Interview from Italian PC-Gaming.it Site
Before we begin, please introduce yourselves to our readers.
My name is Wojciech Pazdur and I'm Lead Designer of Get Even Project. I'm helping all those great guys (and gals) at The Farm 51 to shape the story and gameplay into a game that's my most unusual professional experience since I started to work in industry 14 years ago.
-How do you linked single-player and multiplayer ? will be competitive ?
“Keep your friends close, keep your enemies closer” - wise man says. Although storyline of Get Even presents the tragic conflict of two ultimate foes and the game naturally flows into competitive scheme, we're moving outside of “kill'em'all” scenario. Most of interactions between players are combat related, but basically it's the story driven game where other people enter your world, and besides of placing obstacles on your way, some of their goals can be common with yours.
-Get Even will be linear ?
Get Even will be very non-linear...
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Lol! Don't know why the title cracked me up :-D... Like 95% multiplat as expected.
Good to know.
PhysX has some really cool effects on PC.