Was Respawn sandbagging when they designed Titanfall? GamerzUnite looks at the choices made in Titanfall and why the lack of anything truly new could help the inevitable sequel be an even more successful title. Does the success of Titanfall mean that innovation isn't even necessary in AAA game development?
Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.
Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
Sales for the original Titanfall are being discontinued.
It will be pulled from subscription services on March 1, 2022.
Physical media. Unfortunately the way games are going these days game servers will eventually be shut down and you can stare at the menu and wish you could play the game again.
I don't see how destructible environments would positively effect the meticulous balancing act they pulled between the pilots and titans. Instead, it would make the titans overpowered as they would be able to cut off any means for pilots to travel or hide.
kudos for Respawn for making decisions based on how the game is to be played , not for the sale of having a check on the box.
They said a long time ago that there isn't any so that mechs can't overpower pilots outside of mechs by just destroying walls and hitting the unprotected people without much issue.
It also ruins the design of parkour and wall jumping environments if you can just destroy them.
Cause it wasn't cloudy outside. The forecast for the rest of the year: Sunny with no chance of clouds or rain.
Wait a min , this a fast paced game where you climb , jump , scale upon building WITH the occasional Mech actions .... but you guys want them to included background destructions ? And you wonder how it could f*ck up the game's balance and fun ?
Either its pretty but pointless destruction on the side that dont impact the game , then it's useless .. or it's actually effective and ruins it potentially .
Adds in some people's wishes for gigantic map BF and mag style , and 32 vs 32 or 64 vs 64 actions ... and i'll wish your game never exists ... at least not within titan fall . just ask Dice for a sequel to BF 2142 .
Easy, Call of Duty creators are LAZY. They've taken shortcuts left and right to make this game as simple and stupid as you can possibly get. It would have been funny to blow the wall out from someone when they were running on it, it would have been a nice balance and gotten rid of repetitively dry gameplay.
Not saying its required for every game but when the difference between this and call of duty is some robots and wall running that everyone complained about in Brink, it would help to do everything to make it different.