Looking to our past to help better our future

randomass171

Contributor
CRank: 5Score: 87500

User Review : Metal Gear Rising: Revengeance

Ups
  • Stellar fast paced action
  • Wacky entertaining story
  • High replayability
Downs
  • Fairly short
  • Controls are imperfect

This Game Will Cut You Down to Size

Metal Gear Rising Revengeance is the Raiden spinoff/sequel to the ever masterful Metal Gear Solid IV: Guns of the Patriots. The game takes place some time after Snake's final mission and puts you in control of Raiden, the unwitting girly hero of Metal Gear Solid 2 who has now been given a badass upgrade courtesy of his new cyborg body. This focuses less on stealth and more on letting the player do a lot of the crazy stuff you see Raiden do in MGSIV as a cyborg ninja. Now onto the important stuff - How does the game do as an action game and as a Metal Gear game?

Metal Gear Rising Revenageance is slick, fast-paced and above all else difficult game. Raiden is given a small assortment of weapons and combos to use that he can use to lay waste to enemies. One very fun mechanic is when you hold L1 to enter a sort of slow-mode and you can slice apart enemies with pinpoint precision. This is used to slice out enemy spines which Raiden can grab and crush to regain health and energy for the slow-mo meter. For the most part the controls work well. Movement attacks are easy to pull off, but the game does a very poor job of properly conveying a few features. For example, it took me some time to realize that my inventory was in mapped to the d-pad which pauses the game and slows down the action. This allows you to use weapons like grenades and rocket launchers which have some use but are meaningless for the most part due to the power of Raiden's sword based attacks. The other issue is parrying enemy attacks is the square button (which is already your light attack button) plus moving the stick toward the enemy attacking you. In easy mode this is far more automatic but it's tough to pull off in the more difficult modes. I feel this should have been mapped to a button. There are some elements of stealth with Alert Mode making its return but is far less significant as the game constantly puts you into high action situations. Stealth kills are satisfying though, so it pays to use the old stealth action approach whenever possible.

The story is just plain wacky. Raiden comes across a variety of bizarre characters including a cybernetic dog, a man who can split his body into dozens of parts, a woman with a million arms and so on. All of this starts with a plot involving Raiden rescuing children's brains from being intitiated into some weird cyborg program and devolving into Raiden rediscovering his "Jack the Ripper" persona that was hinted at in Metal Gear Solid 2. For the most part it's entertaining but forgettable, all minus the final boss who provides some particularly awesome hilarity. Codec calls still play a role in the story and cutscenes, though while not as long as usual Metal Gear tradition, are lengthy and progress the plot effectively. People who are fans of Raiden in MGSIV as oppose to MGS2 will feel right at home here, if not even more pleased.

Sound in this game is definitely a treat, particularly for heavy metal and rock and roll fans. In the midst of all of the combat and particularly during boss fights, the soundtrack sports mostly metal music with chugging guitars and fast paced solos that blends rather perfectly for the hardcore action in the game. The sound design such as the weapons swishing, guns firing and deflecting all sound fluent and believable. And of course the game has the classic Alert sound. Can't have Metal Gear without that.

One interesting aspect of the game is its ranking system. Every battle will score you on your performance, such as the amount of hits you dealt, whether or not you took damage or initiated Alert Mode, etc. This can provide players incentive to increase their skill and replay levels for higher scores. There is, in true Metal Gear fashion, also VR missions to further expand the gameplay. So there is a large degree of replayability. The game is fairly short. You will beat the story mode in a around four to six hours and the DLC story missions within an hour or two.

Overall while the experience is brief, it is very fun and very replayable. Learning combos is fun to do and the world and story is entertaining enough to ant to bask in its insanity. The whole thing was a joy and I do hope to see Platinum and Kojima do a sequel in the near future and expand further on Raiden's abilities.

Score
9.0
Graphics
There is a ton of detail in the game. Can literally slice enemies into pieces the game always runs at a smooth 60fps (minus impacts).
10.0
Sound
Music and sound effects are an absolute blast.
7.0
Gameplay
Gameplay works very well, but the parry and inventory controls hurt the gameplay significantly.
9.0
Fun Factor
In spite of the above score for gameplay, Rising is incredibly fun. It has its flaws but most fans will enjoy it.
Overall
8.5
Number-Nine3650d ago

funny. currently playing this game myself and enjoying every second of it. boss battles are intense.

randomass1713650d ago

Glad you're enjoying it, same as me! I just completed both DLC stories just last night. Total blast. I really hope there's a sequel on the way.

Magicite3640d ago

Absolutely loved game, but it is really short, completed on Hard difficulty within 5 hours, yet that uncovered very hard difficulty, which I am about to try.

Blacklash933650d ago

I totally love the soundtrack to this game. The boss tracks are no small part in making those fights feel sweeping and epic.

But yeah, I'm also hoping for a sequel. There's so much they could do and push forward.

randomass1713650d ago

I heard Rising was actually pretty successful (which is rather ironic for a Platinum developed spinoff) so I would be very surprised if a sequel doesn't happen.

Blacklash933650d ago (Edited 3650d ago )

I hope Platinum will also make the sequel. They did a good job, considering they were tasked with a salvage-job from development hell for Rising.

The game switched a few studios and even Kojima expressly didn't like it before Platinum picked it up.

