WCCF: The slides from Frank Savage's presentation reveal that the Xbox One Games and Apps both run on Windows 8. In the case of apps, its a full fledged Windows 8. In the case of Games its a 'lean and mean' Windows 8.
It seems it was long time ago. A bunch of friends spending hours on end playing RPG games, sitting around the table with the box of cold pizza. Excited about the story, listening to the Game Master, they were completely engaged in the worlds only visible to them and their imaginations.
The GM is the programmer, and in MMOs and co-ops, you can play with others. If you want to ONLY use your imagination for the visuals, read a book.
Scrawl: "Looks like we know how that new Compile Heart countdown is going to end. The latest issue of Famitsu has confirmed that Agarest Senki 2, known as Record of Agarest War 2 in the US, is Compile Heart’s newest title."
1) Hope they put it on disc this time.
2) Hope this is a positive for Neptune coming over as well.
Is this a half decent SRPG, porn aside, cause if it is, i might just decide to go and buy it for the 360.
This is not the first time that Bless Online receives a server merge in Korea. An announcement was made on the official Korean site.
Bless must be an amazing game to be on all these platforms (according to the tags): iPad iPhone Nintendo DS PC PS Vita PS2 PS3 PS4 PSP Wii Wii U Xbox Xbox 360 Xbox One
Heres to hoping some genius hacks the os and makes porting of Forza 5 and Halo possible.
Well, they hinted that it did indeed run the actual windows 8 OS, but never really explained it in detail. Now here is the proof that it indeed does. Lets see how this pans out with DX12 and hardware tiled resources. E3 should bring new light to this with the games that utilize it.
lol at anything a part of windows 8
Now theres your problem right there. Should have designed it after windows 7.
All jokes aside, despite windows 8's user interface... struggles, Its a very dynamic and streamlined OS.
i think they really thought about the specs and hardware choices with the console, balance was the key, though the devs are not utilizing it properly doesn't mean it's a bad design. just lazy devs i say, hitting 1080p has always been the issue, it's turning into the whole ps3 issue, with dx12 porting with optimizations will be easier for the lazy devs.