Earlier this month, Microsoft acknowledged that it would debut DirectX 12 at GDC this year, with promises that it would offer many of the same features as AMD's Mantle. Fast on the heels of that announcement came news that the API would also be deployed on the Xbox One, presumably as part of a future update. Now, a report from SemiAccurate claims that "Microsoft has adopted AMD’s Mantle but are now calling it DX12. The way they did it manages to pull stupidity from the jaws of defeat by breaking compatibility in the name of lock-in."
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
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DX12 wont help the X1? Riiiight...
@Hatsune. Reducing the CPU workload by 50% would have to be an improvement
You're freeing up resources for both the gpu and cpu
This leaves more room for better graphics and more things that can be done during gameplay
And there's so much more to directx 12 that makes it a unique API and different than Mantle... Read the directx 12 blog
What a dumb click bait article lol. Its crazy anything positive X1 automatically gets some BS theory to make it seem bad. Come on guys enough with this, it is pretty obvious that DX12 is gonna help the X1 improve alot. I mean its reducing the resources by a ton. The fanboyism is getting absolutely crazy.
Just saw who posted this i should of known lol.
More stupidity from desperate fanboys..
Why does Xbox scare you so much? You go to such lengths it amazes me..
Wanna know why I don't post in ps4 articles? Because I don't give a crap about a product I don't own or plan to own.
Maybe some of you should do the same.