120°

Titanfall Gets Some Beefy Support

Titanfall gets PC support from Nvidia. The laundry list of upgrades will make the game graphically, more impressive. The list is long so check out the article to see the upgrades.

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3-4-53686d ago

Titanfall doesn't need graphical improvements. It needs more fun gameplay.

I was bored after 4-5 matches of the Demo/Beta. I was really excited to play this too so I felt kind of let down.

It's a good game, but it's not as fun as I thought it would be, at least for me personally.

I'm sure people are out there having the time of their life with this game. This is going to be somebody's favorite game of all time.

Titanfall 2 has great potential, but I don't think people are going to be wanting Titanfall 2 too look amazing, rather they want it to play amazing.

pompombrum3686d ago

More fun gameplay? Titanfall is the most fun I've had in an FPS game since Quake 3. If you don't think Titanfall is fun, I don't think there is anything they can do to it that will get you to change your mind.

Kornholic3686d ago

My thoughts exactly. And it does need graphical improvements, not gameplay improvements. Titanfall is very addictive.

Hicken3686d ago

They could add more content and game modes.

PoodlePuncher3686d ago

Same here. Was really excited for this game but was pretty let down, especially given that Battlefield 4 is such a mess. I don't know what it is, but I just get bored with this game.

3-4-53686d ago

It's just my opinion. My opinion does NOT = fact.

It just felt like it was missing something. I don't know what exactly, but I was really excited to play, and then I played and I was just kind of let down a bit.

It wasn't all the new or fresh or exciting to me, and it was kind of easy.

I'm glad people are having a great time with it, it's not a terrible game or anything, It's just not for me.

2pacalypsenow3686d ago (Edited 3686d ago )

will i finally get atleast 60fps at 1080p with 2 770's in sli now??

Volkama3686d ago

Just disable one of them. Job done.

2pacalypsenow3686d ago (Edited 3686d ago )

I shouldn't have to , I spent over 600 dollars for the video cards if PC gaming is so mighty why should I have to do that for a game with avg graphics to run smooth ?

GentlemenRUs3686d ago (Edited 3686d ago )

Looking at 2pacalypsenow's comment... I now understand to why I hate the PC Elitists...

Dark_Vendetta3686d ago

Everyone knows SLI/Crossfire often causes problems. It's mostly not worth it especially because of bad drivers.
Also if you would have read the article you'd know SLI support will be added.
But as Volkama already stated: 1x 770 is more than enough to achieve 60 fps 1080p

Flavor3686d ago

Just run it on one, you will get 60+ frames maxed out

bobacdigital3686d ago

I have no issues with running titan fall maxed out on my machine... i5 2500k @ 4.3, 8 gigs ram, and a gtx 680 4 gig... Game runs like butter completely maxed out at 1080 and the only slow downs are on one or two maps but not that big an issue.. I am assuming when the game is patched it will run even better. Most the issues people are seeing are from Video cards with only 1.5 gigs of memory and jacking the texture quality to insane.

The issue I have with the game is that the games go by TOOO fast .. I feel like once you are behind on killing minions and pilots / titans you can never place in the top 3... Like it is a damn race against the clock. I feel like you spend more time in the lobby waiting for the next game than actually maneuvering your titan...

Kornholic3686d ago

A game with graphics like Titanfall shouldn't require as much RAM from the video card as it does currently. Battlefield 4 manages with less video card RAM and is visually lightyears ahead of Titanfall. As much as I like Titanfall, I feel it could've been optimized better.

Dark_Vendetta3686d ago

I agree, it most likely could. But I think they just thought it's not worth it, as they only got a very small team and it would delay the game way too long.
In my opinion it's not really that much of a problem as most graphic cards (even old ones) would be able to play the game. Of course not the highest setting, but still ok looking

Kornholic3686d ago (Edited 3686d ago )

@Dark_Vendetta

You are right. I'm playing Titanfall with an old rig.

Textures: Medium
Anti-aliasing: Nope
V-Sync: Nope
Details max, shadows low
720p resolution
I get a smooth 60fps.

The thing what bothers me the most is that even with High textures, you get no significant visual upgrade, yet the performance suffers tremendously. The graphical leap from Medium textures to Insane textures is marginal at best.

bobacdigital3685d ago

I think for respawn their main focus was getting the game out when msft needed it and patching it along the way to be better optimized over time.

Flavor3686d ago

Try pilot hunter. You can really take your time and play tactically, even use sniper rifles. Try it on Nexus map, its like hunting wabbits with titans as bloodhounds.

pompombrum3686d ago

I'm all for this but anti cheat system and private lobbies should be prioritized at this point.

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan11d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani11d ago (Edited 11d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville10d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36010d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto11d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole11d ago

Well... its a coffin man. So atleast 4?

Tacoboto11d ago

PSSR in the fall can assume that role.

anast11d ago

and those nails need to be replaced annually

Einhander197211d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto11d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack10d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197210d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic11d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL11d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack10d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

10d ago
Yui_Suzumiya10d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10110d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16914d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan14d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher14d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi14d ago

The irremoval ad makes it impossible to read article

Tzuno13d ago (Edited 13d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing13d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser8113d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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Eonjay34d ago (Edited 34d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS35d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor35d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS735d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree34d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville34d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12534d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos35d ago (Edited 35d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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