Number-Nine3650d ago (Edited 3650d ago )

If they do indeed make a sequel I would hope they fix the camera, targeting, and make accessing your inventory fluid. My 3 biggest gripes to gameplay.

randomass1713650d ago

Yeah I remember members of Kojima's team basically came out and had to apologize for not being able to make the game. It was really something. As for Platinum, not only do they make high quality games, but they seem to be able to make them fairly quickly.

Roccetarius3647d ago (Edited 3647d ago )

Platinum Games was pretty much given 14 months to salvage Rising. I'd be interested in seeing what they can do, if given development from the start.

I'd be shocked if PG didn't improve on Rising significantly, because they have the team capable of doing so.

souga_houjou_jin3649d ago

music is crap had to turn it off
finished the game once never gonna play it again

it shouldnt be called Metal gear,shame for the franchise

randomass1713648d ago

Fair enough, the game is meant for a niche crowd. Heavy metal is not for everyone (but you're the first gamer I've met who outright hates it). I personally think this game is great for the MGS franchise because it further establishes what a badass Raiden is.

90°

10 Hardest PS3 Games of All Time

You might not be able to believe this, but Dark Souls is a pretty tricky game on the PlayStation 3.

Read Full Story >>
culturedvultures.com
250°

Metal Gear Solid Can Work Without Hideo Kojima

There are more good non-Kojima Metal Gear games than one would realize. Scientifically, three examples prove a trend, and in this feature are three excellent Metal Gear games that Hideo Kojima did not direct.

Read Full Story >>
nichegamer.com
masterfox320d ago

I hope so, still cant forget MGS Survive , the first MGS game without Kojima involvement and it was a complete failure, the thing is Kojima way of thinking is outside the box and that's why their games 99% end up unique, original and a almost instant classic. MGS series are full of intricate things that somehows connects to each other, Lalulilelo, the Patriots, Outher heaven, Foxhound, PMCs , heck even Kojima manage to insert DARPA in there lol, a US government Defense Agency. So is really great MGS3 Remake is reviving the series but without Kojima who knows of the end result, I hope Konami have another or more developers insight their studios who can also think outside the box.

senorfartcushion320d ago

It actually can’t. But it won’t matter.

Kojima is Metal Gear the same way that Christopher Nolan is The Dark Knight, or David Lynch is Twin Peaks: The Return episode 8. Artistry is the creation of a thing from your own thoughts and feelings. Take away the original artist’s thoughts and feelings and you have a new thing entirely.

This isn’t going to stop the mega corporation creating a fake version and spending millions TELLING customers that it’s made with the same thoughts and feelings. The masses will buy the idea the same way the corporation will sell the idea.

just_looken319d ago

I guess everyone forgot metal gear solid rising was tossed to platnium games with a story script and that is it.

Z501319d ago

Kojima was involved in Rising tho

just_looken318d ago

kpjima just did the story everything else was platnium games look it up.

Hence i said script

neutralgamer1992319d ago

i think the bigger issue is whether or not Konami is actually interested in fully funding AAA games development. Even this remake is done by a studio not really known in gaming industry. Quality remake/projets vs cheap cash in quick releases. Which way will Konami head. I am a huge MGS fan and i feel like Kojima did long time MGS fans dirty with how made MGS5 and it's story elements

senorfartcushion319d ago

Remakes and remasters provide a gateway through to producing AAA games faster and cheaper.

RaveTears319d ago (Edited 319d ago )

Actually MGS Portable Ops which was technically the first canon MGS game that Kojima wasn’t mainly involved with it. Kojima was only the producer but not the writer and director.

Konami did other MGS spin off that were successful but that because Konami put effort. Just along Konami is not lazy and cash grab, they can a MGS game without Kojima.

+ Show (1) more replyLast reply 318d ago
gold_drake320d ago (Edited 320d ago )

i mean sure, but he made it the thing it is today and why people love it so much.

i think its not easy to replicate.

Flawlessmic320d ago

I doubt it could.

Say what you want about the bloke, but his games are uniquely his.

I don't think anyone makes games like kojima does, for better or worse.

Could mgs continue without him, yea maybe, but it would lacking his genius so wouldn't be the same.

Soulsborne320d ago

Well , he already created it. They just have to recreate it? Not like its a new concept or IP. Trash article.

Terry_B320d ago

Yes. It only needs motivated clever people.

Show all comments (36)
70°

Why We Need Metal Gear Rising 2

Demand for a sequel is about to skyrocket, like the good ol' days of 2013!

In case you're living under a suspiciously rock-shaped object, the recent PlayStation Showcase revealed that a remake of Metal Gear Solid 3 will be coming, alongside a Master Collection of Metal Gear Solid 1, 2, and 3. While it is a remake of an existing game, there's a great deal of significance to it, considering the last time a game in the series came out was back in 2018 with Metal Gear Survive (and the less said about that, the better). Konami's decision to pull a Konami and feud with series creator Hideo Kojima has long left the fate of Metal Gear uncertain, but this recent announcement has led to all bets being off as to where Metal Gear can go from here.

Read Full Story >>
dualshockers.com
chrisx323d ago

This game needs to happen. MGR was amazing

322d ago
Venoxn4g322d ago

I really hope, that at least we would get a remaster..