There has been a lot of discussion lately on the possibility of AMD’s Mantle to be used to improve the performance of PS4 and Xbox One like it did for certain games on PCs using AMD video cards, and today AMD Senior Director of Global Software Alliances Neal Robison explained that something can indeed be done during the Q&A Session of a press conference held in Tokyo.
Futuremark has released the first application test via which PC users can measure the performance differences between DirectX 12, DirectX 11 and AMD’s Mantle API.
I don't understand why people don't believe the DX12 benchmarks. For example, Forza Horizon 2 is the only seamless open world game at 1080p other than GTAV on consoles. FH2 is only using part of DX12 features. Forward rendering, thousands of light sources, all running at 4XMSAA. That's a current example right there.
Interesting bit of software. But it only tests one metric. Namely how efficiently the API can issue draw calls and how it impacts on CPU performance.
Interesting, but hardly a measure of overall system performance.
The true test for DX12 will be if it can offer substantial performance improvements on the GPU side as well. While low powered CPU's (where the CPU is the bottle neck in a system) will benefit most. Most serious gamers opt for a mid to high end CPU and its usually bandwidth or GPU bottle necks that hinder performance in a well built gaming rig.
I ran the api overhead test and noticed an insane improvement with mantle vs dx11. Amazing what software can do. Lets all admit dx11 is crap, at least for AMDFX CPUS.
8,853,172 draw calls per second vs 581,462 draw calls per second. hmmmmmm.....
Can't wait to run dx12 when I get Windows 10.
I want to provide proof, but I am new, and can't add links
go to 3dmark, and add /aot/5870 to the address bar.
Capcom’s new engine Panta-Rhei is known mostly for its first announced game, the PS4 exclusive Deep Down, but Capcom has mentioned multiple times that the engine will be used for several future games and on multiple platforms.
Today AMD announced in a press release that during a Keynote in Singapore a partnership with Capcom has been made public to integrate the company’s API Mantle in Panta-Rhei “enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.”
"Our massive interview with Lords of the Fallen dev Michele Giacalone is finally published. We talked about the game, PC, consoles and development techniques."
This game, looks really interesting. Lots of good information, can't wait to play it.
Nice interview. I hope to see VXGI, Async Compute and DX12 all in action very soon!
In 2-3 years, I bet that games will look much better than they do now.
according to latest previews this game will b bargain bin by xmas trying to hard to copy dark souls but with no personallity or character gameplay artwork bosses very underwhelming
Just a few weeks ago a dice dev said mantle isn't needed on ps4 as the ps4 API is better
Its about time. Good news
Wow, didn't expect this to be possible.
Why does Xbox One need Mantle if it's getting DX12? Code to the atoms?