260°

Microsoft: We’re willing to “see how the VR space evolves”

Sony officially announced its Project Morpheus virtual reality headset last night, and plenty of other companies have been following Oculus' lead into the VR and/or augmented reality spaces at GDC. In that light, many observers are now eagerly watching for any hints of similar plans from Microsoft beyond the already rumored head-mounted display.

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arstechnica.com
3681d ago Replies(4)
Paulie_gualtieri3681d ago

One thing i don't like about MS.Rarely willing to take a risk and try something bold.

They typically wait for someone else to break the mold and set the standard, then they buy their way in.

JBSleek3681d ago

As opposed to if VR doesn't take off right now and they wasted time and money into the resources that aren't ready to be adopted by mainstream.

MS is a software company first and foremost.

Paulie_gualtieri3681d ago

"As opposed to if VR doesn't take off right now"

Not my point.I'm saying they would Never be bold enough to be a leader in this forefront to begin with.

"MS is a software company first and foremost."
..who also happen to have a dedicated console hardware team with a massive R&D budget.And look where they put that budget with Xbox one.

I can switch between my tv and games on a single hdmi!

so bold!

LOGICWINS3681d ago

Which makes sense?

If someone tries something new and it flops, I wouldn't want to be that dumbass who invested all that R&D money.

Hardware is only a good as the software running on it...and as far as software, we know next to nothing. I'll get excited about VR when I see something to get excited about.

AceBlazer133681d ago

Now if every company had that mentality where would we be?

JBSleek3681d ago

Not a response to you logic.

"Now if every company had that mentality where would we be?"

Many companies do that and fail. More companies fail than they do succeed with this indeed mentality. It makes sense for MS a SOFTWARE company to wait and see what VR is and whether people want it. They do take risks. Calculated risks.

JoGam3681d ago

Sorry buddy but MS did take some huge bold risk. Did you forget all of 2013? Did you forget all those risk MS took just to change them when it backlashed. Its great that a company take risk but it even better when they learn from the mistakes of the risk.

Paulie_gualtieri3681d ago (Edited 3681d ago )

How did they take a risk when they didn't commit?They had a bold vision of a an all digital future and turned heel and ran at the first sign of trouble and as soon as they realized Sony was sticking with no DRM.So much for their great plan, eh?

Edit below:
People also flipped out when Sony introduced the PS1 and Discs instead of Nintendo's standard cartridges.Same with DVD in PS2 and Blu-ray with PS3.Going against the vocal crowds and committing to your plan, to me, is more risky then what MS did last year.

JoGam3681d ago (Edited 3681d ago )

No dude they did take the risk. Putting out there what they wanted to do, was taking a risk. However because they didn't have the backing of the consumers they decided to backtrack. It was the consumers who made MS change their mind. We all know MS would have kept to there plan if the had the consumers backing. You think because they did'nt commit, however I call it backtrack, wasn't taking a risk? It was a risk to tell the consumers one thing and do another. It was a smart move by MS to change or not commit however it was a risk. Ask ANYBODY if MS look uncertain of what they wanted to do during that time. That was the consequence of their risk.

No_Limit3681d ago (Edited 3681d ago )

"Did you forget all of 2013? "

JoGam, what happened in 2013?? Was it any different from what the XB1 is now? How could it be a risk if it never existed in the final product? You are not making sense, dude. LOL

hulk_bash19873681d ago (Edited 3681d ago )

@JoGam

I agree with you to a certain extent. But Microsoft didn't really take a risk in that department because they did't go through with it. As opposed to say the risk they took on HD DVD last gen. That was a risk and unfortunately it did not pay off for them. But, even though they did hurt their image with the reveal they quickly won it back by doing a complete 180. So there was really no mayor risk taken. If I had to say the risk Microsoft took this gen, it would have to be bundling in Kinect at a higer price. They had a vision for their All-in-one Console and they put it out on the market not knowing if it would be well received.

JoGam3681d ago (Edited 3681d ago )

No_Limit...The risk was putting out there a plan that didn't sit with consumers. That's was the RISK....REGARDLESS if they didn't fulfill that plan and decided to go with something else as which they did. What XB1 is now appose to then has nothing to do with it. LOL I'm ONLY saying MS took a RISK with the first Plan however backtrack which cause them to lose credibility.

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Godmars2903681d ago

You mean like when they made a big show of their VR room and all of their fanboys jumped on board. Or Kinect or Milo to be specific.

Still, they've never really taken lead. Just try and take it over after someone else crated the market.

Volkama3680d ago

That's absolutely not true of the Xbox division. Microsoft have been leading the console online push since the day Sega pulled out.

Sony transformed the industry with the PS One, but I think this VR headset is their first big push to move things forwards since then.

It's nice to see Sony at the forefront again, and it's no shock at all that MS will follow if VR is a breakaway success. Just as both Sony and MS tried to get a piece of the motion gaming pie.

Godmars2903680d ago

"since the day Sega pulled out."

You say it yourself: online wasn't MS idea. Even their push into the console market was in reaction to Sony developing it to a higher level than Nintendo.

Nevermind that their first effort, the first Xbox, would have been a joke in terms of overall effort if not for Halo. That the 360, between RRoD and repeated system bans, holds an arguable position in the industry. It certainly lost ground towards the end of it life.

