your light attack button) plus moving the stick toward the enemy attacking you. In easy mode this is far more automatic but it's tough to pull off in the more difficult modes. I feel this should have been mapped to a button. There are some elements of stealth with Alert Mode making its return but is far less significant as the game constantly puts you into high action situations. Stealth kills are satisfying though, so it pays to use the old stealth action approach whenever possible.
The story is just plain wacky. Raiden comes across a variety of bizarre characters including a cybernetic dog, a man who can split his body into dozens of parts, a woman with a million arms and so on. All of this starts with a plot involving Raiden rescuing children's brains from being intitiated into some weird cyborg program and devolving into Raiden rediscovering his "Jack the Ripper" persona that was hinted at in Metal Gear Solid 2. For the most part it's entertaining but forgettable, all minus the final boss who provides some particularly awesome hilarity. Codec calls still play a role in the story and cutscenes, though while not as long as usual Metal Gear tradition, are lengthy and progress the plot effectively. People who are fans of Raiden in MGSIV as oppose to MGS2 will feel right at home here, if not even more pleased.
Sound in this game is definitely a treat, particularly for heavy metal and rock and roll fans. In the midst of all of the combat and particularly during boss fights, the soundtrack sports mostly metal music with chugging guitars and fast paced solos that blends rather perfectly for the hardcore action in the game. The sound design such as the weapons swishing, guns firing and deflecting all sound fluent and believable. And of course the game has the classic Alert sound. Can't have Metal Gear without that.
One interesting aspect of the game is its ranking system. Every battle will score you on your performance, such as the amount of hits you dealt, whether or not you took damage or initiated Alert Mode, etc. This can provide players incentive to increase their skill and replay levels for higher scores. There is, in true Metal Gear fashion, also VR missions to further expand the gameplay. So there is a large degree of replayability. The game is fairly short. You will beat the story mode in a around four to six hours and the DLC story missions within an hour or two.
Overall while the experience is brief, it is very fun and very replayable. Learning combos is fun to do and the world and story is entertaining enough to ant to bask in its insanity. The whole thing was a joy and I do hope to see Platinum and Kojima do a sequel in the near future and expand further on Raiden's abilities.
You might not be able to believe this, but Dark Souls is a pretty tricky game on the PlayStation 3.
There are more good non-Kojima Metal Gear games than one would realize. Scientifically, three examples prove a trend, and in this feature are three excellent Metal Gear games that Hideo Kojima did not direct.
I hope so, still cant forget MGS Survive , the first MGS game without Kojima involvement and it was a complete failure, the thing is Kojima way of thinking is outside the box and that's why their games 99% end up unique, original and a almost instant classic. MGS series are full of intricate things that somehows connects to each other, Lalulilelo, the Patriots, Outher heaven, Foxhound, PMCs , heck even Kojima manage to insert DARPA in there lol, a US government Defense Agency. So is really great MGS3 Remake is reviving the series but without Kojima who knows of the end result, I hope Konami have another or more developers insight their studios who can also think outside the box.
i mean sure, but he made it the thing it is today and why people love it so much.
i think its not easy to replicate.
I doubt it could.
Say what you want about the bloke, but his games are uniquely his.
I don't think anyone makes games like kojima does, for better or worse.
Could mgs continue without him, yea maybe, but it would lacking his genius so wouldn't be the same.
Well , he already created it. They just have to recreate it? Not like its a new concept or IP. Trash article.
Demand for a sequel is about to skyrocket, like the good ol' days of 2013!
In case you're living under a suspiciously rock-shaped object, the recent PlayStation Showcase revealed that a remake of Metal Gear Solid 3 will be coming, alongside a Master Collection of Metal Gear Solid 1, 2, and 3. While it is a remake of an existing game, there's a great deal of significance to it, considering the last time a game in the series came out was back in 2018 with Metal Gear Survive (and the less said about that, the better). Konami's decision to pull a Konami and feud with series creator Hideo Kojima has long left the fate of Metal Gear uncertain, but this recent announcement has led to all bets being off as to where Metal Gear can go from here.
funny. currently playing this game myself and enjoying every second of it. boss battles are intense.
I totally love the soundtrack to this game. The boss tracks are no small part in making those fights feel sweeping and epic.
But yeah, I'm also hoping for a sequel. There's so much they could do and push forward.
music is crap had to turn it off
finished the game once never gonna play it again
it shouldnt be called Metal gear,shame for the franchise