No story spoilers here! Just a quick discussion of some shifts from Dark Souls to Dark Souls II. Fire your opinions away in the comments!
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
I didn't like the whole 'Max HP goes down when you die' thing, but I've learned to live with it. Ring of Binding helps a lot, very similar to the Cling Ring from Demons Souls.
Im not a big fan of enemies dying after awhile. At the very least, they should reappear once u reach the next bonfire. But I guess u wouldnt be able to use an aesthetic if it did.
I wonder how many ppl totally screwed themselves with these aesthetics? Using them over and over until it was so damn difficult and irreversible.
All of the new systems aren't a bother when you learn how to work around them and even exploit them. What bothered me the most was the lackluster level design. The previous 2 games had so much more character to them. Part of the Souls experience is the dreary atmosphere and environmental hazards which I felt DS2 is lacking.