And online gaming itself overall has done nothing cause the exclusion of people offline. Allowed devs to become lazy if not exploitative.

Volkama3680d ago

"And online gaming itself overall has done nothing cause the exclusion of people offline. Allowed devs to become lazy if not exploitative."

Yeah OK :|

If MS have not been driving online gaming on consoles because the Dreamcast had a dial up modem then Sony are not driving anything either. They didn't dream up VR from nothing did they?

In reality both companies have done a lot to shape the industry, and both companies will continue to shape the industry. Both copy ideas, both refine ideas, both want your money, and hopefully both enable us to play great games.

Godmars2903680d ago

Sony didn't dream up the PS1 for that matter. Or rather Nintendo hired them to, misunderstandings and backstabbing ensued, and a console plus several incentives to mature the market was born.

Meanwhile with MS, they just saw that market and literally thought that they could buy their way in. Have been operating under that assertion, that their overall position in computing gave them dominance, which is why three consoles in its like they're making a first attempt and don't understand the market. Why they have no 1st party studios really worth mentioning or have notably done anything, or the whole thing with DRM.

Sony's done a couple of things which have been of general benefit. When MS does something, like how online has brought DRM and made patching a standard thing, its brought good and bad things. Was done mostly for MS.

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JBSleek3681d ago

No MS isn't a leader in this forefront or any forefront of hardware.

Where they do shine is in software which was my point. They aren't bold in hardware but they are in software and services.

youndamie3681d ago

umm Windows 8 lol i kid I kid

OpieWinston3680d ago

Well MS is the lead in the software industry so saying that they don't take risks is funny as hell. They took a risk with Direct X...Taking all Direct platforms and merging into a single driver... Which has become the LEAD driver in the gaming industry.

They use the only playable and optimized OS. Linux based OS are fundamentally flawed in every way, and no self respecting gamer uses a Mac.

They tried to work with Sony to bring next gen into the digital era with DRM....Sony pussied out (Which is funny how people choose to forget that), and left Microsoft holding the bag as they tried to justify it.

They're the ones who have been investing in VR for years now and are probably still trying to get it to work with Kinect to create a seamless experience...they deemed Illumiroom not affordable for people due to the high costs and saw no point in releasing it for the time being.

Point is...Microsoft takes PLENTY of risks but apparently some people like to ignore them.

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christocolus3681d ago (Edited 3681d ago )

In other words "we are secretly developing ours and are not ready to announce or discuss it yet"...lol

With Oculus,Valve and Sony working on VR it only makes sense for MS to renew their patents and join the Party.. they definitly shouldnt allow the illumiroom and fortazela tech go to waste..

Three different sources have reported it already, including one confirmed by Gamespot and then late last year it was revealed that the tech team behind Kinect were busy working on the next big thing...my guess: VR and Kinect integration of some sort.this shouldnt be too surprising either since kinect has been demoed with oculus in the past a number of times.

LackTrue4K3681d ago

and this is just me on the PlayStation4:
http://i.imgur.com/jZDHaa3....

not to be out done by Nintendo...

http://i.kinja-img.com/gawk...

christocolus3681d ago (Edited 3681d ago )

Lol..You must be very happy with yourself now..right? Youve finally found the chance to use the gifs youve been saving up all this while..lol. For a console you guys claim not to give damn about you sure love to spend alot of time around it..creating gifs about it,invading related articles just to run it down and even discussing it in other unrelated topics...i swear you guys are a very weird bunch..lol. N4G rocks.

MainstreamGamer3681d ago

lol. This is why I love N4G, the entertainment value alone in the comment section dwarf any game related article. bubbles dude.

KonsoruMasuta3681d ago

Hopefully they can come up with something. Then maybe Rare can stop making bad kinect games and make something good again. Rare would be the perfect devs for this type of thing.

_FantasmA_3681d ago (Edited 3681d ago )

Rare is dead. Its been how many years since Perfect Dark? Those Rare developers didn't just freeze themselves so they could thaw themselves at just the right time in the future just to make the next big game. They are long gone. Same with Capcom. You can't expect the same types of games to come out 14 years later.

beerzombie3680d ago

The founders left a long time ago.

Geekman3681d ago

Google Cars, Amazon Drones, touchscreen Coca Cola machines, and now Virtual Reality. The future is finally happening.

Volkama3680d ago

Touch screen Coca Cola machines lol. Sci-fi in a can.

Show all comments (59)
60°

Hammerwatch II Will Stop Dilly-Dallying and Head to Xbox and PS4 on April 23

"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.

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co-optimus.com
250°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

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seaofthieves.com
darthv729h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer8h agoShowReplies(3)
TrueRican695h ago

I pre-order the premium edition for my PS5 today

Crows901h ago(Edited 1h ago)

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19811h ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo1h ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?

Hofstaderman2m ago

Reporting on MAU stats is very misleading. Other companies publish units sold, MS cannot or will not due to Game Pass. We all know that their prior startegies have not panned out so now they have to actually sell games on other consoles. In any case, SoT is doing impressive preorders on PS5 and will very likely motivate Satya to release more games other than the four indicated games on their competitor's consoles. Take note Phil is radio silent....

Abear216m ago

40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.

90°

PAX East 2024: Warframe Devstream 178 Q&A With Megan Everett - Lords of Gaming

Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!

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lordsofgaming.net