NowGamer: "Rocksteady explains why Batman: Arkham Knight could only work on PS4, Xbox One and PC and is giving Wii U, Xbox 360 and PS3 a pass."
Batman: Arkham Knight wasn't in the best shape when it swooped onto Switch at the end of last year. Fortunately, the game has today received a monster 16GB update, one that's guaranteed to fix all of its problems, right? Well...
Another rushed port job, it's disappointing to see better looking games run/perform better than a game from 2015
Dummying down a game that is meant to run on XB1 and PS4 is going to be challenging to run on a system that is probably as powerful as a PS3. I give them a congrats for bringing it to the Switch and I hope this challenge pays off for them. As for me grabbing Arkham Knight on the Switch I am good I have the PS4 version.
Batman: Arkham Knight Still Runs Poorly On Switch Despite Massive Update........ But is still a better game than suicide squad *fixed the title*
Batman: Arkham Knight is considered by many as one of the best-looking games that Rocksteady released. And, since Suicide Squad: Kill the Justice League is now out, YouTube’s ‘NikTek’ shared a comparison video between them.
OK. I guess I should now give up hope for this game. I read somewhere someone saying the graphics were great. Man that just.... @#$!!
There's a massive amount of cherry picking here to make Suicide Squad look bad here. The person is purposefully playing the game poorly. And it's definitely downgraded in the PS5 capture, because it doesn't look that bad.
Look, there's enough to 'hate on' in the game as it is, people don't need to play poorly to make it look even worse to make a point.
This is a dumb comparison. This is a combo shooter being compared to a combo battler but they showed nothing of what makes Suicide Squad its own game.
Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.
you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.
Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?
Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.
"All these things could only be done on next gen!", will this become the norm!?
Ouch....thats hurts.
Wii U is in a tough spot due to the hardware being limited
I don't think Wii U owners mind too much. Its not like they expect every game to be gimped.
You could get another team to code a last gen version, but that just adds unnecessary costs to a project meant to sport next gen visuals.
I will probably get a Wii U one day, but not as a multiplatform device.
Sad news for wii u owners. They must be planning to utilize nextgen engine fully,which is great news