When a new generation of consoles is released everyone wants to know how much the graphics have improved over the previous generation. In order to build hype developers will frequently outright lie with bull-shots making the games look a lot better than they do in reality. This happens so much that it's pretty much expected for this to be the case; people want to be impressed by the shiny new graphics.
Days Gone developer appears to be moving well outside its comfort zone in order to join Sony's ongoing foray into live-service games.
Admin note: Updated this to rumor. Job listings can be a good indicator, but let's remember nothing is final until officially announced. ~Christopher
This game will determine the fate of Sony Bend. Not looking to good if it's a live service game.
I'm going to say this as someone who really enjoyed Days Gone
Why would you go and create an open world, multiplayer game with live service elements if you're previous game which was only a single player title came out flawed?
Wouldn't you want to create a new single player game to refine and fix your last mistakes to master what you were going for the first time before jumping into uncharted territories with online, multiplayer and live service which is a completely different beast entirely.
I can't be the only who thinks this right?
Just seems like your setting yourself up for failure in my opinion, you're giving yourself and your team bigger challenges to overcome in an already oversaturated market, a market where live service games made by people who are used to online and multiplayer are even struggling themselves.
It might be good, who knows, but at the moment it just seems they are biting off more than they can chew.
I full expect to see this game announced at SGF.
It's definitely not Days Gone 2 it's a new LS IP. Hope it looks and plays good.
Are you also tired of video game reboots, remakes, and reimaginings?
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
Why not just focus on both like inFamous SS did?
I play games all around on pretty much all mediums and I got to say 30fps is not bad, sure 60 is better but for many games it is not necessary. To say a game is unplayable or unbearable if it isnt 60 fps is just ridiculous.
I'd take a lower resolution for 60 FPS locked than 1080p 30 FPS anyday of the week.
I don't think there is any gamer out there who honestly wouldn't notice the difference between 30fps and 60fps, it is remarkably different feeling and looking. However is 60fps really necessary for certain games?
I'm currently playing Infamous:SS, and even for a framerate that seems to be anywhere between 30-40fps it still feels buttery smooth. Would I take 60fps? Sure... but if it meant making the game any less beautiful than it is now, then no thanks. 30-40fps is perfectly fine and doesn't negatively impact the game whatsoever. And the visuals are so breathtaking that it is actually a big part of what makes the game so enjoyable. I spend a lot more time than I want to admit just admiring the absolute beauty of Infamous:SS and taking tons of screenshots, so for me the looks are extremely important as they add a lot to the games depth and immersion.
@ArbitorChief
"I'd take a lower resolution for 60 FPS locked than 1080p 30 FPS anyday of the week."
NOT ME!
As a PS3 gamer, for the last 7 years...I've had to deal with nearly every game being in 720p as the "norm." Now that the PS4 is out and is significantly much more powerful, I absolutely EXPECT nearly every game to be 1080p, from here on out. There has to be a difference, a dividing line between games on the PS3 and games on the PS4. Were full throttle into next gen, now. That difference and dividing line HAS to be better graphics and improved frame rate. Otherwise, gamers will see NO reason to make the jump from PS3 to PS4, if developers water down the next gen games to the point of being compared to last gen tech.
Im NOT saying frame rate doesnt matter. I would love EVERY PS4 game to be done in 1080p/60FPS...and I know there are devs who CAN do it and the more time passes and more experience devs get with the PS4 hardware, we will see more devs push for that benchmark. Trust me. I believe it to be true. I DO NOT believe those who say the PS4 is too weak to maintain BOTH, resolution and framerate at maximum optimization. Those people will be eating their words, soon enough. We havent even begun to see what the PS4 can REALLY do. Not yet.
Instead of forcing gamers to choose higher resolution at weaker frame rates, I believe the developers just need to raise their standards a little bit more. Like I said, there are devs who can push both rez and frame rates to max settings, even if ONE dev can do it...it's PROOF that it CAN be done. And if it CAN be done by one dev, it can be done by ALL devs. There is no excuse for dropping either rez or frame rate, just because it's the easier solution. Look at Kojima/Konami, for example...or Polyphony Digital. Those 2 devs right there are "perfectionists". Neither one would ever dare release a game, below that of their own standards...which are among the highest gamers have ever seen.
But asking me to settle for a game below 1080p, just to increase frame rate....HELL NO!